Team Rainbow:

Wolfguard
Team:

Attack
Birthdate:
(1968-10-11) October 11, 1968 (age 54)
Released:
Launch (2015-12-01)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Heavy (125 HP)
Speed:
Slow
Difficulty:
Hard
Gilles "Montagne" Touré (Born in Bordeaux, October 11, 1968) is an attacking operator included in the original release of Rainbow Six Siege.
Unique Gadget[edit]
"Le Roc" Extendable Shield
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Made from a composite of reinforced alloys and Kevlar, "Le Roc" is capable of collapsing into half its size, allowing for increased mobility to its wielder.
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- Mobility:
- Counters:
- Countered by:
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Weapons[edit]
Primary[edit]
See Unique Gadget.
Secondary[edit]
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9mm hand gun favored by GIGN. Short to medium range. 16 round magazine.
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.357 Magnum revolver, short to medium range handgun, with high stopping power and penetration.
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Equipment[edit]
Hard Breach Charge
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Deployable instant ignited charge capable of blowing up reinforced walls, floors and barricades. Create a crouch size hole.
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Smoke Grenade
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Grenade that emits smoke which obscures vision.
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Background[edit]
The son of an army officer and a school teacher, the family was stationed near Bordeaux. A few years after Touré graduated from high school, he became a member of the National Gendarmerie. As a police officer, Touré has dedicated his life to the defense work. His devotion and commitment to the ideals of the National Gendarmerie allowed him to obtain a position within the GIGN.
Psychological Report[edit]
Touré is considered highly dependable by his peers. His steady nerves have, allowed him to successfully take control of complex, high stress situations during the tenure of his career. As a trainer, Touré is stern with the new recruits but always tries to remain fair. He prefers to lead by example.
Training[edit]
- National Gendarmerie
- GIGN
Relevant Experience[edit]
- 1994 French Airline hijacking
- Won several CQB awards in SWAT competitions in Europe and the US
- Extensive urban CQB training
- Certified GIGN trainer
None
Version History[edit]
Version
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Balance Changes
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6.3.3
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- Increased the number of hard breach charge to 2 (was 1).
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5.4.3
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- Removed (set to 0) the camera penalization during the Guard Break animation
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5.3.3
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- The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
- The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
- Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
- Operators positioned behind a shield are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator's back. Damage taken from the explosion is proportionally calculated based on the operator's exposure to the blast.
- Instead of folding Montagne's Extendable shield, he now as a guard break animation.
- Shield explosion protection is reduced to 66% (down from 80%).
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5.3.0
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- Stun Grenades have been replaced with Hard Breach Charge.
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4.3.0
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- ADS time increased from 0.4s to 0.6s.
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3.4.0
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- The throw curve of both the Stun grenades and Smoke grenades has been changed to be easier and more comfortable to use
- As a result they can be thrown further
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- 3 Armor operators now move slightly faster
- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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Weapon Balance Changes
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- Falloff damage of weapons have been unified
- Pistols: Fall-off starts at 12m and ends at 22m
- The P9 now comes with one extra magazine (16 extra bullets)
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2.1.3
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- Montagne's LFP586 hip fire spread has been increased
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1.5.2
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- The shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and Montagne
Weapon Balance Changes
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- LFP586 first shot recoil decreased by 50% on PC and by 20% on Console
- PC ONLY - LFP586 gun rise increased by 43%
- PC ONLY - LFP586 reworked diamond shape recoil to be larger than Console recoil
- CONSOLE ONLY - LFP586 centering time decreased by 20%
- P9 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - P9 first shot recoil decreased by 17%
- CONSOLE ONLY - P9 gun rise decreased by 9%
- CONSOLE ONLY - P9 reworked diamond shape recoil to be coherent with PC recoil
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1.4.2
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- Deploy and undeploy time of the Extendable Shield has been reduced from 1.5 seconds to 1 second
- Montagne can now fire his weapon 0.7 seconds after starting to deploy and undeploy his Extendable Shield
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1.3.0
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- The Extendable Shield now features additional protection to cover Montagne's sides
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1.1.0
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Notable Players[edit]
Useful links[edit]
References[edit]