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5.1.1 Patch

[e][h]5.1.1 Patch
Patch Information
Release Date:
  • Bug fixes


The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.


OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0).

Bug Fixes[edit]


  • Fixed - Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
  • Fixed - Sound propagation issues when the spikes on a reinforcement are destroyed.
  • Fixed - Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
  • Fixed - Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
  • Fixed - Incorrect animations when performing certain actions.
  • Fixed - When ADS some parts of the scope will go in and out of focus.


  • Fixed - Various operator visual animation issues.
  • Fixed - Operator’s shields will flip if going prone right after a melee.

Blackbeard Blackbeard[edit]

  • Fixed - Using ADS while Blackbeard's shield is equipped causes SFX issues.

Castle Castle[edit]

  • Fixed - Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel.

Clash Clash[edit]

  • Fixed - Clash CCE shield has a slightly overextended hitbox.

Echo Echo[edit]

  • Fixed - If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later.

Maestro Maestro[edit]

  • Fixed - Missing overheat SFX when firing his Evil Eye.

Maverick Maverick[edit]

  • Fixed - Maverick can instantly destroy hatches with his suri-torch under certain circumstances.

Montagne Montagne[edit]

  • Fixed - Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.

Nøkk Nøkk[edit]

  • Fixed - Sight alignment offset when Nøkk goes from prone to standing if Hel is activated.
  • Fixed - Weapon stays on screen after ADSing with Hel activated.

Iana Iana[edit]

  • Fixed - EOR replay camera doesn’t move if Iana activates her gadget at the last moment.
  • Fixed - After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly.
  • Fixed - Hologram VFX remains even if her hologram is destroyed right upon deployment.
  • Fixed - Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram.
  • Fixed - From 3rd person POV, Iana’s hologram deploys facing the wrong direction.
  • Fixed - Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own)
  • Fixed - Iana’s hologram can trigger shrapnel holes.
  • Fixed - Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand.
  • Fixed - Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her.

Jackal Jackal[edit]

  • Fixed - Scanned Jackal footprints disappear during killcam when Jackal scans them.
  • Fixed - Scanned footprints disappear during a killcam when the owner of the footprints is killed.
  • Fixed - Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset.

Kali Kali[edit]

  • Fixed - Kali’s CSRX 300 won’t destroy a hatch if it only hits one panel of the hatch.

Lesion Lesion[edit]

  • Fixed - Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion’s Gu needles.

Oryx Oryx[edit]

  • Fixed - Inconsistent damage and concussion FX when using Oryx’s Remah dash in certain spots or in abnormal ways.
  • Fixed - If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn’t need any higher insurance premiums).
  • Fixed - Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.
  • Fixed - Players can melee after being knocked down by Oryx or Nomad’s Airjabs.

Sledge Sledge[edit]

  • Fixed - Using Sledge’s breaching hammer on the sides of the hatches does not break them.
  • Fixed - Sledge continues to reload his weapon even if he cancels it to take out his hammer.

Level Design[edit]

  • Fixed - Gadget deployment inconsistencies with various map assets.
  • Fixed - Inconsistencies/issues with the destruction of some map props.
  • Fixed - Various LOD issues on maps.
  • Fixed - Various problematic LoS issues on maps.
  • Fixed - Some pixel peeks and spawn peek spots on maps.
  • Fixed - Various visual/cosmetic fixes on maps and map assets.
  • Fixed - Various clipping/dynamic clipping issues with map assets.
  • Fixed - Various clipping and dynamic clipping issues
  • Fixed - Various lighting issues for dark spots on maps.
  • Fixed - Some collision issues with map assets + drones/Operators.
  • Fixed - When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor.
  • Fixed - Some walls types do not take bullet damage when shot from a certain side.


  • Fixed - Players can go OOB from the police barricade.


  • Fixed - Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border.


  • Fixed - Hibana’s X-Kairos has no collision with the desk at 1F Lobby of Consulate.


  • Fixed - Inconsistent vaulting and vault issues for some areas of Oregon
  • Fixed - Some collision/navigation issues with some map assets on Oregon.
  • Fixed - Various areas where players can still receive damage from outside indestructible walls on Oregon.
  • Fixed - Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon.
  • Fixed - Indestructible wooden shelf in 1F Meeting Hall in Oregon
  • Fixed - Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon.
  • Fixed - Ceiling fans on Oregon have inconsistent SFX.


  • Fixed - Wall splinters remain when destroying some of the walls on Yacht.

User Experience[edit]

  • Fixed - Duplicate running SFX when sprinting close to a wall.
  • Fixed - Overlapping running SFX when shield is on a shield operator’s back.
  • Fixed - Players receive a matchmaking error when making a full squad and trying to join an Unranked match.
  • Fixed - Various minor menu and HUD visual fixes and updates
  • Fixed - Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV.
  • Fixed - Various shop and cosmetic visual issues.
  • Fixed - Various spectator mode visual issues on maps.
  • Fixed - Various minor menu and HUD fixes and updates.
  • Fixed - For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright.
  • Fixed - Infinite loading in menu for some Operator/weapon previews
  • Fixed - Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic.
  • Fixed - JIP/Reconnecting players sometimes see incorrect information displayed when spectating.
  • Fixed - Grainy thumbnail texture for maps in the Maps tab of the playlist guides.

External Links[edit]