Team Rainbow:

Redhammer
Team:

Defense
Birthdate:
(1979-05-14) May 14, 1979 (age 43)
Released:
Launch (2015-12-01)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Medium (110 HP)
Speed:
Medium
Difficulty:
Easy
Maxim "Kapkan" Basuda (Born in Kovrov, May 14, 1979) is an defensive operator included in the original release of Rainbow Six Siege.
Unique Gadget[edit]
EDD MK II Entry Denial Device
|
|
C4 charge that may be mounted into windows and door frames.
|
- Quantity:
- Damage:
- Countered by:
|
Weapons[edit]
Primary[edit]
Secondary[edit]
Equipment[edit]
Impact Grenade
|
|
Grenade that explodes on impact.
|
|
Nitro Cell
|
|
Remote detonation C4 explosive.
|
|
Background[edit]
Born and raised in Kovrov, Basuda is the eldest of three sons to parents who were factory workers. Hoping to escape a grueling life in the factory, he enlisted, with the Ministry of Internal Affairs and was sent to Naryan Mar, a small sea and river port town on the Barents Sea. Basuda became an avid hunter and trapper during his time in the Arctic Circle, before being transferred to Beslan in 2002.
Psychological Report[edit]
Basuda is a self-sufficient realist. He has seen the harsh reality of the world and does not allow that to hinder his ability to act. He's fascinated by psychology; what allows one creature to become a hunter and the other prey.
Training[edit]
- Ministry of Internal Affairs, Police Officer
- Spetsnaz
Relevant Experience[edit]
- Beslan School Siege
- REDACTED
One of only a handful of officers to walk away from the Beslan School Siege. Extensive collection of weapons and survival gear. Designs/builds snares and traps as a hobby.
Version History[edit]
Version
|
Balance Changes
|
6.4.0
|
Weapon Balance Changes
|
- 9x19VSN & SASG-12
- The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.
|
|
6.3.3
|
- No longer limited to placing 1 trap per door/window frame.
|
3.3.0
|
Weapon Balance Changes
|
- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
|
|
3.2.0
|
- Operators now move faster with a pistol out
|
3.1.0
|
- Kapkan's Barbed Wires have been replaced with Impact Grenades
|
2.4.0
|
Weapon Balance Changes
|
- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
|
|
2.3.2
|
- Kapkan now spawns with 5 Entry Denial Devices
- The EDD MK II trip laser will fade to the extent of disappearing after deployment
- The EDD MK II is no longer a instant kill, instead dealing a maximum of 60 HP damage depending on the armor rating
- Kapkan is now a 2 armor, 2 speed operator
|
2.3.0
|
- Barbed Wires now slow down walk speed by 45% down from 50% and they are destroyed with two melee hits down from three.
Weapon Balance Changes
|
- Falloff damage of weapons have been unified (excluding shotguns)
- Sub-Machine Guns: Fall-off starts at 18m and ends at 28m
- Pistols: Fall-off starts at 12m and ends at 22m
- The SASG-12 now comes with one extra magazine (10 extra bullets)
|
|
1.5.2
|
Weapon Balance Changes
|
- 9x19VSN centering time increased by 213% on PC (not a typo) and decreased by 50% on Console
- GSH-18 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - GSH-18 first shot recoil decreased by 44%
- CONSOLE ONLY - GSH-18 reworked diamond shape recoil to be coherent with PC recoil
- PC ONLY - PMM centering time increased by 25%
- PC ONLY - PMM first shot recoil increased by 33%
- PC ONLY - PMM gun rise increased by 30%
- PC ONLY - PMM reworked diamond shape recoil to be coherent with PC recoil (not a typo)
|
|
1.4.1
|
Weapon Balance Changes
|
- SASG-12 falloff damage has been increased from 20 damage at 9 meters to 28 damage at 9 meters
- SASG-12 far falloff damage has been increased from 12 damage at 15 meters to 14 damage at 15 meters
|
|
1.3.3
|
- The red screw that displays on the opposite site of the wall when deployed has been removed
- The intensity of the trip wire laser has been reduced
- The EDD MK II can now be placed at any height
|
1.1.0
|
|
Notable Players[edit]
Useful links[edit]
References[edit]