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In gaming, a tier list is a list that ranks all characters in order of their potential to win under tournament conditions, assuming equal skill on the part of each player. A tier list is decided based on the analysis of the following:
- The metagame and the effectiveness of the characters' strategies
- Each character's moveset and statistics
- Each character's matchup spread
- Each character's tournament results
Tier lists are commonly made for fighting games that are played on the high competitive level, such as Mortal Kombat 9. Some games that aren't fighting games, but have large character sets, such as the Pokémon series, can also have their own tier lists.
The metagame of each game in the Super Smash Bros. series encompasses all the currently known techniques and strategies that have proven useful during tournament matches, thus, the tier list for each game ranks and measures the expected competitive performance of every character, based upon analysis of these techniques and strategies. The most widely accepted tier lists in the English-speaking community are those produced by the Smash Back Room.
Individual matchups affect, but do not ultimately determine, characters' tier list rankings. Often, a particular character will carry a supposed advantage over another character — such a matchup is known as a counter. However, some characters have an advantage over a character that is higher on the tier list.
How much matchups affect a character's ranking is mostly on how well they perform against the more common characters in tournaments.
Current Tier List
Controversy over the existence of tiers
It is a common misconception among new players, and even a few experienced players, that all the characters in the series are equal. These players believe that the inherent strengths and weaknesses of characters balance them out, thus eliminating the need for tiers. However, the consensus of competitive players, and knowledgeable but non-competitive players, is that tiers do exist. They argue that it would be almost impossible for developers to balance a game of unlike characters, because the differing properties of each character produce a large number of variables that cannot successfully be monitored and modified for the purpose of perfect balance. Thus, developers cannot foresee top level strategies, and even deliberate efforts will not perfectly balance a game at a professional level. Furthermore, the developers did not solely intend for games in the Smash series to be played at high competitive levels under tournament rulesets, which are what tiers are based on, and their idea of balancing may have been different from that of other competitive games. Years of empirical results also support the existence of tiers: national tournament winners of Melee have most commonly used Marth, Jigglypuff, Fox, Falco, and/or Sheik. Additionally, the top 25 players on the SSBPD for Melee were almost entirely top- or high-tier mains; the sole two exceptions were Shroomed, who used Dr. Mario (then considered a middle tier character), and Axe, who used Pikachu (then considered a low-mid tier character), but even these two players had top tiered secondaries, with the former using Sheik and Marth and the latter using Fox and Falco.
Controversy periodically arises over the existence of tiers, most notably during the "tier wars" on GameFAQs and Smashboards. Some smashers, called "anti-tiers", argue that every character can be played equally well and that therefore, tiers do not exist and tier lists are unnecessary. To support this argument, they claim that the presentation of a tier list creates a cycle in which players see the list, and choose only higher-tiered characters to compete with, which causes only those characters develop an advanced metagame, thereby reinforcing the high-tiered characters' positions. They also argue that the tier list cannot be true because it continuously changes. The problem with the former argument, is that while higher tiered characters do see more usage, even the lowest ranked characters have professionals dedicated to using them, such as Taj and aMSa in Melee. These professionals put in as much effort and time, if not more, as the players of higher tiered characters to develop their characters' metagames, and continually discover advanced techniques of theirs. Despite this, barring a breakthrough discovery, the playerbase of lower tiered characters has routinely performed worse in tournaments than that of higher tiered characters, with even the best player of a lower tiered character very rarely ever placing high enough to win money in regional/national tournaments without strong top-tiered secondaries. Additionally, while rare, there have been cases of a player dropping their main character for a higher tier character, and then performing even better in tournaments. For example, in Melee, Leffen changed his main from Yoshi to Fox. Leffen has since risen to much higher levels of play, becoming dominant in his region and the international scene. In response to the fact that the tier list changes, pro-tiers state that the anti-tiers' argument does not weigh against the existence of tiers, because the tier list must change as the metagame changes and new strategies previously unknown are discovered; while an individual tier list may not stay accurate forever, as explained in the previous paragraph, it does not discredit the existence of tiers.