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SUPER (2020)

SUPER or Standard and Universal PUBG Esports Ruleset is a PUBG Competitive ruleset created by PUBG Corporation which serves as a Global Ruleset that all PUBG Esports will be governed by.

2019 Regulations[edit]

Click here for 2019 version of the SUPER

Reworked Ecosystem for 2020[edit]

A graphical explanation of the 2020 PUBG Global Series

PUBG Global Series[edit]

  • PUBG Classics have been replaced by the new PUBG Global Series
    • Each PGS event is a Global event, in 2020 three PGS events will be held on April, July, and October leading up the fourth and final event, the PUBG Global Championship 2020.
      • For the April event, Top 4 of PGC 2019 are automatically qualified
    • Each PGS event consists of 32 teams from all region and shares the same format used during PGC 2019
    • In-game items and in-game challenge (e.g. PGC's Pick'Em Challenge) will be created for all three PGS events + PGC 2020
    • All three PGS events will serve as both major live events unto themselves and qualification tournaments for the PGC.

Regional Leagues[edit]

  • Regional leagues (such as NPL and PEL) will transform into an open qualification system feeding the region’s teams into each PGS event.
    • Regions are still able to held tournaments in league system if they wish to do so (such as MetalHogs PUBG League and PUBG JAPAN SERIES during pre-2019.)
    • These qualifiers will feature both online and offline elements and will no longer require competitors to reside in a specific location.

3rd party events[edit]

Growing the PUBG esports ecosystem with additional third-party events could have the biggest impact in 2020. By opening up the number of tournaments available for fans and prospective players to attend, tournament organizers and influencers can present fresh viewing experiences and content that will bring top-tier competitive battle royale to all.[1]

Names & Team Tags[edit]

  • In-Game Nicknames may not use spaces or hyphen (-). In-Game Nicknames must include only one underscore (_) that immediately follows the Team Tag.

In-Game Nicknames must adhere to the

  • Team Tags must be either 2 or 3 characters. Team Tags may only include uppercase letters (A-Z) and digits (0-9). Team Tags may not use

spaces, underscores (_), or hyphens (-).

  • For pro teams, Team Tags must be unique globally.

Settings[edit]

As of December 2019, The 2020 Regulations is yet to be announced. The following are the 2019 rules

UPDATED V1.9.0.[2]

Significant Changes[edit]

  • v1.5.0 introduces a separate table for Erangel made to rebalanced with the Update 28's Erangel Loot Rebalance, which causes the old settings to have extremely higher loots than usual.
  • v1.6.0 removes the Pro League and Pro Circuit term which splits 9 regions into 6/3 distribution, from v1.6 onwards all regions are treated the same.
  • v1.7.0 introduces Sanhok to the map pool with their own SUPER Loot Tables and Bluezone Settings especially for the map. Frag Grenades are heavily decreased their drop rate, with the others throwables (Smokes,Molotovs,Stuns) will be slightly higher.
  • v1.8.0 abolished the max 3-letter tag codes, now return to max 4-letter tag codes
  • v1.9.0 introducing the new in-game settings to matched with the PC Update #5.1 (Miramar Rebalance).

Points Distribution[edit]

Points Distribution
Place Points
Kill Points 1 per kill
A11st 10
A22nd 6
A33rd 5
A44th 4
A55th 3
A66th 2
A77th 1
A88th 1
A99 - 16th 0

Bluezone & Circles[edit]

Phase Delay Wait Move DPS Shrink Spread Land Ratio
1 90 180 270 0.6 0.4 0.5 0
2 0 90 120 0.8 0.55 0.56 0
3 0 60 120 1 0.6 0.56 0
4 0 60 150 3 0.6 0.56 1
5 0 50 120 5 0.65 0.56 0
6 0 50 120 8 0.65 0.56 0
7 0 50 90 10 0.65 0.56 0
8 0 50 60 14 0.7 0.56 1
9 0 10 160 18 0.001 10 0
Phase Delay Wait Move DPS Shrink Spread Land Ratio
1 90 120 240 0.6 0.4 0.5 0
2 0 90 120 0.8 0.7 0.56 0
3 0 60 120 1 0.6 0.56 1
4 0 60 100 3 0.6 0.56 0
5 0 50 80 5 0.65 0.56 0
6 0 50 60 8 0.65 0.56 1
7 0 20 40 10 0.65 0.56 0
8 0 10 40 14 0.6 0.56 0
9 0 10 100 18 0.001 10 0

Loot Table[edit]

Erangel Loot Table[edit]

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number : 1.8x

Weapon[edit]

  • Sniper Rifles : 1.5x
  • DMR : 2x
  • Assault Rifles : 1.4x
  • Hunting Rifle : 0x
  • LMG : 0.4x
  • SMG : 1.8x
  • Shotguns : 0.9x
  • Handguns : 0.4x
  • Throwables : 1.3x
    • Flash Bang : 1.2x
    • Frag Grenade : 0.7x
    • Molotov Cocktail : 1.1x
    • Smoke Grenade : 1x
  • Melee : 1.7x
  • Crossbow : 0x
  • Flaregun : 0x

Attachment Drop Tables[edit]

  • Scope Attachments : 1x
  • Magazine Attachments : 0.5x
  • Muzzle Attachments : 0.7x
  • Foregrip Attachments : 1.2x
  • Stock Attachments : 1.5x

Medicals, Equippables, Ammunitions[edit]

  • Heal Items : 1x
  • Boost Items : 0.9x
  • Gas Can : 0.3x
  • Backpack: 0.6x
  • Helmet: 0.8x
  • Armor: 0.8x
  • Costumes: 0x
  • Ammunitions : 1x

Land Vehicles[edit]

  • Motorbike w/ Sidecar : 0x

Room Type[edit]

  • Room Type : Esports Mode (for fixed car spawns)

Miramar Loot Table[edit]

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number
    • Spawn Multiplier : 1.9x

Weapon[edit]

  • Sniper Rifles : 2.24x
  • DMR : 2.56x
    • SKS : 1.11x
    • SLR : 0.99x
  • Assault Rifles : 1.47x
    • AKM : 0.96x
    • M416 : 1.03x
    • M16A4 : 0.96x
    • M762 : 1.03x
    • SCAR-L : 1.03x
  • Hunting Rifle : 0.61x
  • LMG : 0.8x
  • SMG : 0.8x
    • Tommy Gun : 0.92x
    • UMP45 : 0.91x
    • UZI : 0.85x
    • Vector : 0.95x
  • Shotguns : 0.9x
  • Handguns : 0.42x
  • Throwables : 1.01x
    • Flash Bang : 1.2x
    • Frag Grenade : 0.53x
    • Molotov Cocktail : 1.25x
    • Smoke Grenade : 0.97x
  • Melee : 1.69x
    • Crowbar : 0.97x
    • Machete : 0.98x
    • Pan : 1.01x
    • Sickle : 0.96x
  • Crossbow : 0x
  • Flaregun : 0x

Attachment Drop Tables[edit]

  • Scope Attachments : 0.94x
    • Red Dot : 0.94x
    • Holographic : 0.96x
    • 2x : 1.01x
    • 3x : 0.95x
    • 6x : 0.96x
    • 8x : 1.09x
    • Canted : 0.7x
  • Magazine Attachments : 1.13x
    • SR : 1.02x
    • AR : 1.01x
    • SMG & Handguns : 0.98x
  • Muzzle Attachments : 0.6x
    • SR : 1.03x
    • AR : 1.01x
    • SG : 0.95x
    • SMG & Handguns : 0.95x
  • Foregrip Attachments : 1.16x
  • Stock Attachments : 1.03x
    • Quiver : 0x
    • Tactical Stock : 0.99x
    • Bullet Loops : 1.03x
    • Cheek Pad : 1.06x

Medicals, Equippables, Ammunitions[edit]

  • Heal Items : 1x
    • Bandage : 1x
    • Med Kit : 1.02x
  • Boost Items : 1x
    • Energy Drink : 0.97x
    • Painkiller : 1.01x
    • Adrenaline : 1.08x
  • Gas Can : 0.3x
  • Backpack: 0.87x
    • Lv1 : 0.96x
    • Lv2 : 1.04x
    • Lv3 : 1.08x
  • Helmet: 0.75x
    • Lv1 : 0.98x
    • Lv2 : 1.09x
  • Armor: 0.75x
    • Lv1 : 0.9x
    • Lv3 : 1.04x
  • Costumes: 0x
  • Ammunitions : 1.1x

Land Vehicles[edit]

  • Motorbike w/ Sidecar : 0x

Room Type[edit]

  • Room Type : Esports Mode (for fixed car spawns)

Sanhok Loot Table[edit]

  • Item Spawn Type: Adjustable Ratio & Adjustable Total Number : 1x

Weapon[edit]

  • Sniper Rifles : 3x
  • DMR : 2x
  • Assault Rifles : 1.5x
  • Crossbow : 0x
  • Flaregun : 0x

Attachment Drop Tables[edit]

  • Stock Attachments : 1x
  • Quiver : 0x

Medicals, Equippables, Ammunitions[edit]

  • Gas Can : 0x
  • Costumes: 0x
  • Ammunitions : 1x

Room Type[edit]

  • Room Type : Esports Mode (for fixed car spawns)

References[edit]