Team Rainbow:
Viperstrike
Team:
Attack
Birthdate:
(1980-04-02) April 2, 1980 (age 43)
Released:
Launch (2015-12-01)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Medium (110 HP)
Speed:
Medium
Difficulty:
Hard
Elias "Blitz" Kötz (Born in Bremen, April 2, 1980) is an attacking operator included in the original release of Rainbow Six Siege.
Unique Gadget[edit]
G52-Tactical Shield
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Ballistic shield light enough to permit its wielder to sprint, it comes equipped with 24 flash-bang grenades spread over 3 rows providing a high intensity light source when triggered.
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- Charges:
- Cooldown:
- Flash duration:
- Flash range:
- Countered by:
- 4
- 7 seconds
- 5 seconds
- 5 meters
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Weapons[edit]
Primary[edit]
See Unique Gadget.
Secondary[edit]
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.45 caliber semi-automatic pistol that has a low recoil, best used in mid-range combat.
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Equipment[edit]
Breach Charge
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Deployable charge capable of blowing up walls, floors and barricades.
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Smoke Grenade
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Grenade that emits smoke which obscures vision.
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Background[edit]
A student of Hermann-Böse-Gymnasium, Kötz excelled academically and as a sportsman in HBG's bilingual program. His imposing physique made him an exceptional athlete, he carried his experience on the field into his military training, His jovial nature and academic background eased the transition from a Schnelle Kräfte soldier in Kosovo to a member of GSG 9. Kötz was integral to establishing an anti-terrorism unit in India following the 2008 attack in Mumbai.
Psychological Report[edit]
Kötz has seen his share of battlefield horrors but is mentally resilient. He uses humor to disarm and as a device to manage stress during operations. He is the first to rush a barricade and is always willing to place the team's safety over his own. Kötz rejects the concept that his deeds are in some way heroic. When faced, with overt praise, he will become self-effacing.
Training[edit]
- International Baccalaureate Hermann-Böse-Gymnasium
- Division Schnelle Kräfte
- GSG 9
Relevant Experience[edit]
- Kosovo
- Mumbai, India (Trainer)
None
Version History[edit]
Version
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Balance Changes
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6.3.0
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- Reliability of shield flash effect increased.
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5.4.3
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- Removed (set to 0) the camera penalization during the Guard Break animation
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5.3.3
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- The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
- The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
- Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
- Operators positioned behind a shield are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator's back. Damage taken from the explosion is proportionally calculated based on the operator's exposure to the blast.
- Shield explosion protection is reduced to 66% (down from 80%).
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4.3.0
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- ADS time increased from 0.4s to 0.6s.
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4.1.3
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- G52-Tactical Shield Flash cooldown increased to 7 seconds between flashes from 2 second
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3.4.0
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- The throw curve of both Smoke grenades has been changed to be easier and more comfortable to use
- As a result they can be thrown further
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- Operators now move faster with a pistol out
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3.1.2
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- G52-Tactical Shield Flash range reduced from 8 meters to 5 meters
- G52-Tactical Shield Flash charges reduced from 5 to 4
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3.1.0
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- Blitz is now a 2 speed, 2 armor operator, rather than 1 speed, 3 armor
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.2
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- Blitz can now sprint with his G52-Tactical Shield remaining active
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2.3.0
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Weapon Balance Changes
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- Falloff damage of weapons have been unified
- Pistols: Fall-off starts at 12m and ends at 22m
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1.5.2
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- The shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and Blitz
Weapon Balance Changes
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- P12 centering time decreased by 47% on PC and by 63% on Console
- CONSOLE ONLY - P12 first shot recoil decreased by 50%
- CONSOLE ONLY - P12 reworked diamond shape recoil to be larger than Console recoil
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1.2.1
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- The size of the head model has been reduced
- The shield has been made taller to better cover the head
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1.1.0
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Notable Players[edit]
Useful links[edit]
References[edit]