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Deadzone settings
From Liquipedia Rocket League Wiki
This article details the various Deadzone settings in Rocket League.
In-game settings[edit]
- Controller Deadzone
- Controls how far your joystick must move from center to affect steering and aerial control.
- Dodge Deadzone
- Controls how far your joystick must move from center to Dodge instead of Double Jump.
- Steering Sensitivity
- Controls joystick sensitivity when steering.
- Aerial Sensitivity
- Controls joystick sensitivity during aerials.
Controller Deadzone[edit]
A Deadzone is a setting that lets you configure how responsive you want your stick to be. This means that the stick will only register the movement once it has moved past the Deadzone that you have set.
The lower you have this setting, the more responsive it will feel. A high deadzone will require you to move the stick further before your car responds to the movement.
Most Rocket League pros tend to use a range from 0.05 (5%) to 0.15 (15%). It is suggested you to start with around 0.15 as it can be harder to play the lower you go.
Dodge Deadzone[edit]
The Dodge Deadzone is a specific type of deadzone setting that only applies to Rocket League and determines how far your stick must have moved in combination with you pressing your designated jump button whilst airborne in order to initiate a 'Dodge'.
Steering & Aerial Sensitivity[edit]
Sensitivity determines how quickly your car will turn based on the movement of the controller. A High sensitivity will cause your car to move/turn very quickly with a very small amount of stick movement. A Low sensitivity will cause your car to move/turn very slowly with a large amount of stick movement.
Steering Sensitivity specifically refers to any movement whilst your car in on the ground.
Aerial Sensitivity specifically refers to any movement whilst your car is in the air.