Download the Liquipedia App here!Download the Liquipedia App on Android or iOS!Want to be updated on everything you love in esports? Download the Liquipedia app on iOS or Android and never miss a beat of your favorite tournaments, teams, players, and matches!

Fuze

From Liquipedia Rainbow Six Wiki
[e][h]Fuze Fuze
Operator Information
Affiliation:
Team Rainbow:
Redhammer
Team:
Attack
Operator Role:
Real Name:
Shuhrat Kessikbayev
Birthdate:
(1982-10-12) October 12, 1982 (age 40)
Birthplace:
Height:
1.80m
Weight:
80kg
Released:
Launch (2015-12-01)
Renown price:
Free
500 SE
1,000 SE
1,500 SE
2,000 SE
10% off SP
R6 Credit price:
300
270 SP
Has Elite Skin:
Yes
Availability:
Casual
Ranked
Competitive
Base Stats
Armor/Health:
Heavy (125 HP)
Speed:
Slow
Difficulty:
Easy

Shuhrat "Fuze" Kessikbayev (Born in Samarkand, October 12, 1982) is an attacking operator included in the original release of Rainbow Six Siege.

Unique Gadget[edit]

APM-6 "Matryoshka" Cluster Charge
Featuring a piston that burrows through unreinforced walls, floors and even armor panels with ease, the "Matryoshka", when anchored, shoots live cluster grenades.
Quantity:
Deployment time:
Fuze time:
Blast radius:
Damage:
Countered by: 
 4
 1.6 seconds
 ?? seconds
 ??
 ??
 Jäger Maestro

Weapons[edit]

Primary[edit]

Medium range assault rifle, medium to high stopping power based on caliber. Used by Spetsnaz.
Damage:
 45
Spetsnaz LMG, accurate in short to medium range. Capable of long range controlled fire.
Damage:
 46
Protective shield equipped with a secondary weapon.

Secondary[edit]

9mm short range hand gun with high stopping power, favored by Spetsnaz.
Damage:
 63
Spetsnaz 9mm short range semi-automatic pistol, with low recoil and low damage.
Damage:
 44

Equipment[edit]

Breach Charge
Deployable charge capable of blowing up walls, floors and barricades.
Quantity:
 3
Hard Breach Charge
Deployable instant ignited charge capable of blowing up reinforced walls, floors and barricades. Create a crouch size hole.
Quantity:
 2

Lore[edit]

Background[edit]

Kessikbayev grew up in a military family in Samarkand, Uzbekistan. After his family emigrated to Russia shortly before the collapse of the Soviet Union, Kessikbayev followed in his father's footsteps and enrolled in the military, where, his facility with technology earned him a spot in the coveted weapon testing brigade at Alabino firing range near Moscow.

Psychological Report[edit]

Kessikbayev is an expert tinkerer and master craftsman, more at ease with the workings of machines than people. His gruff demeanor and curt speech should not be mistaken for misanthropy. He possesses a strong moral conviction.

Training[edit]

  • 27th Motor Rifle Brigade
  • Spetsnaz GRU GSO

Relevant Experience[edit]

  • Participant in Ratnik experimental weaponry brigade
  • Personal cluster charge, the “Matryoshka”, designed by Kessikbayev first saw action in REDACTED
  • Operation High Sun

Notes[edit]

While not a likely candidate for a squad leadership position, Shuhrat Kessikbayev's unique abilities and technical know-how make him an extremely useful asset to Rainbow.

Version History[edit]

Version Balance Changes
6.4.0
6.3.3
  • Increased the number of hard breach charge to 2 (was 1).
6.3.0
  • Fuze's Cluster Charge can now be deployed on reinforced surfaces.
  • When triggered, the sub-grenades take additional time to pass through reinforced surfaces, whereas they instantly pass through soft surfaces.
5.4.3
  • Removed (set to 0) the camera penalization during the Guard Break animation
5.3.3
  • The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
  • The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
  • Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
  • Operators positioned behind a shield are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator's back. Damage taken from the explosion is proportionally calculated based on the operator's exposure to the blast.
  • Shield explosion protection is reduced to 66% (down from 80%).
5.3.0
  • Smoke Grenades have been replaced with Hard Breach Charge
5.2.3
  • Increased the number of Fuze's cluster charges to 4 (up from 3).
4.3.0
  • Deployment time for Cluster Charge reduced from 2 seconds to 1.6 seconds
  • Shield ADS time increased from 0.4s to 0.6s
3.4.0
  • The throw curve of Smoke grenades has been changed to be easier and more comfortable to use
    • As a result they can be thrown further
3.3.0
3.2.0
  • 3 Armor operators now move slightly faster
  • Operators now move faster with a pistol out
3.1.2
2.4.0
2.3.0
  • The Cluster Charge pathing has been made more predictable
2.2.1
  • Stun Grenades have been replaced with Smoke Grenades
1.5.2
  • The Ballistic Shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and Fuze
  • Fuze was given a 4th Cluster Charge, an increase of 1
  • Each sub-grenade of a Cluster Charge now has a larger radius from 2.5 meters to 4.2 meters
1.4.2
1.2.1
1.1.0
  • New Operator

Notable Players[edit]

UbisoftUbisoftnotFuZeAL (Caster)

Useful links[edit]

References[edit]