This page contains a list of terms and definitions that are commonly found when discussing Rainbow Six.
General Game-play terms
- 2K, 3K, 4K, 5K
- A multi-kill during a round, where a single player got 2 kills, 3 kills, 4 kills or 5 kills, respectively.
- An ace is when a player kills the whole enemy team on his own.
- Stands for Aiming Down Sight, which means looking through the scope of a weapon.
- Stands for Average Damage per Round. Used mostly for the analysis of a player's performance in a match, and measure only the effectively dealt damage.
- A cheat that helps the player land their shots.
- A strategy used to counter a specific strategy that you are certain the opposing team is doing.
- When players of higher ranks and/or cheaters 'boost' a lower-ranked teammate to a better rank that they otherwise could have been able to reach.
- Used to insult a player that appears to have a lack of gamesense.
- Firing short bursts of two or three bullets with a pause to reset the recoil. Used mostly at medium ranges.
- See IGL.
- Call Outs
- The names for the different areas of a map, mostly used to tell the team where an enemy is or where to go.
- A player that camps just stays in their spot for a long time, waiting for enemies.
- A clutch is a situation where a player wins a round where he usually is at a disadvantage, outnumbered.
- The action of killing multiple enemies with a single bullet.
- When a team goes for a pre-established default setup in a round, which implies not doing anything exotic.
- A match that went to a score of 5-5. In competitive games, usually followed by an overtime to determine the winner.
- The first kill in a round.
- A very quick reflex shot that kills an unexpected enemy that appears far from the crosshair.
- A kill.
- Good half. Said at the end of the first half of the match as a show of good sportsmanship.
- Good game. Said at the end of the match as a show of good sportsmanship.
- Usually said about players that use a cheat to follow players through walls. Can also be said of a dead player that gives information about an alive player when the server allows spectating the other team after death.
- Good Luck, Have Fun. Said at the beginning of the game as a show of good sportsmanship.
- A player that is griefing is intentionally sabotaging/throwing a game for his teammates, usually by teamkilling, though it can be done through other ways such as throwing the bomb in an unreachable location.
- A shot to the head, which deals the most damage of any shot on other part of the body.
- In-Game Leader. Designates the player that choose the strategies and make the main calls during the game.
- Strafing back and forth quickly near a corner to get information and/or kill.
- A shot while jumping, far less accurate than standing shot. The SSG 08, also known as the Scout, is a weapon famous for being used with jump-shots due to its mid-air accuracy.
- Kills/Deaths ratio. The number of kills divided by the number of deaths. Used to quantify a player's performance.
- Stands for Kills Per Round. It's one measure of a player's performance in a match.
- Killsteal. When a player is about to get a kill on an enemy, and another player gets the final shot, thus stealing the kill.
- An offline tournament where all players are in the same building while playing.
- An in-game role where a player plays far from his teammates, trying to draw the attention to him.
- Match fixing
- The act of throwing a game at a professional level, usually for money or skins.
- Matchmaking. An abbreviation for the competitive ladder.
- Nice one. Used to compliment another player for a nice action.
- Another name for the Frag Grenade.
- Shooting with a sniper rifle without using the scope.
- Designates a new player. Often used pejoratively to say that someone doesn't know how to play.
- Nice shot. Used to compliment a nice shot.
- "Nice try". Used to compliment a nice move or play even though it failed.
- Also sometimes called "passive angle". Used to designate an angle that is not oriented towards usual peeking positions for the enemy team.
- A player that does not manage to deliver at an offline event after performing remarkably well in online matches.
- In competitions, when teams tie a match a 5-5 an overtime takes place to determine the winner, which consist in additional rounds.
- Overtime is played in at most three rounds, where one team must reach 7 points first to win.
- Rounding a corner, often in order to challenge an enemy player.
- Getting a pick means killing an enemy without much commitment or killing an enemy of high priority.
- Firing at a known hiding spot without knowing if there is actually an enemy there, to get a kill if there is actually someone there.
- Pick Up Game, a game with people you don't necessarily know.
- Advancing towards the enemy side, aggressively. Terrorists push towards bomb-sites, while Counter-Terrorists can push towards the terrorist to surprise them.
- The action of scoping and shooting with a sniper rifle in a really short timeframe. More accurate than a no-scope, but less accurate than being completely still and scoped.
- Recoil pattern
- Every weapon has a recoil pattern, which designates where the bullets go when fired continuously. Learning recoil pattern makes it possible to compensate the recoil of a weapon, and thus stay accurate while firing.
- Revenge kill
- Also called a trade kill, it's the action of killing the opponent that just killed a teammate.
- A rotation is a change of positions on the map, and is usually done as an answer to a kill or when having information about what the enemy is doing.
- A practice match between two teams.
- Peeking a corner in such a fashion so only the shoulder of the player's model is visible. Also see jigglepeeking.
- See Callouts.
- Firing continuously for a long time with a weapon.
- The strategy a team will follow for a round.
- A term used for any equipment that is not a weapon, like grenades.
- Often said as a joke in a timeout, it designates tactical timeout which means the timeout is for talking about strategies.
- Firing bullets one at a time, waiting for the recoil, trading off rate of fire for accuracy. Mostly used at very long range.
- Designates technical timeout which means the timeout is about fixing a technical issue in a tournament.
- The act of intentionally trying to lose a game, usually through griefing
- A team kill, where a player (most likely accidentally) kills a teammate.
- The action of killing an opponent that just killed a teammate.
- A cheat that helps players by automatically shooting their weapon as soon as their crosshair hovers over the enemy.
- Firing through walls that let some bullets go through (like some doors, wood, boxes, etc.) in order to kill someone hiding behind it.
- A type of cheat that lets the player see enemy players through walls.
Non Game-play terms
- Default - When a map is awarded to a team coming from the upper bracket in a double elimination format.
- An experienced player that use a new account to play in lower ranked games than his actual level.
- To be announced - Information not yet disclosed by the person or organization in question.
- To be determined - Something yet to be determined such as tournament participants or release date.
- Unknown - No demos or vods are available to know the game maps.