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6.1.3 Patch

From Liquipedia Rainbow Six Wiki
[e][h]6.1.3 Patch
Patch Information
Game:
Version:
6.1.3
Release Date:
2021-05-03
Highlights
  • Balances Changes
  • Bug fixes
Chronology

Y6S1.3 Patch Notes[edit]

Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our Y6S1.3 Designer's Notes.

Y6S1.2 Patch Size[edit]

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 986.80 MB
  • Steam: 770.98 MB
  • Xbox One: 1.64 GB
  • Xbox Series X: 1.52 GB
  • PS4: 1.40 GB
  • PS5: 1.42 GB

Operator Balancing[edit]

Ace Ace[edit]

  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira’s Black Mirror window

Population targeted by this change: Casual, Top Ranked, Pro.

Looking at the Balancing Matrix, Ace has climbed higher in pick presence and win rate. Overall, we see him as a fast and versatile hard breacher, but he should not be the dominant pick for hard breachers in all situations. We’ve replaced his smoke grenades with a claymore, reducing his late game execution to give room for other breachers such as Thermite.

We are also changing how Ace’s gadget will work with Mira’s Black Mirror Window. Players already use Ace to counter Mira by opening a space beneath the mirror to deny defender access. Now, it can destroy the Black Mirror completely, adding more counterplay options for dealing with Mira.

Jackal Jackal[edit]

  • Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced the C7E damage to 42 (from 46)

Population targeted by this change: Casual, Top Ranked, Pro.

Jackal is seen both a lot in matches and ban picks due to his overall strength and versatility. We’ve taken a look at the data for the C7E and found it a tad too strong. The change should bring Jackal in line with other operators, while not dramatically reducing his capability. Additionally, this should give more room for his PDW9 to be used, empowering players with the option to use either weapon depending on the map or strategy.

Jäger Jäger[edit]

  • Reduced the 416-C magazine capacity to 25+1 (from 30+1)
  • Increased the 416-C vertical kick

Population targeted by this change: Top Ranked, Pro.

Jäger is a community favorite and we can understand why! While we all love Jäger and the utility he brings to team compositions, his 95% presence is too high to ignore. This is something we've spent a great deal of time working through how to address, understanding it will affect so many players and we want to maintain the identity of such a beloved operator while also encouraging greater pick diversity.

Our last change addressed his utility and while this was a change in the right direction, the data shows that his presence is still overwhelmingly high compared to other operators. Our next step is to look at the frag potential of his 416-C, which has been performing above average among ARs. By reducing ammo and increasing recoil, we believe this will require a greater degree of finesse from players to make the most of it. These changes help make the weapon less of a must-pick compared to other weapons and operators, while keeping it a strong weapon in a skillful player’s hand.

At the end of the day, though, we know that his denial utility is a huge part of what makes him such a draw—not just his loadout. We have potential tweaks for the ADS that we are considering for the future, but also understand this topic encompasses more than just Jäger. Balancing is an iterative process for any operator or weapon, so we will be closely monitoring how this affects everyone's favorite ADS-wielder and will continue to tweak as necessary as we seek that sweet spot.

Tachanka Tachanka[edit]

Shumikha Launcher[edit]

  • Increased the magazine capacity to 7 (from 5)
  • Increased the fire duration to 7s (from 5s)
  • Reduced the detonation time to 0.75s (from 1s)
  • Increased the fire area radius to 1.9m (from 1.7m)
  • Increased the projectile “distance to start drop” to 20m (from 8m)
  • Increased the projectile speed to 30 (from 20)


DP27[edit]

  • Reduced the equip time to 0.65s (from 0.9s)
  • Reduced the unequip time to 0.3s (from 0.42s)

Initial feedback after Tachanka's rework suggested that he would be too overpowered and game-breaking. However, the data now shows Tachanka with a low presence and low usage of grenades, causing his lethality to not be where we would like. We hope to see Tachanka viable in all levels of play, and as a good alternative or complement to Smoke to create new strategies based on area and time denial. We’ve increased the power, duration, radius, speed, and capacity for his grenades to make them more useful and lethal in combat. These changes should make them more deadly and useful in fights while also not feeling overpowering.

Thermite Thermite[edit]

  • Replaced Claymore with Smoke Grenades

Population targeted by this change: Casual, Top Ranked, Pro.

We want to improve Thermite’s capability in a wider range of in-game scenarios. By giving him smoke grenades, we feel he will have more impact in late game execution, offering another avenue for providing utility, even after walls have been opened.

Tweaks And Improvements[edit]

Designated Marksman Rifle (ATTACKERS)[edit]

  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x scopes
  • Added 3.0x as default scope

Population targeted by this change: Casual, Top Ranked, Pro.

DMRs are designed to be effective in long range engagements. However, they are currently limited by only having a 3.0x for these fights, which is not comfortable in all maps or situations. We are adding more sight options for DMRs to give players more freedom in their options, while keeping the intended focus of the weapons in sight.

Player Comfort[edit]

Removal of Tactical Realism[edit]

  • Removed the Tactical Realism playlist type from Custom Games.
  • Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
  • All Tactical Realism playlists that have been saved by players will be removed.

Ubisoft Connect[edit]

  • Stats micro-app is coming to Ubisoft Connect overlay.
  • Discover your stats and compare them with your friends.
  • Discover your playstyle as an Attacker and as a Defender.

Game Health[edit]

Ranked Match Cancellation[edit]

  • A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
  • When a player refrains from voting, it is considered a "no" vote instead of not being counted.
  • The vote is still decided by the majority, with ties going in favor of a cancel.

Bug Fixes[edit]

Gameplay[edit]

  • Fixed - Attackers can use 2 drones to push the planted defuser inside the objective room.
  • Fixed - Environmental destruction is not replicated for a player who joins an in-progress match.
  • Fixed - Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading.
  • Fixed - Players are able to get double MMR if 4 players leave the match and rejoin.
  • Fixed - Explosions can destroy Bandit's Shock Wire through reinforced walls and indestructible floors.
  • Fixed - Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match.

Level Design[edit]

  • Fixed - The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
  • Fixed - Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
  • Fixed - Player is able to glitch inside of the car located in Garage on House map.
  • Fixed - Drones get stuck inside the pile of wood in EXT Stable on Villa map.
  • Fixed - Payphones have no collision with Operators on Outback map.
  • Fixed - The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
  • Fixed - Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map.
  • Fixed - Collision issues around windows on Consulate map.
  • Fixed - Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map.
  • Fixed - Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map.
  • Fixed - Various LOD issues on Outback map.
  • Fixed - Multiple collision issues on Chalet map on Xbox Series X.

Operators[edit]

  • Fixed - Echo's Yokai and Mozzie's captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
  • Fixed - When Flores' RCE-Ratero Charge detonates, its HUD remains on screen.
  • Fixed - Player with RFF is able to eliminate Caveira while she is interrogating an Attacker.

User Experience[edit]

  • Fixed - Minor cosmetic and UI issues.
  • Fixed - Localization issues throughout the game.
  • Fixed - Various Audio, SFX, and Animation issues throughout the game.
  • Fixed - Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends.
  • Fixed - Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5.
  • Fixed - Inconsistent difficulty for Flores in the Battle Pass section and the Operators section
  • Fixed - Player is kicked from Squad after changing their spoken language on Xbox.

External Links[edit]