Jack "Crush" Hoyt is a Melee Fox main from Massachusetts who is currently ranked 1st on the New England Power Rankings and ranked 17th on MPGR 2018. He stopped attending tournaments after Get On My Level 2018 and disappeared from social media. He reportedly stopped playing to focus on school, and despite his hiatus he managed to be ranked 17th overall in 2018 on the MPGR 2018.
- Crush is a highly savvy and technical Fox-user, distinguished by his "footsies"-based approach to the neutral game, to the degree that his gameplay resembles that of more traditional fighting games. After jumping, Crush tends to be very choosy about where he lands, typically drifting far enough away from the opponent to make his drills, back-airs and nairs safe. When he approaches, he is calculated, typically going for wavedash forward down-tilts or running shines (relatively safe options with a good reward); he is quick to pick up the cadence of his opponent to justify going for riskier options like SHFFL'd aerials and dash attacks. He is very good at finding precise grabs on whiffs and at using spotdodge judiciously to stay safe from being grabbed himself. Crush's dash dance and out-of-shield game are overlooked aspects of his repertoire, as he is more than capable of waveshining out-of-shield and also utilizing his dash back to stay clear of his adversary's threat ranges.
- The core suite of Crush's skills give him a natural resilience to the more common options that are typically seen in the current meta: that is to say, Crush's move choice and aerial drift allow him to consistently circumvent any would-be crouch cancel retaliation; they also put him at distances where he is essentially always safe from the opponent's out-of-shield options (e.g., shield grab or nair out-of-shield).
The most recognizable traits that Crush is known for:
- Laser lands for quicker platform movement.
- Empty land up-tilts (and down-tilts).
- Clean intangible ledgedashes.
- Jab cancels into turn-around up-tilts.
- Waveshining out-of-shield.
- Shield-drop or short hop drilling onto the opponent's shield, but drifting so as to land outside of shield-grab range.
- Wavelanding back to distort cadence and spacing.
- Picking good times to spotdodge, often finding correct moments to use it to circumvent shine-grabs and float-cancelled aerial-to-grab strings.
- Occasionally going for side-b out of shield to escape the corner.
vs. Mr Pebbles
vs. Captain Smuckers
Recent Notable Wins
Wins over players ranked in SSBMRank 2017:
|MPGR 2018 Summer||12|
|SSBMRank 2017 Summer||23|
New England Power Rankings
|New England Melee Fall and Winter 2018||1|
|New England Melee Spring and Summer 2018||1|
|New England Melee October 2017||1|
|New England Melee October 2016||1|
|New England Melee October 2015||4|
|New England Melee Spring 2015||3|