Team Rainbow:

Redhammer
Team:

Attack
Real Name:
Sebastien Côté
Birthdate:
(1980-08-20) August 20, 1980 (age 43)
Birthplace:

Montreal
Availability:
Casual
Ranked
Competitive
Armor/Health:
Medium (110 HP)
Speed:
Medium
Difficulty:
Easy
Sebastien "Buck" Côté is an attacking operator featured in the Operation Black Ice expansion for Rainbow Six Siege.
Unique Gadget[edit]
SK 4-12 (Skeleton Key)
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Under-barrel mounted 12 gauge shotgun with four round capacity, used in tandem with an assault rifle. The Skeleton Key allows the operator to alternate between their standard issue assault rifle and a breaching shotgun with ease and efficiency.
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- Damage:
- Magazine size:
- Total ammunition:
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Weapons[edit]
Primary[edit]
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Medium to long range assault rifle, takes 5.56mm caliber ammunition.
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Customizable semi-automatic long range designated marksman rifle, deals high damage.
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Secondary[edit]
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Standard issue 9mm hand gun. Effective from short to medium range with medium stopping power.
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Shoots explosive projectiles that detonate on impact with surfaces and destroy bulletproof gadgets.
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Equipment[edit]
Hard Breach Charge
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Deployable instant ignited charge capable of blowing up reinforced walls, floors and barricades. Create a crouch size hole.
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Stun Grenade
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Delivers a non-lethal explosion that blinds nearby people.
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Background[edit]
A Montreal native, Côté always wanted to lead an unconventional life. He enrolled in the Canadian Armed Forces via the Regular Officer Training Plan, which allowed him to attend University and obtain a degree in Criminology. After graduation he became an MP in the Canadian Army. When his time in the Army was completed he joined the Royal Canadian Mounted Police and eventually became part of the Emergency Response Team. After excelling in his ERT role he was invited the Canadian military to re-up and become a member of JTF2.
Psychological Report[edit]
Highly pragmatic, Côté will always take the shortest distance between two points. He is not one to mince words, or become hyperbolic. He enjoys simple mechanical devices to the more high tech arsenal employed by other members of Team Rainbow.
Training[edit]
- Université du Québec à Montréal: Bachelor of Arts, Criminology
- Royal Canadian Army Military Police
- RCMP ERT
- JTF2
Relevant Experience[edit]
- Special Operations Coxswain Course
- Nuclear, Biological and Chemical Defense Course
- Hostage Rescue and Special Protection operations training
- ATF Task Force (Targeting international drug smuggling in Canada)
None
Version History[edit]
Version
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Balance Changes
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7.3.0
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6.3.3
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- Increased the number of hard breach charge to 2 (was 1).
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6.3.0
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- Reliability of the Stun Grenade's flash effect increased.
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6.1.3
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Weapon Balance Changes
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- DMR
- Removed access to 1.0x scopes
- Gave access to 1.5x, 2.0x, and 2.5x scopes
- Added 3.0x as default scope
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5.4.3
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- Buck's Skeleton Key max ammo count increased from 26 to 30+1
- Claymore have been replaced with Hard Breach Charge.
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5.1.2
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- Frag Grenades have been replaced with a Claymore
- Buck's Skeleton Key Magazine Capacity increased from 4+1 to 5+1
- Skeleton Key max ammo count increased from 21 to 25+1
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5.1.0
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Weapon Balance Changes
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- Increased destruction for DMRs for faster destruction of barricades, hatches, and soft surfaces.
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3.4.0
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- The throw curve of both the Frag grenades and Stun grenades has been changed to be easier and more comfortable to use
- As a result they can be thrown further
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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Weapon Balance Changes
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- Falloff damage of weapons have been unified (excluding shotguns)
- Designated Marksman Rifles: Fall-off starts at 25m and ends at 40m
- Assault Rifles: Fall-off starts at 25m and ends at 35m
- Pistols: Fall-off starts at 12m and ends at 22m
- The C8-SFW now comes with two extra magazines (60 extra bullets)
- The CAMRS now comes with two extra magazines (40 extra bullets)
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2.1.2
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- The Skeleton Key's spare ammunition has been increased by 4 (one magazine)
- Increasing the total ammunition from 17 to 21
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1.5.2
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Weapon Balance Changes
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- C8-SFW centering time increased by 100% on PC and decreased by 34% on Console
- MK1 9mm centering time decreased by 50% on PC and 66% on Console
- CONSOLE ONLY - MK1 9mm first shot recoil decreased by 50%
- CONSOLE ONLY - MK1 9mm reworked diamond shape recoil to be coherent with PC recoil
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1.4.2
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Weapon Balance Changes
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- The CAMRS damage has been increased from 57 damage up-to 28 meters to 72 damage up-to 28 meters
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1.3.0
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- Breach Charges have been replaced with Frag Grenades
- The effective range of the Skeleton Key has been reduced to 2 meters
Weapon Balance Changes
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- The horizontal recoil of the C8-SFW has been reduced
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1.2.3
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- The environmental destruction of the Skeleton Key has been increased
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1.2.0
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Notable Players[edit]
Useful links[edit]
References[edit]