Patch 1.9.20D
From Liquipedia Mobile Legends: Bang Bang Wiki
Patch 1.9.20D
Patch Information
Release Date:
2024-11-05
Highlights
- Revamped Hero:
Granger, Death Chanter. A demon hunter who can have infinite firepower by killing enemies.
- Hero Adjustments
- Battle Spell Adjustments:
Regen
- Equipment Adjustments
- Battlefield Adjustments
Chronology
From The Designers,
The main adjustments in this patch are as follows:
1. Airborne duration optimizations for some heroes:
We've been receiving feedback that it's easy to be continuously controlled by enemies in MLBB. This is because, in MLBB, most CC effects can be influenced by Resilience, but Airborne cannot. Thus, we aim to adjust the duration of some Airborne effects. This will make the control duration and visual effects of Airborne more appropriate. Additionally, we will provide extra compensation for some heroes who are currently underperforming on the Official Server.
In future hero designs, we will be more cautious about using Airborne effects.
2. Enhancement on Regen and HP adjustment for non-Marksman heroes:
We've noticed that some heroes have significant lane disparities in the early game, requiring frequent recalls to avoid being killed under their turrets. Additionally, ganking the Gold Lane in the early game provides notably higher rewards compared to other lanes. We hope these two adjustments will make early-game lane confrontations more strategic and balance the risks and rewards of ganking different lanes in the early game.
3. Buffs on unpopular heroes & equipment and nerfs on popular heroes:
In this patch, we have appropriately strengthened some heroes that were less popular across all ranks, hoping to improve their performance. At the same time, we have moderately toned down some heroes that have been excessively popular recently.
For a few heroes that are currently only slightly overperforming in Mythical Glory, we will continue to observe before considering any additional adjustments.
I.Revamped Hero[edit]
Hero Features: A demon hunter who can have infinite firepower by killing enemies.
Granger's unique Demon Hunter Gun and Cannon are powered by Demonic Energy. Killing enemies increases its Energy cap and restores the Energy.
His Skill 1 and Ultimate have no skill cooldown, and he can continuously fire as long as they have enough Energy. With some buffing on the laning ability, he will fight as a Marksman in the Gold lane. We have also upgraded Granger's visual and audio resources. He will play his violin during the recall.
Also, he can transform into a tank after using his Ultimate in his Megatron skin.
Passive - Capriccio
Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon, and instantly restore their Energy. He can continuously fire as long as they have enough Energy. Both of his weapons recover a certain percentage of Energy per second.
Cooldown Reduction gained by Granger will be converted to Attack.
Skill 1 - Rhapsody
The new Rhapsody still shoots six times in the target direction, with the last shot being a critical hit. However, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Gun.
During the firing, Granger gains extra Movement Speed, deals increased damage to Minions, and can use his Ultimate during the process.
Skill 2 - Rondo
Granger dashes in the target direction, instantly restoring Energy for his Gun. Each time Rhapsody hits, the cooldown of Rondo will be reduced.
Ultimate - Death Sonata
The new Death Sonata can be cast more flexibly. Granger can roll in a target direction after each shot. Like Rhapsody, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Cannon.
II.Hero Adjustments[edit]
Optimized the casting experience of Clint's skills to improve his adaptability, while slightly reducing his laning phase pressure and late-game attributes for balance.
Attributes
HP Growth: 170 >> 145
Physical Attack Growth: 14 >> 12
Skill 1 - Quick Draw ADJUST
Reduced the foreswing time by 50%.
Reduced the backswing time by 20%.
Damage of the Second Bullet Hit on the Same Target: 50% at all levels >> 30%-50%
Skill 2 - Trapping Recoil BUFF
Skill Range: 4.4 >> 3.8
Dash Distance: 2.3 >> 3
Dashing speed is increased by 20%.
Ultimate - Grenade Bombardment ADJUST
Reduced the foreswing time by 33%.
Reduced the backswing time by 33%.
Cyclops' Ultimate Sphere moves at a slow speed. Although it is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills.
That's why we are increasing its flight speed while adjusting other skill values.
Additionally, Cyclops' Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. We will also increase the range of Skill 2 while slightly reducing its damage to balance it out.
Skill 2 - Planets Attack ADJUST
Cast Range: 5.2 >> 5.7
Damage: 200-350 + 50% of Total Magic Power >> 200-325 + 40% of Total Magic Power
Ultimate - Star Power Lockdown BUFF
Sphere Initial Speed: 1 >> 6 (no longer accelerates with flying time)
Cooldown: 43s at all levels >> 26-18s
Damage: 550-880 + 220% Total Magic Power >> 500+ 120% Total Magic Power
Mana Cost: 160-200 >> 60-100
Immobilizing Time: 1-2s (increase with travel distance) >> 0.75-1.5s
We hope to reduce Joy's damage time to increase her burst capabilities and make her more like an Assassin.
Skill 2 - Meow, Rhythm of Joy! BUFF
Skill Interval: 1s >> 0.8s
We consider Fanny to be a high-difficulty hero with great potential. Therefore, we've fixed the issue where her Ultimate was triggering Skill 1 indiscriminately, and reduced the damage of directly casting her Ultimate. However, considering Fanny's current win rate isn't very high, we've also increased her sustained combat ability.
Attributes BUFF
Energy Regen: 3 >> 5
Passive - Air Superiority BUFF
Energy Restored per Prey Mark: 7 >> 8
Ultimate - Cut Throat ADJUST
Fixed an issue where using the Ultimate during flight would also trigger Skill 1 in certain situations.
Extra Physical Attack Bonus: 240% >> 200%
Damage Increase per Stack: 20% >> 30%
Xavier lacks self-protection when enemies are in close range. We've shortened the foreswing of Xavier's Skill 2, allowing him to quickly execute a Skill 1&2 combo to immobilize enemies even at close range.
Skill 2 - Mystic Field BUFF
Reduced the foreswing time by 50%.
Base Damage: 200-300 + 60% of Total Magic Power >> 220-340 + 65% of Total Magic Power
Extra Damage: 200-300 + 60% of Total Magic Power >> 220-340 + 65% of Total Magic Power
Reduced his damage output and basic attributes. Additionally, in line with the Airborne adjustments, the original brief Airborne effect has been removed.
Attributes
Base HP: 2581 >> 2481
Physical Defense Growth: 7.2 >> 5.5
Skill 1 - Crash Course
Damage: 150-300 + 6% of target's Max HP >> 100-200 + 4% of target's Max HP
Enhanced Basic Attack Damage: 200-350 + 40% of Total Magic Power >> 150-275 + 30% of Total Magic Power
Skill 2 - Overtime
Removed the 0.2-second Airborne effect.
Khaleed with a full defense build currently possesses both high damage and high durability. We aim to slightly nerf him while preserving his high early-game damage.
Attributes
Physical Attack Growth: 11.25 >> 9.5
Skill 2 - Quicksand Guard
Damage Reduction: 35%-50% >> 25%-40%
To compensate for the reduced airborne duration, we've optimized the casting experience of various skills, ensuring smooth combo execution even with the reduced airborne duration.
Skill 1 - Ocean Ode BUFF
Dashing Speed: 8 >> 10
Wave Speed: 8 >> 10
Skill 2 - Breath of the Ocean
Reduced the foreswing time by 50%.
Airborne Duration: 1.5s >> 1s
Ultimate - Rough Waves BUFF
Reduced the foreswing time by 15%.
With Thunder Belt, Gatotkaca's full defensive build deals excessive damage. We're reducing his enhanced Basic Attack Damage and shortening the airborne duration.
Passive - Steel Bones
Enhanced Basic Attack Damage per Rage: 10 >> 8
Ultimate - Avatar of Guardian
Airborne Duration: 1.2s >> 1s
To compensate for the reduced airborne duration, we've adjusted Vale's other skills to allow chaining the Ultimate despite the reduction.
To compensate for the reduced airborne duration, we've reduced the foreswing and backswing of skills. This allows for chaining other skills after Skill 2 hits and then using the Ultimate, even with reduced airborne duration.
Skill 1 - Energy Wave BUFF
Reduced the foreswing time by 25%.
Reduced the backswing time by 50%.
Skill 2 - Spatial Migration BUFF
Reduced the backswing time by 50%.
Airborne Duration: 1s >> 0.8s
Range: 5 >> 5.3
As a Fighter, Lapu-Lapu's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce his vulnerable period.
Skill 1 - Justice Blades BUFF
Cooldown: 8-6s >> 6-4.5s
As a Fighter, Hilda's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce her vulnerable period.
Skill 2 - Art of Hunting BUFF
Cooldown: 8-6s >> 6-4.5s
Currently, most Tank Junglers are relatively weak. We reverted some previous nerfs to bring him back into the spotlight.
Skill 3 - Energy Eruption BUFF
Cooldown: 9-6s >> 8-6s
Hybrid Defense Increase: 15-35 >> 25-45
With her high HP Regen, strong survivability, and multiple control abilities, Ruby has gradually dominated Ranked matches across different ranks. We aim to slightly nerf her survivability.
Passive - Let's Dance!
Hybrid Defense Increase: 9 + 1.8 x Hero Level >> 7.5+1.5 × Hero Level
Slightly increased her damage in the early game.
Passive - Shadow Combo BUFF
Base True Damage: 50 >> 100
Slightly increased his damage in the late game.
Attributes BUFF
Physical Attack Growth: 10 >> 12
After the previous nerf, Ling's damage output in the late game is still too high.
Attributes
Physical Attack Growth: 8.25 >> 6
Ultimate - Tempest of Blades BUFF
Slightly increased the radius of Tempest of Blades.
Aurora combines survival, crowd control, burst damage, and AOE damage, making her currently too powerful. We've decided to slightly reduce her control frequency.
We've reduced the Mana Cost of Skill 2 to improve her mobility in the early and mid game. We hope this will help her return to competitive play.
Skill 2 - Energy Impact BUFF
Mana Cost: 80-120 >> 50-80
Skill 4 - Wings by Wings BUFF
Cooldown: 30-23s >> 23s at all levels
Given Phoveus's strong performance in recent tournaments and Ranked matches, we've decided to slightly nerf his power during the laning phase.
Skill 1 - Demonic Impact Demonic Impact
Cooldown: 4s at all levels >> 6-4s
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
Skill 1 - Mystic Projectile BUFF
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
III. Battle Spell[edit]
We've noticed that some heroes have a significant advantage in the early laning phase (due to the current meta, hero counter relationships, etc.). Therefore, we aim to enhance the sustainability of some weaker heroes in the early to mid game, while still maintaining opportunities for stronger heroes to secure kills against them. As a result, we've boosted the effect of Regen in the early game, while trying to keep its effect in mid and late game consistent with previous versions. We will continue to monitor the impact of this change and make additional adjustments in future patches if necessary. We have also decided to increase the Mana provided by Regen, allowing early-game combat to continue without being cut short due to Mana shortage.
HP Regen BUFF
18% of Max HP >> 720 + 6% of Max HP
Mana Regen BUFF
9% Max Mana >> 18% Max Mana
IV. Equipment Adjustments[edit]
We've noticed that most Marksmen have limited equipment choices. After purchasing their regular choices of three pieces providing Attack Speed & Attack Effect or Attack Speed & Crit Chance, they typically choose one defensive equipment and Malefic Roar, leaving no equipment slot for Malefic Gun.
We have adjusted the attributes of Malefic Gun, aiming to create an alternative option to Malefic Roar in certain situations while significantly improving its versatility.
Attributes
+40 Physical Attack
+20% Attack Speed
Unique Passive - Armor Buster
Increases Basic Attack range by 15%. When hitting a target, gains 10% Movement Speed for 1s.
Unique Attribute Replaced with Unique Passive - Armor Buster BUFF
+30% Physical Penetration
Unique Passive - Breaker
When attacking an enemy, gains 0.1% (previously 0.125%) extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30% (previously 40%).
Increased Crit Chance for equipment with Attack Speed and Crit Chance.
Attributes BUFF
Crit Chance: 10% >> 20%
Removed: +20 Physical Attack
Price
1820 >> 1880
V. Battlefield Adjustments[edit]
HP Adjustments for All Heroes
In previous patches, we reduced the base HP of Marksman heroes and increased their HP Growth.
We will make similar adjustments to other Roles to narrow the early game gap with Marksmen and enhance the feeling of level-up growth.
Tank Heroes: Base HP reduced by 109, HP Growth increased by 15.
Fighter Heroes: Base HP reduced by 178, HP Growth increased by 15.
Assassin Heroes: Base HP reduced by 159, HP Growth increased by 15.
Mage/Support Heroes: Base HP reduced by 121, HP Growth increased by 12.5.
Special Cases:
X.Borg: Base HP reduced by 81, HP Growth increased by 7.5. Masha: Base HP reduced by 43, HP Growth increased by 5.
No adjustments were made to Roger and Estes.
Turret
When there are no enemy Minions in range, the Turret's Damage Reduction is significantly increased.