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Twisted Fate

From Liquipedia League of Legends Wiki
[e][h]Twisted Fate
The Card Master
“It's not gambling if you can't lose...”
~ Twisted Fate
Champion Information
Primary Role
Real Name:
Tobias Felix
1350 Blue Essence  585 Riot Points
Attack Type:
Resource Bar:
Release Date:
Base Statistics
534 (+94)
Health Regen:
5.5 (+0.6)
333 (+39)
Mana Regen:
8 (+0.8)
Attack Damage:
52 (+3.3)
Attack Speed:
0.651 (+3.22%)
Attack Range:
21 (+3.15)
Magic Resistance:
30 (+0.5)
Movement Speed:
Esports Statistics
Win Rate:
1459W : 1144L (56.05%)


Loaded Dice
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Wild Cards
Damage Type
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
60 / 70 / 80 / 90 / 100
Pick a Card
No Target
Damage Type
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
8 / 7.5 / 7 / 6.5 / 6
40 / 55 / 70 / 85 / 100
Stacked Deck
Enemies and Self
Damage Type
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.
No Target
Enemies and Self
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
180 / 150 / 120


Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Born to the nomadic river folk of the Serpentine Delta, the boy Tobias Felix quickly learned what it was to be an outsider. Tolerated for the exotic goods they peddled, but shunned for their strange traditions, his people found only short welcomes wherever they berthed their colorful river barques. His elders would shrug, and say this was just the way of the world… but the obvious prejudice always stuck in Tobias’ craw.

He found his true calling in the gambling tents, between games of chance and skill like Mortwheel and Stabberscotch, when he first picked up a deck of playing cards. Many years earlier, his superstitious grandfather had shown him how to read omens in the shuffle and cut, while his aunt had later taught him how to read all an opponent’s tells. Between the two, Tobias took to the high-stakes game of Krakenhand like an old master. He could almost feel each card’s place in the deck, and follow their movements through each successive hand. He was often accused of cheating, but it was difficult for anyone to explain exactly how.

Finally, one night, a group of men who’d lost their fortunes to young Tobias returned in the dead of night to settle the score. They came bearing cudgels and, emboldened by cheap rotgut, went from tent to tent in their search for him, beating down any of the river folk who got in their way. Fearing for his life, Tobias turned and fled into the darkness.

When dawn came, the lad sheepishly crept back to find his people breaking down the camp. No one would look him in the eye. He had thought only of himself, and left others to face the consequences of his actions.

Though he begged and pleaded with them all, Tobias was exiled for what he had done. With his whole world falling apart around him, he watched helplessly as the barques left, leaving him alone on the riverbank with nothing but his grandfather’s worn deck of cards clutched in his hands.

He grew to manhood as a drifter, trawling the gambling halls of every settlement he came to, using his preternatural skill to earn enough coin to survive. That Tobias was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus—though he was always careful to let his marks win at least a few hands, here and there.

Across one table, he met a deplorable fellow named Malcolm Graves.

Each recognizing a kindred soul, Tobias and Graves quickly joined forces, and the two of them spent years running various… dubious endeavors across the northeastern coastal towns, and beyond. With every con, swindle, and heist, Tobias felt the pull of the cards growing stronger, and he knew it was more than mere gambler’s luck that guided him. His people had always waved away concerns over primitive magic and “cartomancy”, but now Tobias began to seek out ever more dangerous means to bend the cards to his will.

That search ended badly when a particularly daring heist went wrong. The exact details of that night remain shrouded in mystery, for neither of them likes to speak of it—but Graves was taken alive, while Tobias and their other accomplices ran free.

Though he tried to break Graves out, he failed. Instead, seeking to begin again, he returned his birth name to the river’s waters, and took another: Twisted Fate.

After that, Twisted Fate continued to ply his criminal trade in the high parlors and low dens of every city he visited, though without his partner to help him, he tended to find himself cornered far more often. Indeed, he was imprisoned with great fanfare too many times to count, yet no cell ever seemed able to hold him for long; Twisted Fate was always gone with morning’s light, leaving only a mocking calling card to confirm he had ever been there at all.

In the port of Bilgewater, Twisted Fate and Graves finally had their day of reckoning. They were forced to put aside their differences after being caught up in a power struggle between the ship captains who ran the place—but following the death of the reaver king Gangplank, the pair managed a swift reconciliation before shoving off and making for distant Piltover.

All in all, Twisted Fate is glad to have his old friend back, even if it might take another job or two—or ten—to restore their once easy partnership.

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