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Operation Void Edge

[e][h]Operation Void Edge
Patch Information
Game:
Version:
5.1.0
Release Date:
2020-03-10
Highlights
  • New operation
  • Balance changes
  • Bug fixes
  • Misc changes
Chronology
  4.4.3
5.1.1  

Overview[edit]

Things are starting to change, and Operation Void Edge is sure to throw you for a loop. Two Operators, as different from each other as can be, join Harry’s roster and bring with them talents that stand at polar opposites. Iana is the brain and the technology, while Oryx knows the raw power that the human body can carry.

Many novelties are coming with this unique season, with a rework to the Oregon map and a very special Elite set. Take a look at the many gameplay changes as you scroll through these patch notes, and don’t miss out on the Year 5 Pass!

2 New Operators[edit]

When the Season launches, Season Pass owners can unlock these new Operators immediately and gain exclusive access for seven days. All players can unlock these Operators with Renown or R6 Credits once those seven days have passed.

Iana Iana[edit]

“Iana’s burdens are many, but rather than weighing her down, they lift her up…” - Dr. Harishva "Harry" Pandey

Born under an auspicious star, Specialist Nienke “Iana” Meijer has always known she would set foot on another world. A consummate dreamer and practised pragmatist, her greatest challenge has been convincing the world that her flights of fancy are not only possible, but practical…

Unique Ability[edit]

GADGET: Gemini Replicator

“The integrated AR overlay in Iana’s contact lenses is light years ahead of current commercial tech…” - Elena « Mira » Álvarez Rainbow Director of R&D

Don’t be fooled by first impressions; the Gemini Replicator is anything but familiar or predictable. There are countless ways to use it to your advantage, and you’ll find out soon enough.

In short, the Gemini is a remotely-controlled holographic copy of Iana. When she deploys it, she can scout ahead with little to no consequences. It can move and produces sound like she would, but it obviously cannot shoot, melee or use secondary gadgets. The Replicator has a time limit, or it can be exited at any time. There is always a cooldown between two uses, which is longer if it’s destroyed.

The Replicator is all about fooling Iana’s opponents, as well as collecting information. During its deployment, she can find her opponents and cause confusion to her heart’s content. If the Gemini is spotted and destroyed by a Defender, it can help Iana deduce the threat’s location, but it will buy her opponents a few precious seconds to reposition.

Oryx Oryx[edit]

“Oryx’s outstanding qualities are many, but foremost is his unshakable and absolute self-control…” - Dr. Harishva "Harry" Pandey

While his past remains a mystery, Saif “Oryx” Al Hadid’s present is one of extraordinary finesse. While unassuming in everyday life, he is capable of physical feats long considered impossible. Calm, collected, yet impenetrable, he embodies the axiom that still waters do, indeed, run deep…

Unique Ability[edit]

Remah Dash & Hatch Climbing

“Oryx’s jump and dash are marvels of human endurance and adaptability, much like the man himself…” - Elena « Mira » Álvarez Rainbow Director of R&D

Oryx is one of the few Operators that doesn’t need fancy gadgets to hold his own. His body is all the power and utility he needs.

The Remah Dash is his signature move, and it has more than one application. Its speed allows him to roam efficiently and cover short distances with unprecedented swiftness. It can also be used to knock down opponents, which gives him a unique way to deal with an Operator like Montagne.

If you’re up for a gamble, Oryx can also dash through breakable walls, creating a wide opening. Be careful of the cost, though, as he loses health every time the Remah Dash is used for breaching.

Additionally, Oryx has the unique ability to interact with broken hatches. He can climb straight through for a quick rotation, or he can hang on the edge to peek or wait for the perfect moment to go up. As long as he’s hanging, Oryx can also opt to drop down if the climb seems too dangerous.

Map Rework: Oregon[edit]

The map reworks keep coming, and with Operation Void Edge, Oregon gets its turn. With this one, big changes come in small packages, so you’ll have no trouble recognizing the map while you adapt to the balancing.

With an updated look, most areas are more open and structured, but there are also new points of access and rotation. Big Tower now also connects directly to Kitchen on the first floor thanks to the Kitchen Corridor, and a new area in the basement called Freezer leads to the first floor with the Freezer Stairs.

Other access point changes include the removal of the door between Kitchen and Bathroom Corridor (now called Security Corridor), as well as the one leading into Dining Hall from the outside, which is replaced by a connection between Dining Hall and Small Tower. Attic has also changed, opening into Dorm Main Hall with a doorway, but losing its ladder down to Meeting Hall.

All of this serves to make rotations easier and safer for both Attackers and Defenders. Stay alert though, as many more breakable walls have been introduced all over the map.

There are a few more things to take note of when learning the ins and outs of this new iteration, but most notably: the Tower bomb site has been replaced with the new Meeting Hall and Kitchen alternative.

Check out all these changes and more on the test server, and feel free to submit your feedback on R6 Fix.

Barricade Debris Consistency[edit]

One of the more impactful changes to note this season is how we approached the behavior of barricade debris. Previously, when partially breaking barricades, there would be a piece of debris that could get stuck in the remainder of the barricade and since this is done client-side, it could put a player at a significant advantage toward their opponent, due to a line of sight being blocked for one player but not for the other.

To avoid this situation and the frustration that comes with it, partially breaking a barricade with a weapon or a melee hit will now create much smaller debris. Additionally, when completely destroying a barricade, the behavior of the debris is improved to minimize occlusion caused by stacked debris on the top of a window sill and the base of a door frame.

Attackers' Drone Spawn[edit]

Attackers drone spawn is not random anymore. When playing on attack, your drone will now always spawn on the same side of the building as the one you first chose your operator to spawn from. We expect this change to simplify orientation for new players and to give more control on droning to veterans and organized teams. You can still change your operator spawn point afterwards, based on the intel you gathered during the prep phase.

Player HUB Changes[edit]

On the menu side of things, the Play Section is getting revamped. The new, reorganized look is meant to makes things easier for you when choosing a Playlist to queue, and the new Playlist Guides will help you understand what every one of them entails.

Lesion And Twitch Changes[edit]

Lesion was in need of some balancing, and with Operation Void Edge he gets just that. He will no longer be able to see his GU Mines through obstructions of any kind, or from a certain distance. Most importantly, though, when an opposing Operator steps on a GU, there will no longer be any initial damage, giving them time to take it out before it becomes a problem. However, we have increased each tick’s damage from 4 to 6. Finally, downed operators will not take any damage anymore from Gu Mines, triggering them to no effect.

Twitch is also getting some changes. Her Shock Drone will now start with three shots, but it will have a cooldown system similar to Echo’s Yokai drone. Its firing power has also been reduced to 1 point of damage. All this serves to turn Twitch’s focus to Defenders’ utility, while keeping her drone relevant over the duration of the round.

Ash Elite Set: Lara Croft[edit]

This season’s first Elite set is a special one. Ash is not in the habit of exploring old, decrepit ruins, but occasionally she’ll don the identity of Lara Croft, and she’ll do the work that entails: jumping headfirst into danger for the greater good.

Explore every corner of every map with Ash’s Tomb Raider uniform, headgear, victory animation, gadget skin for her M120 CREM Breaching Rounds and Launcher and weapon skins for the G36C, R4-C, M45 MEUSOC and 5.7 USG, as well as the Elite Ash Lara Croft charm, all of which will be available soon after the launch of Operation Void Edge.

Operators Price Decrease[edit]

Another wave of price decrease is coming!

  • Mira Mira and Jackal Jackal’s prices will now be 10,000 Renown or 240 R6 Credits.
  • Lion Lion and Finka Finka’s go down to 15,000 Renown or 350 R6 Credits.
  • Mozzie Mozzie and Gridlock Gridlock’s costs will decrease to 20,000 Renown or 480 R6 Credits.

Void Edge Weapon Skins[edit]

Three new seasonal weapon skins will be available this season, each with their own unique style

First: the sleek Saber Carve, influenced by the historical weaponry of Oryx’s region of origin.

Second: the playful Clog Dance, modeled after the traditional wooden shoes of Dutch culture.

Third: the colorful River Scale, inspired by Dragon Boat Festivals.

Seasonal weapon skins are released upon season launch and can be purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory indefinitely.

Year 5 Pass[edit]

And so, our fifth year of Siege is about to kick off. If you want even more content, the Year 5 Pass is for you!

The Year pass includes access to 6 new Year 5 Operators and 6 new exclusive headgears and uniforms for them, as well as multiple exclusive customization items. You’ll also get the same VIP perks as always.

As a thank you gift to Year 4 Pass owners who renew their Pass for Year 5, we also offer 600 R6 Credits, as well as 2 Legendary and 3 Epic Alpha Packs.

Player Behavior[edit]

Optional Cross-Chat

As part of our continuous efforts against in-game toxicity, we are introducing the ability to select more private chat channels for live games.

Chat will be set to ‘Team Only’ by default with this update, but players can select to see All or No Chat via their in-game settings (this option has no impact on the Custom Games).

Our data consistently shows that a very high percentage of Abusive Chat reports are from cross-chat. Currently, in Ranked, Unranked and Casual, close to 85% of reports for Abusive Chat are made against a player from the opposing team. Our aim is to make games a more welcoming experience, and return the focus of the in-game chat to strategic team-based communications.

Abandon Penlaty Escalation For Ranked/Unranked

As we’ve seen improvements in connection and server stability, we’ll be re-activating the escalating abandon penalty for ranked and unranked.

Balancing[edit]

Recruit Rework[edit]

To improve the Rainbow Six Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players. In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.

Castle Castle[edit]

Removed M45 secondary weapon and replaced with Super Shorty

Frost Frost[edit]

  • Holographic scope added to Frost’s C1

Goyo Goyo[edit]

  • Falling onto Goyo’s Volcan only causes it collapse, instead of explode and propagate fire.

IQ IQ[edit]

  • When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.

Lesion Lesion[edit]

  • Gu mines visible to Lesion only when in direct LOS and within an 8 meter distance.
  • Removal of initial Gu mine damage tick.
  • Gu mine damage increased to 6 damage per tick (instead of 4).
  • DBNO players now immune to GU Mines. Being DBNO will still trigger them but the GU mines effect will not apply.

Twitch Twitch[edit]

  • Twitch Drone: Twitch’s drone will now use a charge system similar to Yokai drones instead of a set ammo count. Drones will start with the maximum ammo count of 3 shots and it will take 30 seconds to recharge a new shot.
    • Drone will start a round with 3 shots (instead of 5)
    • It takes 30s to fully recharge a shot, with a maximum carrying capacity of 3 shots per drone.
    • Drone shot cooldown reduced to 1s (from 2s)
    • Drone taser damage reduced to 1 hp (down from 10). Evil Eyes and Jager’s ADS gadget health also reduced to 1 hp.

Warden Warden[edit]

Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.

  • Cooldown removed on Warden’s use of his gadget.
  • Warden can now control usage time and deactivate it manually, with a maximum activation time of 10 seconds.
  • His ability recharges at the same speed than it depletes. When fully depleted, it takes 10 seconds for it to be completely recharged

DMRs[edit]

  • Increased destruction for DMRs for faster destruction of barricades, hatches, and soft surfaces.

Vector.45[edit]

  • Vector damage increased to 23 (from 21)

Loadout Changes[edit]

  • Dokkaebi Dokkaebi: Stun Grenades replacing Frag. Grenades
  • Maverick Maverick: Frag Grenades replacing Stun Grenades
  • Nøkk Nøkk: Frag Grenades replacing Claymore
  • Ying Ying: Frag Grenades replacing Claymore
  • Compensator removed from DMRs

Tweaks & Improvements[edit]

Game Balancing[edit]

Explosion + Shrapnel Damage

We have reworked explosions and made changes some important changes to how explosion and the new shrapnel damage will work in Siege. This will make it clearer to players when they are damaged due to shrapnel damage from explosives. Damage taken by a player from an explosion is now determined by Shrapnel damage. The new Shrapnel damage will govern who is hit, and how much damage is taken given the player’s environment. It will apply reduced damage based on the number of objects it passes through from the origin of the explosion. Shrapnel damage should be more transparent in providing feedback to players on how they took damage or died. For a more detailed look at how explosions in Siege work, check out our Dev Blog.

Corner Explosions

We’ve improved how explosives interact in corners where there is both a hard and soft wall.

Indestructible Object Interference

We’ve improved how explosives interact in situations where an indestructible object like a beam can block destruction damage on nearby soft walls.

Player Comfort[edit]

Stay in Drone After Prep Phase Option

Attackers will now have the option to stay in drone observation tools even when Prep Phase ends by selecting the “Drone after Prep” option in the Options Menu.

Drone random Spawn

Attacker drone spawn is now no longer random. Attacker drones will now always spawn on the same side of the building as your first selected spawn point. This change will give attackers more agency and coordination during prep phase, as well as help simplify orientation for new. You can still re-select your spawn point afterwards based on intel you gathered during the prep phase.

Caster HUD Updates

  • Caster HUD Revamp: The new Caster HUD gives the casters the ability to expand all 10 players for a global overview of the game at any given moment, without the need to see the scoreboard or a specific player point of view.
  • Player Cards: Cards can be toggled, allowing casters more flexibility for a specific situation, where they can choose between what we called condensed or expanded views. Condensed cards display the same amount of information as before, with added feedback for drones. You can follow a player point of view without missing any actions on the screen. Furthermore, expanded cards will allow all players’ statistics and operators’ loadouts to be displayed simultaneously.
  • Round Header: By moving player information, we could get more space to keep improving the narration of the game. The header will now display team names and clear defusing states when it happens.


Game Mode Name Change

The Terrorist Hunt playlist will be renamed to Training Grounds to better reflect what our community uses the playlist for. Terrorist Hunt Classic will be renamed to Elimination to more accurately depict the game mode players can expect when entering those games.

Game Health[edit]

Player Report Notifications

Players will receive notifications when a player they have reported has had an action taken against them.

Data Consolidation

To consolidate and reduce the overall game size, we have made some more improvements with restructuring how game data is stored. This means the season patch will be larger than normal.

Player Loadouts

With the start of Y5S1, we're reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don't log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.

Night Maps Removal from Custom

To better focus our team’s resources on creating a newer and better Rainbow Six Siege experience, we’ll be removing support for Night Maps from Custom game modes.

Lore[edit]

Operator Bio Updates

We’ve updated more Operator bios! Go check out their new bios in-game!

  • Y1S1: Buck, Frost
  • Y1S2: Blackbeard, Valkyrie
  • Y1S3: Capitão, Caveira
  • Y1S4: Echo, Hibana
  • Y2S1: Jackal, Mira
  • Y2S2: Lesion, Ying
  • Y2S3: Ela, Zofia
  • Y2S4: Dokkaebi, Vigil
  • Y3S1: Finka, Lion

Patch Notes Addendum[edit]

Over the course of the Void Edge Test Server we've made numerous updates and bug fixes.

Approximate Y5S1 Patch Sizes[edit]

PC - Steam:66 GB, Uplay:69 GB

PS4 - SIEA:41 GB, SIEE:42 GB, RUS-UK:38 GB, SIEJ:38 GB

XB1 - WW:43 GB, UK-RUS:39 GB

Updates[edit]

OBS[edit]

With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode.

Learning Area[edit]

Situations and Tutorials can now be found in the new Learning Area section.

The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.

Balancing[edit]

Ying Ying[edit]

  • Removed Frag Grenades, replaced with Claymore

Ela Ela[edit]

After the last buff to her Scorpion EVo3, we saw players primarily picking only the Scorpion and an overly large increase in her win-delta and pick-rate. We also observed Ela’s K/D and K/R ratios jump much higher than what we would like to see from a healthy balance change. While we still want to keep her Scorpion fun to play, our primary focus is to keep her balanced.

These changes are aimed at scaling back some of the changes made in Y4S4.3 and tweaking her EVo3 to be at a more appropriate power level closer to what we had in mind

  • Reduced recoil now only applies to the first 11 bullets
  • Increased resettle time after burst firing
  • Faster uptime to increase vertical recoil
  • Slightly increased recoil + spread

Bug Fixes[edit]

  • Fixed – Clash Exploit.
  • Fixed – Various Iana/Oryx/Oregon Rework fixes to prepare for their release (see Test Server Patch Notes for details).

Gameplay[edit]

  • Fixed – Melee SFX muffled while prone.
  • Fixed – Missing SFX when picking up a claymore while crouched.
  • Fixed – Some missing SFX when in observation mode.
  • Fixed – SFX of throwable gadgets can be muffled or missing if another SFX is played before.
  • Fixed – Various minor SFX issues when deploying gadgets.
  • Fixed – Missing drone sounds for other players in the match.
  • Fixed – Slug shotguns will destroy only the first layer of a destructible wooden wall.
  • Fixed – Missing debris on the floor when the player damages a barricade with a shotgun.
  • Fixed – Some weapons have inconsistent damage values between PvE and PvP.
  • Fixed – Rappel prompt is sometimes available from a long distance from the ledge.
  • Fixed – Gadgets sometimes not sticking when deployed on roof hatches during the prep phase.
  • Fixed – Operators unable to climb ladders when a deployable shield is placed at the top of the ladder.
  • Fixed – Planting the defuser on a breached wall can end the match and incur a loss.
  • Fixed – Inconsistencies with shrapnel from Operator gadget explosions.
  • Fixed – Barricades disappear when vaulting through them after they are only partially destroyed.
  • Fixed – Operator collision issues with indestructible walls.

Operators[edit]

  • Fixed – Various Iana bug fixes.
  • Fixed – Various Oryx bug fixes.
  • Fixed – Various gun, Operator model clipping issues while performing various actions.
  • Fixed – Various issues with sight alignment and obstruction while/during ADS for some operators/guns.
  • Fixed – Various Operator model minor VFX issues when performing some actions or sequences of actions.
  • Fixed – Amaru can sometimes kill a defender after reeling in under certain circumstances.
  • Fixed – Ash's and Zofia's projectiles can damage operators without destroying the barricade if they are shot at the window's frame.
  • Fixed – Ash’s breaching round sometimes will not breach destructible walls if fired from an angle and close to a metal border.
  • Fixed – Blitz exposes himself (from the safety of his shield people) from 3rd person POV when using his shield.
  • Fixed – Caveira’s Luison damage text is incorrectly stated as 55 in the loadout menu (65 is the correct damage value).
  • Fixed – Dokkaebi’s Logic Bomb VFX not appearing for a Defender kicked from cams.
  • Fixed – Echo’s Yokai appears OOB while in support mode if thrown and the spectating player joins back into the game.
  • Fixed – Echo’s Yokai can do a full rotation when spectating after being attached to a surface.
  • Fixed – Echo's Yokai not visible and showing incorrect lights during replays.
  • Fixed – Fuze and Monty deploying their drones in advanced mode even if the option is set to standard.
  • Fixed – Glaz’s flip-sight has different FOV levels when standing vs proning and using the same sight.
  • Fixed – Glaz's fire rate is lower on PvE compared to PvP.
  • Fixed – AOE of Goyo Volcan flames is not propagating through a pre-barricaded door or large holes in walls.
  • Fixed – Goyo is not receiving any points for Volan detonating after he is dead.
  • Fixed – Goyo’s Volcan fire AOE sometimes displaced when his Volcan is destroyed by an explosive.
  • Fixed – Goyo’s Volcan shield can trigger and detonate if a Mira Black Mirror is deployed next to it.
  • Fixed – Using Jackal's Eyenox, older footprints are not visible for some players who reconnected.
  • Fixed – Jackal can sometimes still scan if he is at the edge of Mute’s Jammer AOE.
  • Fixed – Kali’s Lv-El can remain in the air after the barricade/wall is destroyed.
  • Fixed – Lesion's Gu Mines not deploying properly when thrown directly on holes in grating in Club House garage.
  • Fixed – Gu Mine HUD FX can get desynced with actual damage after canceling the removal of a Gu mine.
  • Fixed – Maverick can destroy hatches instantly using a specific set of actions.
  • Fixed – Nomad’s Airjab doesn’t detonate if placed at a 90-degree angle at the EXT Vehicle Customs window on Border.
  • Fixed – Nomad’s Airjab ejects 2 shells after use.
  • Fixed – The magazines of the ARX200 clips through the weapon's mag-well when reloading in first person POV.
  • Fixed – Valkyrie can deploy her gadget inside knife block map assets.
  • Fixed – Vigil receives a “Drone Deceived” bonus when forced out of his gadget by a Nomad Airjab.
  • Fixed – Wamai can’t pick up his Mag-Net if thrown between some map assets.
  • Fixed – Ying’s Candelas missing collision effect with other player models.
  • Fixed – Ying’s Candela can’t be destroyed when captured by Wamai’s Mag-Net.
  • Fixed – Studs on reinforced walls are not visibly destroyed after being broken by Zofia's or Maverick’s gadgets.

Level Design[edit]

  • Fixed – Various Oregon rework map tweaks and fixes.
  • Fixed – Various dynamic clipping/clipping issues on maps.
  • Fixed – Various LOS/pixel peek issues on maps.
  • Fixed – Various spawnkill exploits.
  • Fixed – Various LOD issues on maps.
  • Fixed – Some lighting issues on maps.
  • Fixed – Drones getting into places they should not be on various maps.
  • Fixed – Gadget deployment inconsistencies on various map objects.
  • Fixed – Floating gadgets after deployment on some map objects.
  • Fixed – Various map assets have floating issues after the surface that they are on is destroyed.
  • Fixed – Some map assets made of multiple parts that do not break all at once, the SFX is out of sync.
  • Fixed – Various minor issues and inconsistencies with map assets.
  • Fixed – Various collision issues with drones/Operators/gadgets across maps.
  • Fixed – Various prop projectile destruction fixes on maps.
  • Fixed – Some projectile gadgets will warp through specific props.
  • Fixed – Players can vault on top of a shelf in 1F workshop of Border.
  • Fixed – Players can reach the top of big rocks at EXT Cliffside woods of Chalet.
  • Fixed – Attackers can plant the defuser inside the hand truck at B Arsenal Room of Clubhouse.
  • Fixed – Bullets can penetrate the Pool table on Coastline.
  • Fixed – 1F Toilet wall can be reinforced from a safe position in the bathroom on Consulate.
  • Fixed – Metal skylight on Consulate rooftop is not blocking bullet penetration.
  • Fixed – Missing collision for gadgets with the desk bars at 2F Hallway of Consulate.
  • Fixed – Operators can throw gadgets outside during prep phase by destroying a hatch on Fortress.
  • Fixed – Defuser can fall through the metal container in B1 Kayak when planted on top of the ammo box in Kanal.
  • Fixed – Breaching charges placed on the floor of 2F Café of Theme Park destroy only one layer.
  • Fixed – Defuser can be dropped OOB behind the truck on EXT Fuel Pumps of Outback.
  • Fixed – Drones can scan enemy players without being seen through in 1F Nature Room in Outback.
  • Fixed – Players can rappel through iron railings on EXT Roof of Yacht.
  • Fixed – Operators receive damage through the foosball table if a nitro cell is placed on the other side of it.
  • Fixed – TV screens white noise effect still present even when damaged.

User Experience[edit]

  • Fixed – Various spectator mode + caster HUD updates and improvements with the update.
  • Fixed – Various Menu and HUB fixes.
  • Fixed – Various cosmetic updates and fixes.
  • Fixed – Purchasing items separately from a bundle does not mark the bundle as ‘Owned’ in the shop menu.
  • Fixed – Some character's models appear distorted/missing on the Player HUB while reconnecting to the internet.
  • Fixed – Guns sometimes appear on-screen when picking up gadgets.
  • Fixed – Several Ubisoft Club Rewards do not display notification after they are redeemed.
  • Fixed – Booster timer not updating properly in the Player Hub.
  • Fixed – Casters can see OOB on some areas of maps.
  • Fixed – Terrorist Hunt map preferences are not applied on Online matches.
  • Fixed – Players can get stuck in an infinite loading screen if a player stays in the skip cinematic screen.
  • Fixed – Switching weapons while flashed can sometimes cause visual distortions.
  • Fixed – Random + Recruit selection options are sometimes missing from the selection menu.
  • Fixed – Chat messages typed in too quick succession will not always send.

Reminder[edit]

With the start of Y5S1, we're reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don't log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.

External Links[edit]