Patch 9.4

From Liquipedia League of Legends Wiki
[e][h]Patch 9.4
Patch Information
Release Date:
2019-02-20
Highlights
  • Papercraft Skins
  • Urgot Nerf
  • Rek'Sai Buff
Chronology
Hey y'all. Congratulations, you survived last patch's spiciness! You win nothing.

We're taking another pass at nerfing Urgot, along with first-time nerfs to some other dominant champerdogs. But we're also giving a little love to a troll, a horse, and a screeching Void monster. As a quick follow-up to marksman items, we're making some minor adjustments to Essence Reaver and Kai'Sa's recommended items (stop building Stormrazor first), but otherwise have kept things mostly untouched.

We also kneecapped the top lane Frostmancy strat partway through last patch, but it bears repeating here given the notoriety the strategy attained. We're looking into more permanent solutions to both Spellthief's Edge and Ancient Coin item lines, but for now we're carrying 9.3's mid-patch update forward.

Let's get into it!
Paul "Aether" Perscheid
Hanna “shio shoujo” Woo (Patch 9.4)

Mid-Patch Updates[edit]

2/22/2019 Balance Update[edit]

Existing Conqueror users are stronger than they should be with 9.4's updated version of the rune, and it's starting to gain traction among a bunch of new marksman users who are faring far better with it than planned. Let's avoid League of Conqueror.
(Patch 9.4)

2/22/2019 Bugfix[edit]

For real this time.
(Patch 9.4)

Patch Highlights[edit]

Champions[edit]

Karthus[edit]

Q damage decreased.

Preseason's changes to Dark Harvest and rune stats were more than "just a little" nice for Karthus. Now he's everywhere and ruining your life. Less damage on Lay Waste will help opponents have a chance at fighting back. Here's the caveat we'll add for our "5 damage lul" change— Karthus spams his Q more often than most champs cast their abilities, so the numbers definitely add up.
(Patch 9.4)

Lucian[edit]

W cost increased; base damage decreased.

Ardent Blaze allows Lucian to rapidly max out Manaflow Band, trivializing the cost of spamming his abilities. We're forcing more of a tradeoff if Lucian goes the Manaflow optimization route by sapping his resources faster and weakening the strength of his all-in when he does.
(Patch 9.4)

Rek'Sai[edit]

Burrowed Q now grants Fury. Unburrowed Q ends when burrowed for more than 1 second. Rek'Sai now burrows on respawn. Tremor Sense visuals brightened. R is undodgeable.

We took a quality-of-life pass at Rek'Sai's abilities, implementing smaller visual additions and kit revisions to help her feel better to play. Queen's Wrath will come off cooldown earlier after clearing a camp since Rek'Sai no longer has to wait for the buff to expire before the cooldown starts, and (a couple of very specific cases aside) Void Rush is no longer avoidable.
(Patch 9.4)

Sylas[edit]

Q radius increased vs champions. W heal decreased. R no longer fizzles if Sylas loses vision of his target.

Sylas has landed in a pretty good spot since release, but there are a few usability issues on Chain Lash which we want to address. These fixes (plus a small Kingslayer nerf) will offer Sylas players a more meaningful choice between maxing Q or W first.
(Patch 9.4)

Thresh[edit]

Q cost increased; cooldown increased early.

Before Worlds, we gave Thresh some buffs that allowed him to throw his hook more often in the early game. We're partially reverting those changes since he's proving to be too oppressive in lane.
(Patch 9.4)

Urgot[edit]

Q cost increased. W shield decreased, cost increased early.

We thought we had put Urgie in a good place after the last nerfs in 9.2. Alas, he's continued to be an unstoppable force in lane with help from his low-cost shield and canisters. Urgot players will now have to choose between poking from range or shielding up to duel when spending their mana.
(Patch 9.4)

Yasuo[edit]

Attack damage decreased. Q crit damage decreased.

We buffed Yasuo last midseason when Infinity Edge lost its critical strike chance and bonus crit damage. As of last patch, Infinity Edge once again has critical strike chance and bonus crit damage so we're mostly reverting his midseason buffs (Steel Tempest gets to keep some buff since IE didn't get all its bonus crit damage back).
(Patch 9.4)

Zed[edit]

Attack speed growth increased. Q damage increased. W recast range increased; cooldown decreased. R no longer grants attack damage on kill.

The theory behind Zed's R - Death Mark passive—kill high-AD threats to get stronger—breaks down in practice because the highest-AD target is often not the most important threat for Zed to go after. At the same time, buffs to make hunting the highest-AD target correct at all times would make Zed entirely reliant on Reaper of Shadows, preventing him from finding success in other ways. We're removing it and giving its power back to Zed in areas he's been struggling in, namely a better early lane and more powerful late-game splitpushing.
(Patch 9.4)

Runes[edit]

Conqueror[edit]

Grants stacking adaptive force on damaging enemy champions. At max stacks, converts a portion of damage vs champions to true damage and heals for that amount.

Conqueror was designed to help fighters in extended combat, but it offers too much immediate power since users can bypass its initial delay—the window where opponents should have the upper hand—by staying in combat against minions so Conqueror is prepped at all times. We're removing this workaround, meaning users will actually have to grapple with its ramp-up. They now gain Conqueror's bonus damage steadily over their first few hits in combat, so they won't be completely helpless when a fight breaks out. (Note: Conqueror gives adaptive force instead of attack damage now. Go wild, AP champs.) In terms of Conqueror's "unlocked" state, we've turned half of its true damage conversion into healing. This gives tanks, who were previously melted by the conversion, a reasonable shot at standing against Conqueror champs while still giving fighters a tool to avoid being ground down in teamfights before reaching the enemy backline.
(Patch 9.4)

Items[edit]

Essence Reaver[edit]

Attack damage increased. Cooldown reduction is now unique.

Essence Reaver was a little weak after the marksman item changes from the last patch. We're buffing it.
(Patch 9.4)

Mid-Patch 9.3 Item Updates[edit]

These changes went live last patch, but bear repeating for those who missed them. We took a heavy-handed approach to remove the "Frostmancy" strategy (harass your lane opponent with Tribute procs and maintain their income with Kleptomancy while ignoring last hitting) in top lane and are working on a more refined solution for the long-term.
(Patch 9.4)

Spellthief's Edge Line[edit]

Ancient Coin Line[edit]

Simple Changes[edit]

Azir[edit]

Base attack speed growth increased.

Increasing Azir's late game damage.
(Patch 9.4)

Gnar[edit]

Mega Gnar's armor and magic resist increased.

Increasing Mega Gnar's ability to get in the middle of the ruckus and duke it out while transformed.
(Patch 9.4)

Hecarim[edit]

Q cost, E cooldown decreased.

We're giving Hecarim some light performance boosts in his early game to help him stirrup the competition against others.
(Patch 9.4)

Rengar[edit]

Fixed a bug where Empowered Q dealt more rank 1 damage than intended.

Bugfixin'.
(Patch 9.4)

Sivir[edit]

Fixed a bug where W dealt more damage than intended.

Bugfixin'.
(Patch 9.4)

Varus[edit]

Fixed a bug where Blight stacks dealt less damage than intended.

Bugfixin'.
(Patch 9.4)

Kai'Sa[edit]

Removed Stormrazor from recommended items.

We changed Stormrazor. Stop building it first on Kai'Sa.
(Patch 9.4)

Tryndamere[edit]

Removed Spear of Shojin from recommended items.

We thought Spear of Shojin would be ace on Tryndamere. Turns out, Ravenous Hydra is better. Build Ravenous Hydra.
(Patch 9.4)

Nunu & Willump[edit]

Trundle[edit]

W cost decreased; attack speed increased.

We're helping Trundle cast W more liberally in lane and increasing his late game threat when opponents are in his domain
(Patch 9.4)

First Minion Spawn[edit]

First wave of top and bot lane minions are ghosted for longer after spawning.

This change addresses some edge cases and unintuitive interactions that (pro) players can use to interfere with the first minion wave of the game.
(Patch 9.4)

ARURF Changes[edit]

Balance Changes & Fixes[edit]

Things've been stable on the ARURF balance front over the past few weeks. We've got one new nerf for Garen and an official heads-up on some changes that shipped earlier but got lost somewhere in the bucket of champion balance updates.
(Patch 9.4)

Garen[edit]

Arcane Comet[edit]

Elder Dragon[edit]

ARURF Poro Pets[edit]

Once 9.4 drops, equip a poro pet summoner icon to bring a fluffy (or spiky or fiery or whatever) buddy along for the ride in your ARURF matches! These are the same icons that summoned poro pets in other modes like Legend of the Poro King and Nexus Blitz.
(Patch 9.4)

Champion VFX and SFX Updates[edit]

Balance Changes & Fixes[edit]

(Patch 9.4)

Garen[edit]

Arcane Comet[edit]

Elder Dragon[edit]

ARURF Poro Pets[edit]

Champion VFX and SFX Updates[edit]

Kennen[edit]

(Patch 9.4)

Olaf[edit]

(Patch 9.4)

Riven[edit]

(Patch 9.4)

Wukong[edit]

(Patch 9.4)

Champion Animation Updates[edit]

Dr. Mundo[edit]

Gragas[edit]

Katarina[edit]

Lux[edit]

Quinn[edit]

Shen[edit]

Twisted Fate[edit]

Zyra[edit]

Ranked[edit]

We've been working on fixes and improvements to Ranked since the season started in 9.2. Here's a rundown of some changes coming this patch, as well as a quick summary of stuff we've already done that you might've missed!
(Patch 9.4)

New to 9.4[edit]

Already shipped[edit]

Bugfixes[edit]

Upcoming Skins & Chromas[edit]

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:


Additional Content[edit]