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10 Hatch

From Liquipedia StarCraft Brood War Wiki
[e][h]Zerg10 Hatch (vs. Protoss)
Strategy Information
Popularized by:

This opening is largely outdated due to the viability of 12 Hatch, the decline of 2 Gateway (vs. Zerg) openings, and the higher level of micro achieved by modern players. However, it is highly effective against any 2 Gate opening since it gives you a way earlier Natural Expansion Hatchery.


This is one of the old school openings Zergs used against Protoss on 2 player maps where 2 Gateway builds were highly likely. However, due to players' greater micro ability and the fact that 2 Gate has lost its popularity as a standard opening in Protoss vs. Zerg, this build is no longer common. Compared to 12 Hatch, this build gives the Zerg player an earlier Natural Expansion Hatchery (by approximately 20 seconds) and a faster Spawning Pool (by approximately 20 seconds), but it also delays your economy by 3–5 seconds.

Build Order[edit]

  • 18 - Overlord

Build Order Clarification[edit]


Scouting is optional, depending on the walking distances and the maximum player count on that map count. The most standard scout timing is using the 10th Drone on 4 player maps, or with the Drone you made after the Spawning Pool on 2 player maps.

Second Extractor trick[edit]

You can choose to do or not do the Extractor trick a second time. If you do, you will still have 3 Larvae and an Overlord by the time the Spawning Pool finishes. However, players haven't come to a consensus on whether this is cost-effective or not.

Gas variation[edit]

If you are going for a 2 Hatchery build you should make the Extractor after you make the Overlord.

Third Hatchery[edit]

If you are going for a 3 Hatchery build and you feel confident that your opponent isn't going for a 2 Gateway (vs. Zerg) build, you can place your third Hatchery as soon as you collect 300 minerals. This will happen when your Spawning Pool will be close to finishing.

After Spawning Pool is done[edit]

After your Spawning Pool is done, you should already know your opponent's build and should spawn Zerglings as necessary.

Countered By[edit]

Hard Counters[edit]

  • None

Soft Counters[edit]

Counter To[edit]

Hard Counters[edit]

  • None

Soft Counters[edit]

Notable Maps[edit]


  • 2 player maps.


  • 4 player maps.


Defensive against 2 Gateway (vs. Zerg).