Microsoft Windows and PlayStation 4
OS X and Linux
Rocket League is a Sports-Action game developed by Psyonix. It is the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (abbreviated SARP Battle-Cars or just SARPBC). It was released on July 7th 2015.
Rocket League was released on July 7th 2015 on Microsoft Windows and PlayStation 4. On February 17th 2016 it was released on Xbox One, and on September 8th 2016 it was released on OS X and Linux. The game was released for the Nintendo Switch on November 14th, 2017.
Rocket League features four game modes for online and offline play in private matches. They can all be applied different mutator settings.
Soccar is the standard gamemode in Rocket League. With team sizes from 1 to 4 players the goal is to score on the opposition using cars to hit a ball in to the opposing teams' goal. Each match lasts 5 minutes of playing time. The team with the most goals after the 5 minutes have expired wins, if teams are tied they will play a golden goal extra time. It is possible to play Soccar on all maps except for Dunk House and Core 707. The mode was the only mode available with the original release.
Snow Day was the second game mode to be added to Rocket League. It is the same as the Soccar game mode except it is played with a Puck instead of a ball. It is only possible to play Snow Day on DFH Stadium (Snowy), Mannfield (Snowy) and Utopia Coliseum (Snowy). The mode was added to online and offline private matches in Patch 1.11 on February 10th 2016. 
Hoops is similiar to Soccar except for the goals have been replaced by hoops. It is only possible to play Hoops on Dunk House. This mode was added to online and offline private matches in Patch 1.17 on April 25th 2016. 
Rumble is similiar to Soccar except each player gets a random power up every 10 seconds, which has the ability to affect the ball, the player or other players. It is possible to play Rumble on all maps except for Dunk House, Core 707, or the DFH Stadium version Snowy. This mode was added to online and offline private matches in Patch 1.22 on September 8th 2016.
Dropshot is similar to soccar, except the object is to put the ball into the floor instead of the standard goals. The ball is powered up according to the colour of the team that hit it most recently. (Blue or orange). Every time the ball bounced on the floor when not fully lit up, it opens up a single space. When the ball is fully lit up, it does a medium amount of damage. And when the ball is completely lit up and in ultra mode, it will deal the most damage possible. This is a 3v3 game mode which was added to online and offline private matches in Patch 1.31 on March 22nd 2017. 
Currently, there are 4 casual and 8 competitive playlists in Rocket League. There is one retired playlist.
- Casual Playlist - Range from 1v1 to 4v4. You can leave and join freely.
- Competitive - Range from 1v1 to 3v3. 10 games must be played before you receive your rank. Games cannot be joined while in progress. To leave the match, the entire team must forfeit the game. Leaving a game before a forfeit will result in a temporary matchmaking ban.
- Competitive Extra Modes - Include Snow Day, Hoops, Dropshot and Rumble. 10 games must be played before you receive your rank. The same aforementioned competitive rules apply regarding joining and leaving matches.
- Duel - 1v1 Soccar on competitive maps and casual maps
- Doubles - 2v2 Soccar on competitive maps and casual maps
- Standard - 3v3 Soccar on competitive maps and casual maps
- Chaos - 4v4 Soccar on competitive maps and casual maps
- Solo Duel - 1v1 Soccar on competitive maps
- Doubles - 2v2 Soccar on competitive maps
- Standard - 3v3 Soccar on competitive maps
Competitive Extra Modes
- Snow Day - 3v3 Snow Day on DFH Stadium version Snowy and Utopia Coliseum version Snowy
- Hoops - 2v2 Hoops on Dunk House
- Dropshot - 3v3 Dropshot on Core 707
- Rumble - 3v3 Rumble on competitive maps with Pillars and Octagon replacing Wasteland
- Rocket Labs - 3v3 Soccar on rocket labs maps except Double Goal and Underpass
- Solo Standard - 3v3 Soccar on competitive maps with no pre-made teams
Gameplay Settings allow the player to adjust certain aspects of how the game works for the user.
Camera Settings allow the player to adjust certain aspects of how the game appears to the user.
Control Settings allow the player to bind their keyboard and mouse or controller to perform various actions in-game.
Video Settings allow the player to adjust all the video aspects of the game such as resolution and brightness.
Audio Settings allow the player to adjust all the audio aspects of the game.