Team Rainbow:

Redhammer
Team:

Attack
Real Name:
Shuhrat Kessikbayev
Birthdate:
(1982-10-12) October 12, 1982 (age 40)
Released:
Launch (2015-12-01)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Heavy (125 HP)
Speed:
Slow
Difficulty:
Easy
Shuhrat "Fuze" Kessikbayev (Born in Samarkand, October 12, 1982) is an attacking operator included in the original release of Rainbow Six Siege.
Unique Gadget[edit]
APM-6 "Matryoshka" Cluster Charge
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Featuring a piston that burrows through unreinforced walls, floors and even armor panels with ease, the "Matryoshka", when anchored, shoots live cluster grenades.
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- Quantity:
- Deployment time:
- Fuze time:
- Blast radius:
- Damage:
- Countered by:
- 4
- 1.6 seconds
- ?? seconds
- ??
- ??
-

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Weapons[edit]
Primary[edit]
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Medium range assault rifle, medium to high stopping power based on caliber. Used by Spetsnaz.
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Spetsnaz LMG, accurate in short to medium range. Capable of long range controlled fire.
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Protective shield equipped with a secondary weapon.
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Secondary[edit]
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9mm short range hand gun with high stopping power, favored by Spetsnaz.
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Spetsnaz 9mm short range semi-automatic pistol, with low recoil and low damage.
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Equipment[edit]
Breach Charge
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Deployable charge capable of blowing up walls, floors and barricades.
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Hard Breach Charge
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Deployable instant ignited charge capable of blowing up reinforced walls, floors and barricades. Create a crouch size hole.
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Background[edit]
Kessikbayev grew up in a military family in Samarkand, Uzbekistan. After his family emigrated to Russia shortly before the collapse of the Soviet Union, Kessikbayev followed in his father's footsteps and enrolled in the military, where, his facility with technology earned him a spot in the coveted weapon testing brigade at Alabino firing range near Moscow.
Psychological Report[edit]
Kessikbayev is an expert tinkerer and master craftsman, more at ease with the workings of machines than people. His gruff demeanor and curt speech should not be mistaken for misanthropy. He possesses a strong moral conviction.
Training[edit]
- 27th Motor Rifle Brigade
- Spetsnaz GRU GSO
Relevant Experience[edit]
- Participant in Ratnik experimental weaponry brigade
- Personal cluster charge, the “Matryoshka”, designed by Kessikbayev first saw action in REDACTED
- Operation High Sun
While not a likely candidate for a squad leadership position, Shuhrat Kessikbayev's unique abilities and technical know-how make him an extremely useful asset to Rainbow.
Version History[edit]
Version
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Balance Changes
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6.4.0
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Weapon Balance Changes
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- AK-12
- The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.
- Reduced lateral recoil.
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6.3.3
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- Increased the number of hard breach charge to 2 (was 1).
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6.3.0
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- Fuze's Cluster Charge can now be deployed on reinforced surfaces.
- When triggered, the sub-grenades take additional time to pass through reinforced surfaces, whereas they instantly pass through soft surfaces.
Weapon Balance Changes
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- AK-12
- Increased first shot kick.
- Increased vertical recoil.
- Horizontal spread is now stronger and more constant to the right.
- Long burst recoil now starts on 10th bullet instead of the 12th.
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5.4.3
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- Removed (set to 0) the camera penalization during the Guard Break animation
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5.3.3
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- The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
- The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
- Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
- Operators positioned behind a shield are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator's back. Damage taken from the explosion is proportionally calculated based on the operator's exposure to the blast.
- Shield explosion protection is reduced to 66% (down from 80%).
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5.3.0
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- Smoke Grenades have been replaced with Hard Breach Charge
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5.2.3
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- Increased the number of Fuze's cluster charges to 4 (up from 3).
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4.3.0
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- Deployment time for Cluster Charge reduced from 2 seconds to 1.6 seconds
- Shield ADS time increased from 0.4s to 0.6s
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3.4.0
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- The throw curve of Smoke grenades has been changed to be easier and more comfortable to use
- As a result they can be thrown further
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- 3 Armor operators now move slightly faster
- Operators now move faster with a pistol out
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3.1.2
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Weapon Balance Changes
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- 6P41 damage has been reduced from 47 to 46
- 6P41 suppressed damage has been reduced from 43 to 42
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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- The Cluster Charge pathing has been made more predictable
Weapon Balance Changes
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- Falloff damage of weapons have been unified
- Light Machine Guns: Fall-off starts at 25m and ends at 40m
- Assault Rifles: Fall-off starts at 25m and ends at 35m
- Pistols: Fall-off starts at 12m and ends at 22m
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2.2.1
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- Stun Grenades have been replaced with Smoke Grenades
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1.5.2
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- The Ballistic Shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and Fuze
- Fuze was given a 4th Cluster Charge, an increase of 1
- Each sub-grenade of a Cluster Charge now has a larger radius from 2.5 meters to 4.2 meters
Weapon Balance Changes
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- CONSOLE ONLY - AK-12 centering time decreased by 16%
- CONSOLE ONLY - AK-12 first shot recoil increased by 20%
- PC ONLY - 6P41 centering time increased by 39%
- CONSOLE ONLY - 6P41 multiplier increase decreased by 41%
- 6P41 gun rise increased by 23% on PC and 19% on Console
- GSH-18 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - GSH-18 first shot recoil decreased by 44%
- CONSOLE ONLY - GSH-18 reworked diamond shape recoil to be coherent with PC recoil
- PC ONLY - PMM centering time increased by 25%
- PC ONLY - PMM first shot recoil increased by 33%
- PC ONLY - PMM gun rise increased by 30%
- PC ONLY - PMM reworked diamond shape recoil to be coherent with PC recoil (not a typo)
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1.4.2
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Weapon Balance Changes
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- The 6P41 damage has been increased from 45 damage up-to 15 meters to 52 damage up-to 15 meters
- The 6P41 falloff damage has been increased from 32 damage from 15 meters to 38 meters to 38 damage from 15 meters to 38 meters
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1.2.1
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Weapon Balance Changes
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- 6P41 recoil has been tweaked to make it more controllable
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1.1.0
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Notable Players[edit]
Useful links[edit]
References[edit]