Team Rainbow:

Wolfguard
Team:

Defense
Real Name:
Tina Lin Tsang
Birthdate:
(1985-03-04) March 4, 1985 (age 38)
Birthplace:

Vancouver
Availability:
Casual
Ranked
Competitive
Armor/Health:
Medium (110 HP)
Speed:
Medium
Difficulty:
Easy
Tina "Frost" Lin Tsang is an defensive operator featured in the Operation Black Ice expansion for Rainbow Six Siege.
Unique Gadget[edit]
Sterling MK2 LHT (Welcome Mat)
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Requiring two people to release the jaws and reset the trap. The rubber mat and concealed metal jaws are bolted in place. When the pressure plate is engaged, two sets of jaws at ankle and shin height deploy, locking the person in place.
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- Quantity:
- HP:
- Counters:
- Countered by:
- 3
- 66
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Weapons[edit]
Primary[edit]
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Compact 12-gauge semi-automatic shotgun. Effective as a breach tool.
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Classic submachine gun, close to mid-range. Slower rate of fire, with medium stopping power.
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Secondary[edit]
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Standard issue 9mm hand gun. Effective from short to medium range with medium stopping power.
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Compact pump action 12-gauge shotgun with close range stopping power. Optimal for CQB.
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Equipment[edit]
Bulletproof Camera
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A camera that can be deploy on surfaces to maintain surveillance. It can see through smokes and resist direct shots to its front.
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Deployable Shield
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Deployable crouch-height cover that blocks all weapon damage.
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Background[edit]
Tsang grew up in Vancouver, British Columbia. When she turned eighteen Tsang, enlisted with the Royal Canadian Air Force(RCAF), and was sent to the Royal Military College of Canada(RMC) as an Officer Cadet. After completing her bachelor's degree and officer training, Tsang was stationed at CFB Comox with the Joint Rescue Coordination Centre Victoria(JRCC Victoria).
Psychological Report[edit]
Tsang is an extremely focused individual who meticulously plans out every move, she makes. When she sets her eyes on a goal, there is little that can stop her. Tsang is patient and never takes shortcuts.
Training[edit]
- Royal Military College, Kingston: Bachelor of Science, Mechanical Engineering
- Royal Canadian Air Force Combat Systems Officer-Training
- RCAF, JRCC Victoria: Combat Systems Officer
- JTF2 Assault
Relevant Experience[edit]
A search and rescue tech, Tsang's ability to quickly solve complex problems with simple solutions and remain composed under extreme pressure made her an excellent candidate for JTF2.
An avid hunter, Tsang has used leg-hold traps to capture prey from raccoons to mountain lions on Vancouver Island.
Version History[edit]
Version
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Balance Changes
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7.1.0
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- The Bulletproof Camera will now lose signal after 10 seconds when placed outdoors.
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6.4.0
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- Defenders can now rotate the Bulletproof Camera and use it to fire EMP bursts that disable opponent devices.
Weapon Balance Changes
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- 9mm C1
- The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.
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6.2.2
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Weapon Balance Changes
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- Removed 1.5x scope from C1.
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5.3.3
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- Frost as now on the ITA12S as a secondary weapon.
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5.1.0
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Weapon Balance Changes
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- Holographic scope added to Frost’s C1
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4.3.0
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- Barbed Wire replaced with Deployable Shield
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4.2.0
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- Reduce Frost's Welcome Mats to 66 HP (down from 100 HP)
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.2
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- Barbed Wires' slowing effect increased from 45% to 50%.
Weapon Balance Changes
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- 9mm C1 damage increased from 43 to 45
- SUPER 90 damage increased from 32 to 35
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3.2.0
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- Frost's Deployable Shield has been replaced with a Bulletproof Camera
- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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- Barbed Wires now slow down walk speed by 45% down from 50% and they are destroyed with two melee hits down from three.
Weapon Balance Changes
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- Falloff damage of weapons have been unified (excluding shotguns)
- Sub-Machine Guns: Fall-off starts at 18m and ends at 28m
- Pistols: Fall-off starts at 12m and ends at 22m
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1.5.2
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Weapon Balance Changes
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- 9mm C1 gun rise decreased by 12% on PC and 17% on Console
- 9mm C1 first shot recoil decreased by 22% on PC and 27% on Console
- 9mm C1 maximum recoil decreased by 22% on PC and 27% on Console
- 9mm C1 Centering time increased by 213% on PC (not a typo) and decreased by 25% on Console
- Reworked 9mm C1 diamond shape recoil to have a little less pull to the left
- MK1 9mm centering time decreased by 50% on PC and 66% on Console
- CONSOLE ONLY - MK1 9mm first shot recoil decreased by 50%
- CONSOLE ONLY - MK1 9mm reworked diamond shape recoil to be coherent with PC recoil
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1.4.2
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Weapon Balance Changes
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- The 9mm C1 damage has been increased from 40 damage up-to 16 meters to 45 damage up-to 16 meters
- The 9mm C1 falloff damage has been increased from 24 damage after 16 meters to 27 damage after 16 meters
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1.4.1
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Weapon Balance Changes
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- SUPER 90 damage has been decreased from 45 damage at 3.5 meters to 32 damage at 3.5 meters
- SUPER 90 falloff damage has been decreased from 35 damage at 11 meters to 26 damage at 11 meters
- SUPER 90 aim down sights inaccuracy has been increased from 7% to 8.5%
- SUPER 90 hipfire inaccuracy has been increased from 10% to 11.5%
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1.3.0
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- Frost's Nitro Cell has been replaced with Barbed Wire
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1.2.3
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Weapon Balance Changes
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- SUPER 90 falloff damage has been lowered from 5 meters to 3.5 meters
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1.2.0
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Notable Players[edit]
Useful links[edit]
References[edit]