From Liquipedia Rainbow Six Wiki
Team:

Defense
Released:
Launch (2015-12-01)
Armor:
Medium
Speed:
Medium
Weapons[edit]
Primary[edit]
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12-gauge pump action shotgun, favored by GSG 9. Large barrel allows for enhanced range.
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- Damage:
- Rate of fire:
- Mobility:
- Capacity:
- Total ammunition:
- 60
- Pump-action
- 50
- 7
- 36 PVP (85 TH)
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Close range 9mm submachine gun with a high rate of fire.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 30 (25 Sup)
- 800 RPM
- 50
- 30
- 181 PVP (211 TH)
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Secondary[edit]
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9mm hand gun favored by GIGN. Short to medium range. 16 round magazine.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 45 (38 Sup)
- Semi-automatic
- 50
- 16
- 81 PVP (145 TH)
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Small sized submachine gun with a high rate of fire. Lethal package in disciplined hands.
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- Damage:
- Rate of fire:
- Mobility:
- Magazine size:
- Total ammunition:
- 35 (30 Sup)
- 1,270 RPM
- 50
- 16
- 97 PVP (241 TH)
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Equipment[edit]
Primary[edit]
Impact Grenade
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Grenade that explodes on impact.
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Nitro Cell
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Remote detonation C4 explosive.
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Proximity Alarm
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Deployable alarm capable of detecting close enemies.
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Secondary[edit]
Barbed Wire
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Razor wire that slows down attackers.
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Bulletproof Camera
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A camera that can be deploy on surfaces to maintain surveillance. It can see through smokes and resist direct shots to its front.
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Deployable Shield
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Deployable crouch-height cover that blocks all weapon damage.
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Version History[edit]
Version
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Balance Changes
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5.2.0
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- Proximity Alarm as Primary Gadget
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5.1.0
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Recruit Rework - Recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts.
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3.3.2
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Weapon Balance Changes
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- SAS Recruit
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- SMG-11 recoil has been reduced to improve handling
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3.3.0
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Weapon Balance Changes
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- All Recruits
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- In order to fix the weapon sight misalignment all weapons had to have their recoil recreated manually
- Aditionally, some weapons received a more favourable recoil whilst others had their recoil worsened
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3.2.0
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- All Recruits
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- 3 Armor operators now move slightly faster
- 3 Speed operators now move slightly slower
- Operators now move faster with a pistol out
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2.4.0
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Weapon Balance Changes
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- All Recruits
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- Pistols no longer pull up nearly as much as before, making it easier to see your opponents whilst shooting
- The rate of fire of all pistols has been increased, allowing you to discharge the magazine significantly faster
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2.3.0
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Weapon Balance Changes
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- All Recruits
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- Falloff damage of weapons have been unified (excluding shotguns)
- Assault Rifles: Fall-off starts at 25m and ends at 35m
- Sub-Machine Guns: Fall-off starts at 18m and ends at 28m
- Machine Pistols: Fall-off starts at 18m and ends at 28m
- Pistols: Fall-off starts at 12m and ends at 22m
- S.A.S. Recruit
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- The SMG-11 now comes with two extra magazines (32 extra bullets)
- The P226 MK 25 now comes with one extra magazine (15 extra bullets)
- SWAT Recruit
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- The M45 MEUSOC now comes with two extra magazines (14 extra bullets)
- GIGN Recruit
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- The P9 now comes with one extra magazine (16 extra bullets)
- The P90 now comes with one extra magazine (50 extra bullets)
- Spetsnaz Recruit
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- The SASG-12 now comes with one extra magazine (10 extra bullets)
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5.2
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Weapon Balance Changes
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- GIGN Recruit
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- MP5 centering time increased by 125% on PC and decreased by 50% on Console
- MP5 first shot recoil decreased by 28% on PC and by 44% on Console
- P90 centering time increased by 313% on PC and decreased by 25% on Console
- LFP586 first shot recoil decreased by 50% on PC and by 20% on Console
- PC ONLY - LFP586 gun rise increased by 43%
- PC ONLY - LFP586 reworked diamond shape recoil to be larger than Console recoil
- CONSOLE ONLY - LFP586 centering time decreased by 20%
- P9 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - P9 first shot recoil decreased by 17%
- CONSOLE ONLY - P9 gun rise decreased by 9%
- CONSOLE ONLY - P9 reworked diamond shape recoil to be coherent with PC recoil
- Spetsnaz Recruit
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- 9x19VSN centering time increased by 213% on PC (not a typo) and decreased by 50% on Console
- GSH-18 centering time decreased by 46% on PC and 63% on Console
- CONSOLE ONLY - GSH-18 first shot recoil decreased by 44%
- CONSOLE ONLY - GSH-18 reworked diamond shape recoil to be coherent with PC recoil
- PC ONLY - PMM centering time increased by 25%
- PC ONLY - PMM first shot recoil increased by 33%
- PC ONLY - PMM gun rise increased by 30%
- PC ONLY - PMM reworked diamond shape recoil to be coherent with PC recoil (not a typo)
- SWAT Recruit
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- UMP45 gun rise decreased by 15% on PC and 20% on Console
- UMP45 first shot recoil decreased by 27% on PC and 33% on Console
- UMP45 maximum recoil decreased by 15% on PC and 25% on Console
- UMP45 centering time increased by 213% on PC (not a typo) and decreased by 50% on Console
- Reworked UMP45 diamond shape recoil to have a less vertical pull
- 5.7 USG centering time decreased by 40% on PC and 65% on Console
- PC ONLY - 5.7 USG gun rise increased by 20%
- CONSOLE ONLY - 5.7 USG first shot recoil decreased by 20%
- CONSOLE ONLY - 5.7 USG reworked diamond shape recoil to be coherent with PC recoil
- M45 MEUSOC centering time decreased by 40% on PC and 65% on Console
- M45 MEUSOC gun rise increased by 30% on PC and decreased by 23% on Console
- CONSOLE ONLY - M45 MEUSOC first shot recoil decreased by 25%
- CONSOLE ONLY - M45 MEUSOC reworked diamond shape recoil to be coherent with PC recoil
- S.A.S. Recruit
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- FMG-9 gun rise decreased by 21% on PC and 29% on Console
- PC ONLY - FMG-9 recoil increase decreased by 25%
- PC ONLY - FMG-9 maximum recoil decreased by 35%
- PC ONLY - FMG-9 first shot recoil multiplier decreased by 18%
- FMG-9 centering time increased by 213% on PC (not a typo) and decreased by 50% on Console
- MP5K centering time increased by 125% on PC and decreased by 50% on Console
- MP5K first shot recoil decreased by 41% on PC and by 63% on Console
- CONSOLE ONLY - SMG-11 first shot recoil decreased by 16%
- CONSOLE ONLY - SMG-11 gun rise decreased by 21%
- CONSOLE ONLY - SMG-11 maximum recoil decreased by 13%
- P226 MK 25 centering time decreased by 47% on PC and by 63% on Console
- PC ONLY - P226 MK 25 gun rise increased by 10%
- PC ONLY - P226 MK 25 reworked diamond shape recoil to have less pull to the right
- CONSOLE ONLY - P226 MK 25 reworked diamond shape recoil to be coherent with PC recoil
- GSG 9 Recruit
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- MP7 centering time increased by 250% on PC and decreased by 50% on Console
- 416-C Carbine centering time increased by 100% on PC and decreaased by 38% on Console
- P12 centering time decreased by 47% on PC and by 63% on Console
- CONSOLE ONLY - P12 first shot recoil decreased by 50%
- CONSOLE ONLY - P12 reworked diamond shape recoil to be larger than Console recoil
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5.0
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- GSG 9 Recruit
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- Barbed Wire amount reduced from 3 to 2
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4.2
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Weapon Balance Changes
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- GIGN Recruit
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- The recoil of the P90 now rises slower by 20% on PC and 12.5% on Console
- The P90 will now reach its maximum recoil 35% slower than before
- The P90 first shot multiplier has been lower significantly, a decrease of 25% on PC and 33% on Console
- The P90 maximum recoil value is now higher by 16% on PC and 12% on Console, resulting in a bigger recoil once the maximum has been reached
- The diamond shape recoil of the P90 was modified to pull less to the left
- S.A.S. Recruit
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- The MP5K damage has been increased from 27 damage up-to 16 meters to 31 damage up-to 16 meters
- The MP5K diamond recoil shape has been changed to provide less horizontal movement on full automatic fire
- The MP5K's maximum recoil limit has been reduced by 10%
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4.1
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Weapon Balance Changes
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- SWAT Recruit
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- M1014 damage has been decreased from 45 damage at 3.5 meters to 34 damage at 3.5 meters
- M1014 falloff damage has been decreased from 35 damage at 11 meters to 28 damage at 11 meters
- M1014 aim down sights inaccuracy has been increased from 7% to 8.5%
- M1014 hipfire inaccuracy has been increased from 10% to 11.5%
- Spetsnaz Recruit
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- SASG-12 falloff damage has been increased from 20 damage at 9 meters to 28 damage at 9 meters
- SASG-12 far falloff damage has been increased from 12 damage at 15 meters to 14 damage at 15 meters
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3.0
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Weapon Balance Changes
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- GIGN Recruit
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- SG-CQB effective range has been increased from 53 damage up to 3 meters to 53 damage up to 5 meters
- S.A.S. Recruit
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- M590A1 effective range has been increased from 48 damage up to 5 meters to 48 damage up to 6.5 meters
- GSG 9 Recruit
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- M870 effective range has been increased from 60 damage up to 2 meters to 55 damage up to 3.5 meters
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2.3
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Weapon Balance Changes
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- S.A.S. Recruit
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- PC ONLY - SMG-11 recoil reset time has been increased
- PC ONLY - SMG-11 recoil has been made more unpredictable
- CONSOLE ONLY - SMG-11, the value for the rate at which the camera rises has been increased
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1.0
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- All Recruits
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References[edit]