Patch 1.9.20D

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[e][h]Patch 1.9.20D
Patch Information
Release Date:
2024-11-05
Highlights
  • Revamped Hero: Granger Granger, Death Chanter. A demon hunter who can have infinite firepower by killing enemies.
  • Hero Adjustments
  • Battle Spell Adjustments: Regen
  • Equipment Adjustments
  • Battlefield Adjustments
Chronology

From The Designers,

The main adjustments in this patch are as follows:

1. Airborne duration optimizations for some heroes:
We've been receiving feedback that it's easy to be continuously controlled by enemies in MLBB. This is because, in MLBB, most CC effects can be influenced by Resilience, but Airborne cannot. Thus, we aim to adjust the duration of some Airborne effects. This will make the control duration and visual effects of Airborne more appropriate. Additionally, we will provide extra compensation for some heroes who are currently underperforming on the Official Server.
In future hero designs, we will be more cautious about using Airborne effects.

2. Enhancement on Regen and HP adjustment for non-Marksman heroes:
We've noticed that some heroes have significant lane disparities in the early game, requiring frequent recalls to avoid being killed under their turrets. Additionally, ganking the Gold Lane in the early game provides notably higher rewards compared to other lanes. We hope these two adjustments will make early-game lane confrontations more strategic and balance the risks and rewards of ganking different lanes in the early game.

3. Buffs on unpopular heroes & equipment and nerfs on popular heroes:
In this patch, we have appropriately strengthened some heroes that were less popular across all ranks, hoping to improve their performance. At the same time, we have moderately toned down some heroes that have been excessively popular recently.
For a few heroes that are currently only slightly overperforming in Mythical Glory, we will continue to observe before considering any additional adjustments.

I.Revamped Hero[edit]

Granger

Granger Granger, Death Chanter

REVAMP

Hero Features: A demon hunter who can have infinite firepower by killing enemies.
Granger's unique Demon Hunter Gun and Cannon are powered by Demonic Energy. Killing enemies increases its Energy cap and restores the Energy.
His Skill 1 and Ultimate have no skill cooldown, and he can continuously fire as long as they have enough Energy. With some buffing on the laning ability, he will fight as a Marksman in the Gold lane. We have also upgraded Granger's visual and audio resources. He will play his violin during the recall.
Also, he can transform into a tank after using his Ultimate in his Megatron skin.


Passive - Capriccio Capriccio

Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon, and instantly restore their Energy. He can continuously fire as long as they have enough Energy. Both of his weapons recover a certain percentage of Energy per second.
Cooldown Reduction gained by Granger will be converted to Attack.



Skill 1 - Rhapsody

The new Rhapsody still shoots six times in the target direction, with the last shot being a critical hit. However, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Gun.
During the firing, Granger gains extra Movement Speed, deals increased damage to Minions, and can use his Ultimate during the process.



Skill 2 - Rondo

Granger dashes in the target direction, instantly restoring Energy for his Gun. Each time Rhapsody hits, the cooldown of Rondo will be reduced.



Ultimate - Death Sonata

The new Death Sonata can be cast more flexibly. Granger can roll in a target direction after each shot. Like Rhapsody, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Cannon.

II.Hero Adjustments[edit]

Clint

Clint Clint

BUFF

Optimized the casting experience of Clint's skills to improve his adaptability, while slightly reducing his laning phase pressure and late-game attributes for balance.


Attributes NERF

HP Growth: 170 >> 145
Physical Attack Growth: 14 >> 12



Skill 1 - Quick Draw Quick Draw ADJUST

Reduced the foreswing time by 50%.
Reduced the backswing time by 20%.
Damage of the Second Bullet Hit on the Same Target: 50% at all levels >> 30%-50%



Skill 2 - Trapping Recoil Trapping Recoil BUFF

Skill Range: 4.4 >> 3.8
Dash Distance: 2.3 >> 3
Dashing speed is increased by 20%.



Ultimate - Grenade Bombardment Grenade Bombardment ADJUST

Reduced the foreswing time by 33%.
Reduced the backswing time by 33%.

Cyclops

Cyclops Cyclops

BUFF

Cyclops' Ultimate Sphere moves at a slow speed. Although it is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills.
That's why we are increasing its flight speed while adjusting other skill values.
Additionally, Cyclops' Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. We will also increase the range of Skill 2 while slightly reducing its damage to balance it out.


Skill 2 - Planets Attack Planets Attack ADJUST

Cast Range: 5.2 >> 5.7
Damage: 200-350 + 50% of Total Magic Power >> 200-325 + 40% of Total Magic Power



Ultimate - Star Power Lockdown Star Power Lockdown BUFF

Sphere Initial Speed: 1 >> 6 (no longer accelerates with flying time)
Cooldown: 43s at all levels >> 26-18s
Damage: 550-880 + 220% Total Magic Power >> 500+ 120% Total Magic Power
Mana Cost: 160-200 >> 60-100
Immobilizing Time: 1-2s (increase with travel distance) >> 0.75-1.5s

Joy

Joy Joy

BUFF

We hope to reduce Joy's damage time to increase her burst capabilities and make her more like an Assassin.


Skill 2 - Meow, Rhythm of Joy! Meow, Rhythm of Joy! BUFF

Skill Interval: 1s >> 0.8s

Fanny

Fanny Fanny

ADJUST

We consider Fanny to be a high-difficulty hero with great potential. Therefore, we've fixed the issue where her Ultimate was triggering Skill 1 indiscriminately, and reduced the damage of directly casting her Ultimate. However, considering Fanny's current win rate isn't very high, we've also increased her sustained combat ability.


Attributes BUFF

Energy Regen: 3 >> 5



Passive - Air Superiority Air Superiority BUFF

Energy Restored per Prey Mark: 7 >> 8



Ultimate - Cut Throat Cut Throat ADJUST

Fixed an issue where using the Ultimate during flight would also trigger Skill 1 in certain situations.
Extra Physical Attack Bonus: 240% >> 200%
Damage Increase per Stack: 20% >> 30%

Xavier

Xavier Xavier

BUFF

Xavier lacks self-protection when enemies are in close range. We've shortened the foreswing of Xavier's Skill 2, allowing him to quickly execute a Skill 1&2 combo to immobilize enemies even at close range.


Skill 2 - Mystic Field Mystic Field BUFF

Reduced the foreswing time by 50%.
Base Damage: 200-300 + 60% of Total Magic Power >> 220-340 + 65% of Total Magic Power
Extra Damage: 200-300 + 60% of Total Magic Power >> 220-340 + 65% of Total Magic Power

Chip

Chip Chip

NERF

Reduced his damage output and basic attributes. Additionally, in line with the Airborne adjustments, the original brief Airborne effect has been removed.


Attributes NERF

Base HP: 2581 >> 2481
Physical Defense Growth: 7.2 >> 5.5



Skill 1 - Crash Course Crash Course NERF

Damage: 150-300 + 6% of target's Max HP >> 100-200 + 4% of target's Max HP
Enhanced Basic Attack Damage: 200-350 + 40% of Total Magic Power >> 150-275 + 30% of Total Magic Power



Skill 2 - Overtime Overtime NERF

Removed the 0.2-second Airborne effect.

Khaleed

Khaleed Khaleed

NERF

Khaleed with a full defense build currently possesses both high damage and high durability. We aim to slightly nerf him while preserving his high early-game damage.


Attributes NERF

Physical Attack Growth: 11.25 >> 9.5



Skill 2 - Quicksand Guard Quicksand Guard NERF

Damage Reduction: 35%-50% >> 25%-40%

Kadita

Kadita Kadita

BUFF

To compensate for the reduced airborne duration, we've optimized the casting experience of various skills, ensuring smooth combo execution even with the reduced airborne duration.


Skill 1 - Ocean Ode BUFF

Dashing Speed: 8 >> 10
Wave Speed: 8 >> 10



Skill 2 - Breath of the Ocean Breath of the Ocean NERF

Reduced the foreswing time by 50%.
Airborne Duration: 1.5s >> 1s



Ultimate - Rough Waves Rough Waves BUFF

Reduced the foreswing time by 15%.

Gatotkaca

Gatotkaca Gatotkaca

NERF

With Thunder Belt, Gatotkaca's full defensive build deals excessive damage. We're reducing his enhanced Basic Attack Damage and shortening the airborne duration.


Passive - Steel Bones Steel Bones NERF

Enhanced Basic Attack Damage per Rage: 10 >> 8



Ultimate - Avatar of Guardian Avatar of Guardian NERF

Airborne Duration: 1.2s >> 1s

Vale

Vale Vale

NERF

To compensate for the reduced airborne duration, we've adjusted Vale's other skills to allow chaining the Ultimate despite the reduction.


Skill 2 - Windblow Windblow NERF

Airborne Duration: 1s >> 0.6s
Damage: 400-600 + 60% of Total Magic Power >> 350-750 +100% of Total Magic Power
Cooldown: 10 >> 10-8s



Ultimate - Windstorm Windstorm BUFF

Explosion Delay: 1.6s >> 1s
Greatly increased the pulling strength.

Guinevere

Guinevere Guinevere

BUFF

To compensate for the reduced airborne duration, we've reduced the foreswing and backswing of skills. This allows for chaining other skills after Skill 2 hits and then using the Ultimate, even with reduced airborne duration.


Skill 1 - Energy Wave Energy Wave BUFF

Reduced the foreswing time by 25%.
Reduced the backswing time by 50%.



Skill 2 - Spatial Migration Spatial Migration BUFF

Reduced the backswing time by 50%.
Airborne Duration: 1s >> 0.8s
Range: 5 >> 5.3

Tigreal

Tigreal Tigreal

NERF

Reduced the airborne duration.


Skill 2 - Sacred Hammer Sacred Hammer NERF

Airborne Duration: 1s >> 0.6s

Vexana

Vexana Vexana

NERF

Reduced the airborne duration.


Ultimate - Eternal Guard Eternal Guard NERF

Airborne Duration: 0.8s >> 0.6s

Grock

Grock Grock

NERF

Reduced the airborne duration.


Ultimate - Wild Charge Wild Charge NERF

Airborne Duration: 1s >> 0.8s

Lesley

Lesley Lesley

NERF

Reduced the airborne duration.


Skill 2 - Tactical Grenade Tactical Grenade NERF

Airborne Duration: 0.5s >> 0.4s

Martis

Martis Martis

NERF

Reduced the airborne duration.


Skill 2 - Mortal Coil Mortal Coil NERF

Airborne Duration: 0.5s >> 0.4s

Khufra

Khufra Khufra

NERF

Reduced the airborne duration.


Skill 1 - Tyrants Revenge Tyrants Revenge NERF

Airborne Duration: 0.5s-1.1s >> 0.4s-1s

Yu Zhong

Yu Zhong Yu Zhong

NERF

Reduced the airborne duration.


Skill 3 - Furious Dive Furious Dive NERF

Airborne Duration: 1s >> 0.8s

Edith

Edith Edith

NERF

Reduced the airborne duration.


Skill 1 - Earth Shatter Earth Shatter NERF

Airborne Duration: 1s >> 0.8s

Lapu-Lapu

Lapu-Lapu Lapu-Lapu

BUFF

As a Fighter, Lapu-Lapu's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce his vulnerable period.


Skill 1 - Justice Blades Justice Blades BUFF

Cooldown: 8-6s >> 6-4.5s

Hilda

Hilda Hilda

BUFF

As a Fighter, Hilda's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce her vulnerable period.


Skill 2 - Art of Hunting Art of Hunting BUFF

Cooldown: 8-6s >> 6-4.5s

Fredrinn

Fredrinn Fredrinn

BUFF

Currently, most Tank Junglers are relatively weak. We reverted some previous nerfs to bring him back into the spotlight.


Skill 3 - Energy Eruption Energy Eruption BUFF

Cooldown: 9-6s >> 8-6s
Hybrid Defense Increase: 15-35 >> 25-45

Ruby

Ruby Ruby

NERF

With her high HP Regen, strong survivability, and multiple control abilities, Ruby has gradually dominated Ranked matches across different ranks. We aim to slightly nerf her survivability.


Passive - Let's Dance! Let's Dance! NERF

Hybrid Defense Increase: 9 + 1.8 x Hero Level >> 7.5+1.5 × Hero Level

Karina

Karina Karina

BUFF

Slightly increased her damage in the early game.


Passive - Shadow Combo Shadow Combo BUFF

Base True Damage: 50 >> 100

Brody

Brody Brody

BUFF

Slightly increased his damage in the late game.


Attributes BUFF

Physical Attack Growth: 10 >> 12

Ling

Ling Ling

NERF

After the previous nerf, Ling's damage output in the late game is still too high.


Attributes NERF

Physical Attack Growth: 8.25 >> 6



Ultimate - Tempest of Blades Tempest of Blades BUFF

Slightly increased the radius of Tempest of Blades.

Aurora

Aurora Aurora

NERF

Aurora combines survival, crowd control, burst damage, and AOE damage, making her currently too powerful. We've decided to slightly reduce her control frequency.


Base Attributes NERF

Base Movement Speed: 255 >> 250



Skill 2 - Frosty Breeze Frosty Breeze NERF

Cooldown: 13-10s >> 14-11s

Pharsa

Pharsa Pharsa

BUFF

We've reduced the Mana Cost of Skill 2 to improve her mobility in the early and mid game. We hope this will help her return to competitive play.


Skill 2 - Energy Impact Energy Impact BUFF

Mana Cost: 80-120 >> 50-80



Skill 4 - Wings by Wings Wings by Wings BUFF

Cooldown: 30-23s >> 23s at all levels

Phoveus

Phoveus Phoveus

NERF

Given Phoveus's strong performance in recent tournaments and Ranked matches, we've decided to slightly nerf his power during the laning phase.


Skill 1 - Demonic Impact Demonic Impact NERF

Cooldown: 4s at all levels >> 6-4s

Gord

Gord Gord

BUFF

As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.


Skill 1 - Mystic Projectile Mystic Projectile BUFF

As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.

III. Battle Spell[edit]

Regen

Regen Regen

BUFF

We've noticed that some heroes have a significant advantage in the early laning phase (due to the current meta, hero counter relationships, etc.). Therefore, we aim to enhance the sustainability of some weaker heroes in the early to mid game, while still maintaining opportunities for stronger heroes to secure kills against them. As a result, we've boosted the effect of Regen in the early game, while trying to keep its effect in mid and late game consistent with previous versions. We will continue to monitor the impact of this change and make additional adjustments in future patches if necessary. We have also decided to increase the Mana provided by Regen, allowing early-game combat to continue without being cut short due to Mana shortage.


HP Regen BUFF

18% of Max HP >> 720 + 6% of Max HP



Mana Regen BUFF

9% Max Mana >> 18% Max Mana

IV. Equipment Adjustments[edit]

Malefic Gun

Malefic Gun Malefic Gun

REWORK

We've noticed that most Marksmen have limited equipment choices. After purchasing their regular choices of three pieces providing Attack Speed & Attack Effect or Attack Speed & Crit Chance, they typically choose one defensive equipment and Malefic Roar, leaving no equipment slot for Malefic Gun.
We have adjusted the attributes of Malefic Gun, aiming to create an alternative option to Malefic Roar in certain situations while significantly improving its versatility.


Attributes

+40 Physical Attack
+20% Attack Speed



Unique Passive - Armor Buster

Increases Basic Attack range by 15%. When hitting a target, gains 10% Movement Speed for 1s.

Malefic Roar

Malefic Roar Malefic Roar

BUFF

Unique Attribute Replaced with Unique Passive - Armor Buster BUFF

+30% Physical Penetration



Unique Passive - Breaker NERF

When attacking an enemy, gains 0.1% (previously 0.125%) extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30% (previously 40%).

Windtalker

Windtalker Windtalker

BUFF

Increased Crit Chance for equipment with Attack Speed and Crit Chance.


Attributes BUFF

Crit Chance: 10% >> 20%
Removed: +20 Physical Attack



Price NERF

1820 >> 1880

V. Battlefield Adjustments[edit]

HP Adjustments for All Heroes

In previous patches, we reduced the base HP of Marksman heroes and increased their HP Growth.
We will make similar adjustments to other Roles to narrow the early game gap with Marksmen and enhance the feeling of level-up growth.
Tank Heroes: Base HP reduced by 109, HP Growth increased by 15.
Fighter Heroes: Base HP reduced by 178, HP Growth increased by 15.
Assassin Heroes: Base HP reduced by 159, HP Growth increased by 15.
Mage/Support Heroes: Base HP reduced by 121, HP Growth increased by 12.5.

Special Cases:
X.Borg: Base HP reduced by 81, HP Growth increased by 7.5. Masha: Base HP reduced by 43, HP Growth increased by 5.
No adjustments were made to Roger and Estes.

Turret

When there are no enemy Minions in range, the Turret's Damage Reduction is significantly increased.