Team Rainbow:
Nighthaven
Team:
Attack
Birthdate:
(1979-08-01) August 1, 1979 (age 45)
Released:
Launch (2015-12-01)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Light (100 HP)
Speed:
Fast
Difficulty:
Hard
Monika "IQ" Weiss (Born in Leipzig, August 1, 1979) is an attacking operator included in the original release of Rainbow Six Siege.
Unique Gadget[edit]
Red MKIII "Spectre" Electronics Detector
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Wrist mounted mobile phone-sized sensor capable of detecting electronic gadgets and equipment within its range.
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Weapons[edit]
Primary[edit]
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GSG 9's medium to long range assault rifle. Capable of firing 720 rounds/min.
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- Damage:
- Rate of fire:
- Magazine size:
- Total ammunition:
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Medium range carbine, 30 round magazine, medium penetration at optimal range, 690 rounds/min.
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- Damage:
- Rate of fire:
- Magazine size:
- Total ammunition:
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GSG 9 LMG, accurate in short to medium range. Capable of long-range controlled fire.
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- Damage:
- Rate of fire:
- Magazine size:
- Total ammunition:
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Secondary[edit]
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.45 caliber semi-automatic pistol that has a low recoil, best used in mid-range combat.
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- Damage:
- Rate of fire:
- Magazine size:
- Total ammunition:
- 44
- Semi-automatic
- 15
- 76 PVP
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Equipment[edit]
Breach Charge
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Deployable charge capable of blowing up walls, floors and barricades.
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Claymore
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Anti-personnel mine.
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Frag Grenade
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Fragmentation grenade that explodes shortly after the pin is pulled.
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Background[edit]
Weiss developed a knack for electrical engineering early in life. At sixteen she completed her first internship with a local tech company. She would continue her education at MIT and CalTech in the United States. After university, she traveled, for a year before dedicating her life to a new challenge, the Bundespolizei (BPOL). Weiss thrived in her new environment and after two years with the BPOL she was recruited by the GSG 9.
Psychological Report[edit]
A brilliant overachiever and a fast learner, Weiss has been successful at nearly everything she tries. This facility, however, has conditioned her to refuse failure as an acceptable outcome. This can manifest as borderline obsessive behavior when tackling obstacles that are perceived to be difficult or exceptionally challenging.
Training[edit]
- Massachusetts Institute of Technology (MIT): Bachelor of Science Electrical Engineering
- CalTech: PhD Electrical Engineering
- Bundespolizei
- GSG 9
Relevant Experience[edit]
- Iraq: GSG 9 protection detail
- GSG 9's technical unit
- GSG 9's Airborne Group
- SWAT training with both Bundespolizei and GSG 9
None
Version History[edit]
Version
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Balance Changes
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8.4.0
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Weapon Balance Changes
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- 552 Commando
- Damage: 43hp (from 47)
- Stronger vertical and horizontal recoil.
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7.1.2
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- Increased the number of Claymores to 2 (from 1).
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6.4.0
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Weapon Balance Changes
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- 552 Commando & G8A1
- The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.
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6.3.0
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- IQ's Electronics Detector is now equipped with the Ping System 2.0, allowing her to identify and ping electronic devices through walls.
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5.1.0
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- When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.
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3.4.1
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- the "Spectre" Electronics Detector now responds differently to recoil
- This change was made to optimize the interaction between IQ's gadget and the Grim Sky recoil changes
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3.4.0
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- "Spectre" Electronics Detector range increased from 15 meters to 20 meters
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.2
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- Frag Grenades have been replaced with a Claymore.
- Electronics Detector detection range has been reduced from 20 meters to 15 meters
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3.2.0
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- 3 Speed operators now move slightly slower
- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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- The Electronics Detector no longer detects friendly gadgets, reducing the clutter on screen
- The Electronics Detector can now detect Echo's arm pad whilst he's using his Yokai Drone
Weapon Balance Changes
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- Falloff damage of weapons have been unified
- Light Machine Guns: Fall-off starts at 25m and ends at 40m
- Assault Rifles: Fall-off starts at 25m and ends at 35m
- Pistols: Fall-off starts at 12m and ends at 22m
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2.1.0
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- Stun Grenades have been replaced with Frag Grenades
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1.5.2
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Weapon Balance Changes
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- AUG A2 centering time increased by 100% on PC and decreased by 44% on Console
- PC ONLY - AUG A2 multiplier increase decreased by 20%
- PC ONLY - AUG A2 first shot recoil increased by 60%
- 552 Commando overal recoil reworked
- PC ONLY - G8A1 centering time increased by 37%
- PC ONLY - G8A1 reworked the diamond shape recoil for it to pull less in all directions
- CONSOLE ONLY - G8A1 gun rise increased by 25%
- P12 centering time decreased by 47% on PC and by 63% on Console
- CONSOLE ONLY - P12 first shot recoil decreased by 50%
- CONSOLE ONLY - P12 reworked diamond shape recoil to be larger than Console recoil
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1.4.2
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- Deploy and undeploy time of the Electronics Detector has been reduced from 1.5 seconds to 1 second
- IQ can now fire her weapon 0.7 seconds after starting to deploy and undeploy her Electronics Detector
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1.3.0
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- Visibility on the device has been increased
- Detected electronics will now have an outline
- The effective detection distance has been changed to 20 meters
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1.2.1
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Weapon Balance Changes
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- PC ONLY - AUG A2 recoil has been tweaked to make it more controllable
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1.1.0
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Notable Players[edit]
Useful links[edit]
References[edit]