Team Rainbow:
Viperstrike
Team:
Defense
Birthdate:
(1991-10-11) October 11, 1991 (age 33)
Released:
Launch (2015-12-01)
Renown price:
Free
500 SE
1,000 SE
1,500 SE
2,000 SE
10% off SP
R6 Credit price:
300
270 SP
Has Elite Skin:
Yes (2 skins)
Availability:
Casual
Ranked
Competitive
Armor/Health:
Heavy (125 HP)
Speed:
Slow
Difficulty:
Easy
Mark "Mute" Chander (Born in York, October 11, 1991) is an defensive operator included in the original release of Rainbow Six Siege.
GC90 Signal Disrupter
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He brings with him a Signal Disruptor from his former career, which allows Chandar to jam all communications in a set area, preventing remote detonations, the use of drones and him and his teammates can remain hidden from Lion’s scan if within range of the jammer. The GC90 “Moni”, blocks the signal from a remote detonator or control from reaching any device within range.
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Weapons[edit]
Primary[edit]
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Close range 9mm submachine gun with a high rate of fire.
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12-gauge pump action shotgun favored by SAS, optimal at close range.
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Secondary[edit]
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S.A.S. 9mm handgun with a large magazine. Packs a good punch for short to medium range assaults.
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- 50
- Semi-automatic
- 15
- 97 PVP
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Small sized submachine gun with a high rate of fire. Lethal package in disciplined hands.
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Equipment[edit]
Bulletproof Camera
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A camera that can be deploy on surfaces to maintain surveillance. It can see through smokes and resist direct shots to its front.
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Nitro Cell
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Remote detonation C4 explosive.
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Background[edit]
Chandar graduated from secondary school at the age of twelve. A science, prodigy, he was accepted into the University of Cambridge, Department of Engineering at fourteen after completing an internship at a British tech company during his gap year, working on prototypes for a new security system.
Psychological Report[edit]
Chandar is highly intelligent and analytical. He is used to being the youngest and, smartest one in the room. A man of few words, he prefers brevity and clarity to extemporizing. His curt nature is easily misconstrued as rudeness.
Training[edit]
- University of Cambridge: Bachelor of Science, Engineering; PhD Electrical Engineering
- Britain's Government Communications Headquarters(GCHQ): Signals Intelligence, Specialist(sigint)
- S.A.S.: sigint Communications and Technology,
Relevant Experience[edit]
- Tempora
- GCHQ Prototype engineer
- S.A.S. Prototype engineer
Cyber counter terrorism unit, monitor hacktivist groups. Portions of file redacted.
Version History[edit]
Version
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Balance Changes
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8.4.2
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Weapon Balance Changes
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- Reduced the damage of SMG-11 from 35 to 32 .
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7.4.0
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- Mute now has 3 Health and 1 Speed (was 2 Health, 2 Speed).
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7.1.0
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- The Bulletproof Camera will now lose signal after 10 seconds when placed outdoors.
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6.4.0
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- Defenders can now rotate the Bulletproof Camera and use it to fire EMP bursts that disable opponent devices.
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6.3.0
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- The area of effect for Mute's Signal Disruptor is now spherical instead of cylindrical, and the device lights up when active.
- The area of effect is displayed for 2.5 seconds after deployment is complete.
- Bullet collision is more accurate as the device's antennas and handles have been added to the collision.
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6.1.0
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- Mute's Signal Disruptor now disables Claymores and Nomad's Airjabs.
- Added the disabled state feedback that was missing for other affected gadgets.
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4.1.0
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- Being in range of mute jammers will prevent Dokkaebi's phone calls
- Walking into range of mute jammer will now hang up Dokkaebi's phone calls
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3.4.0
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- Mute now has access to the SMG-11
Weapon Balance Changes
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- SMG-11 damage has been increased slightly
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3.3.0
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Weapon Balance Changes
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- Mute's Deployable Shield has been replaced with a Bulletproof Camera
- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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Weapon Balance Changes
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- Falloff damage of weapons have been unified (excluding shotguns)
- Sub-Machine Guns: Fall-off starts at 18m and ends at 28m
- Pistols: Fall-off starts at 12m and ends at 22m
- The P226 MK 25 now comes with one extra magazine (15 extra bullets)
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1.5.2
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Weapon Balance Changes
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- MP5K centering time increased by 125% on PC and decreased by 50% on Console
- MP5K first shot recoil decreased by 41% on PC and by 63% on Console
- P226 MK 25 centering time decreased by 47% on PC and by 63% on Console
- PC ONLY - P226 MK 25 gun rise increased by 10%
- PC ONLY - P226 MK 25 reworked diamond shape recoil to have less pull to the right
- CONSOLE ONLY - P226 MK 25 reworked diamond shape recoil to be coherent with PC recoil
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1.4.2
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Weapon Balance Changes
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- The MP5K damage has been increased from 27 damage up-to 16 meters to 31 damage up-to 16 meters
- The MP5K diamond recoil shape has been changed to provide less horizontal movement on full automatic fire
- The MP5K's maximum recoil limit has been reduced by 10%
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1.3.3
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- The jamming radius of the GC90 Signal Disrupter has been increased from 1.5 meters to 2.25 meters
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1.3.0
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Weapon Balance Changes
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- M590A1 effective range has been increased from 48 damage up to 5 meters to 48 damage up to 6.5 meters
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1.1.0
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Notable Players[edit]
Useful links[edit]
References[edit]