From Liquipedia Rainbow Six Wiki
Team:

Attack
Released:
Launch (2015-12-01)
Armor:
Medium
Speed:
Medium
Weapons[edit]
Primary[edit]
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Assault rifle favored by SAS for medium to long range combat. Takes 5.56x45mm rounds.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 47 (39 Sup)
- 670 RPM
- 50
- 30
- 241 PVP (271 TH)
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Classic, hard-hitting .308 Battle Rifle in a lighter and shorter chassis. Effective in long-range battles, devastating short-range.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 60 (51 Sup)
- Semi-automatic
- 50
- 20
- 101 PVP (141 TH)
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Iconic LMG, accurate in medium range with high ammo capacity and efficient suppressive fire.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 48
- 650 RPM
- 50
- 100
- 401 PVP (300 TH)
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Secondary[edit]
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Fully automatic pistol that is effective at short range, and uses a spare mag as foregrip for more control
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 35 (27 Sup)
- 1,000 RPM
- 50
- 26
- 105 PVP (156 TH)
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.45 caliber semi-automatic pistol that has a low recoil, best used in mid-range combat.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 44 (37 Sup)
- Semi-automatic
- 45
- 15
- 76 PVP (136 TH)
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The high maneuverability of this shotgun makes up for its low capacity magazine.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 35
- Pump-action
- 50
- 2
- 45 PVP (60 TH)
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Equipment[edit]
Primary[edit]
Frag Grenade
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Fragmentation grenade that explodes shortly after the pin is pulled.
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Hard Breach Charge
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Deployable instant ignited charge capable of blowing up reinforced walls, floors and barricades. Create a crouch size hole.
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Smoke Grenade
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Grenade that emits smoke which obscures vision.
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Secondary[edit]
Breach Charge
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Deployable charge capable of blowing up walls, floors and barricades.
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Claymore
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Anti-personnel mine.
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Stun Grenade
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Delivers a non-lethal explosion that blinds nearby people.
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Version History[edit]
Version
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Balance Changes
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5.1.0
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Recruit Rework - Recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts.
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3.3.2
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Weapon Balance Changes
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- SAS Recruit
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- SMG-11 recoil has been reduced to improve handling
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3.3.0
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Weapon Balance Changes
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- All Recruits
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- All Recruits
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- 3 Armor operators now move slightly faster
- 3 Speed operators now move slightly slower
- Operators now move faster with a pistol out
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3.1.2
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Weapon Balance Changes
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- Spetsnaz Recruit
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- 6P41 damage has been reduced from 47 to 46
- 6P41 suppressed damage has been reduced from 43 to 42
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2.4.0
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Weapon Balance Changes
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- All Recruits
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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Weapon Balance Changes
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- All Recruits
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- Falloff damage of weapons have been unified (excluding shotguns)
- Designated Marksman Rifles: Fall-off starts at 25m and ends at 40m
- Light Machine Guns: Fall-off starts at 25m and ends at 40m
- Assault Rifles: Fall-off starts at 25m and ends at 35m
- Machine Pistols: Fall-off starts at 18m and ends at 28m
- Pistols: Fall-off starts at 12m and ends at 22m
- S.A.S. Recruit
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- The SMG-11 now comes with two extra magazines (32 extra bullets)
- The P226 MK 25 now comes with one extra magazine (15 extra bullets)
- The AR33 now comes with one extra magazine (25 extra bullets)
- SWAT Recruit
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- The 556XI now comes with two extra magazines (60 extra bullets)
- The M45 MEUSOC now comes with two extra magazines (14 extra bullets)
- GIGN Recruit
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- The 417 now comes with four extra magazines (40 extra bullets)
- The P9 now comes with one extra magazine (16 extra bullets)
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5.2
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- GIGN Recruit
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- The shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and the user
- SWAT Recruit
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- The shield now has directional resistance providing 80% damage resistance whenever the shield is in between the explosion and the user
Weapon Balance Changes
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- S.A.S. Recruit
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- CONSOLE ONLY - AR33 centering time decreased by 44%
- L85A2 centering time increased by 100% on PC and decreased by 44% on Console
- CONSOLE ONLY - SMG-11 first shot recoil decreased by 16%
- CONSOLE ONLY - SMG-11 gun rise decreased by 21%
- CONSOLE ONLY - SMG-11 maximum recoil decreased by 13%
- P226 MK 25 centering time decreased by 47% on PC and by 63% on Console
- PC ONLY - P226 MK 25 gun rise increased by 10%
- PC ONLY - P226 MK 25 reworked diamond shape recoil to have less pull to the right
- CONSOLE ONLY - P226 MK 25 reworked diamond shape recoil to be coherent with PC recoil
- GIGN Recruit
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- CONSOLE ONLY - F2 centering time decreased by 44%
- LFP586 first shot recoil decreased by 50% on PC and by 20% on Console
- PC ONLY - LFP586 gun rise increased by 43%
- PC ONLY - LFP586 reworked diamond shape recoil to be larger than Console recoil
- CONSOLE ONLY - LFP586 centering time decreased by 20%
- P9 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - P9 first shot recoil decreased by 17%
- CONSOLE ONLY - P9 gun rise decreased by 9%
- CONSOLE ONLY - P9 reworked diamond shape recoil to be coherent with PC recoil
- SWAT Recruit
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- R4-C centering time increased by 100% on PC and decreaased by 34% on Console
- CONSOLE ONLY - R4-C gun rise increased by 22%
- PC ONLY - 556XI centering time increased by 50%
- 556XI first shot recoil increased by 31% on PC and decreased by 24% on Console
- 556XI gun rise decreased by 15% on PC and increased by 33% on Console
- CONSOLE ONLY - 556XI maximum recoil decreased by 70%
- 5.7 USG centering time decreased by 40% on PC and 65% on Console
- PC ONLY - 5.7 USG gun rise increased by 20%
- CONSOLE ONLY - 5.7 USG first shot recoil decreased by 20%
- CONSOLE ONLY - 5.7 USG reworked diamond shape recoil to be coherent with PC recoil
- M45 MEUSOC centering time decreased by 40% on PC and 65% on Console
- M45 MEUSOC gun rise increased by 30% on PC and decreased by 23% on Console
- CONSOLE ONLY - M45 MEUSOC first shot recoil decreased by 25%
- CONSOLE ONLY - M45 MEUSOC reworked diamond shape recoil to be coherent with PC recoil
- GSG 9 Recruit
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- AUG A2 centering time increased by 100% on PC and decreased by 44% on Console
- PC ONLY - AUG A2 multiplier increase decreased by 20%
- PC ONLY - AUG A2 first shot recoil increased by 60%
- 552 Commando overal recoil reworked
- PC ONLY - G8A1 centering time increased by 37%
- PC ONLY - G8A1 reworked the diamond shape recoil for it to pull less in all directions
- CONSOLE ONLY - G8A1 gun rise increased by 25%
- P12 centering time decreased by 47% on PC and by 63% on Console
- CONSOLE ONLY - P12 first shot recoil decreased by 50%
- CONSOLE ONLY - P12 reworked diamond shape recoil to be larger than Console recoil
- Spetsnaz Recruit
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- CONSOLE ONLY - AK-12 centering time decreased by 16%
- CONSOLE ONLY - AK-12 first shot recoil increased by 20%
- PC ONLY - 6P41 centering time increased by 39%
- CONSOLE ONLY - 6P41 multiplier increase decreased by 41%
- 6P41 gun rise increased by 23% on PC and 19% on Console
- GSH-18 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - GSH-18 first shot recoil decreased by 44%
- CONSOLE ONLY - GSH-18 reworked diamond shape recoil to be coherent with PC recoil
- PC ONLY - PMM centering time increased by 25%
- PC ONLY - PMM first shot recoil increased by 33%
- PC ONLY - PMM gun rise increased by 30%
- PC ONLY - PMM reworked diamond shape recoil to be coherent with PC recoil (not a typo)
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4.2
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Weapon Balance Changes
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- GIGN Recruit
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- The 417 now reaches its maximum recoil later, a decrease of 19% on PC and 15% on Console
- The 417 damage has been increased from 65 damage up-to 28 meters to 70 damage up-to 28 meters
- Spetsnaz Recruit
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- The 6P41 damage has been increased from 45 damage up-to 15 meters to 52 damage up-to 15 meters
- The 6P41 falloff damage has been increased from 32 damage from 15 meters to 38 meters to 38 damage from 15 meters to 38 meters
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4.1
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Weapon Balance Changes
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- SWAT Recruit
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- M1014 damage has been decreased from 45 damage at 3.5 meters to 34 damage at 3.5 meters
- M1014 falloff damage has been decreased from 35 damage at 11 meters to 28 damage at 11 meters
- M1014 aim down sights inaccuracy has been increased from 7% to 8.5%
- M1014 hipfire inaccuracy has been increased from 10% to 11.5%
- Spetsnaz Recruit
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- SASG-12 falloff damage has been increased from 20 damage at 9 meters to 28 damage at 9 meters
- SASG-12 far falloff damage has been increased from 12 damage at 15 meters to 14 damage at 15 meters
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3.0
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- SWAT Recruit
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- The FBI SWAT Recruit now comes with 3 armor, 1 speed when equipped with the ballistic shield
Weapon Balance Changes
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- GIGN Recruit
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- SG-CQB effective range has been increased from 53 damage up to 3 meters to 53 damage up to 5 meters
- S.A.S. Recruit
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- M590A1 effective range has been increased from 48 damage up to 5 meters to 48 damage up to 6.5 meters
- GSG 9 Recruit
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- M870 effective range has been increased from 60 damage up to 2 meters to 55 damage up to 3.5 meters
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2.3
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Weapon Balance Changes
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- S.A.S. Recruit
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- PC ONLY - SMG-11 recoil reset time has been increased
- PC ONLY - SMG-11 recoil has been made more unpredictable
- CONSOLE ONLY - SMG-11, the value for the rate at which the camera rises has been increased
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2.1
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Weapon Balance Changes
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- Spetsnaz Recruit
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- 6P41 recoil has been tweaked to make it more controllable
- GSG 9 Recruit
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- PC ONLY - AUG A2 recoil has been tweaked to make it more controllable
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1.0
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- All Recruits
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References[edit]