Download the Liquipedia app here!Download the Liquipedia app to follow Brood War!Want personalized updates on Brood War esports? Download the Liquipedia app on iOS or Android to never miss your favorite tournaments and matches!
Liquipedia app match pages updated! Liquipedia app match pages are overhauled! Download on Android or iOS! Liquipedia app's match pages got completely revamped with game data, standings, VODs and more! Download the the latest version on iOS or Android and read our update blog here.

2 Gate Range Expand

From Liquipedia StarCraft Brood War Wiki
[e][h]Protoss2 Gate Range Expand
Strategy Information
Popularized by:


The "Two Gateway Range Expand" opening is a specialized PvT Build designed to get an early expansion while still being safe against Terran early rush Builds.

Build Order[edit]

"Two Gateway Expand"
  • 8 - Pylon[1]
  • 10 - Gateway
  • 12 - Assimilator
  • 13 - Cybernetics Core
  • 15 - Pylon
  • 17 - Dragoon Range[2]
  • 18 - Gateway
  • 20 - Nexus[3]
  • 20 - Dragoon
  • 22 - Dragoon
  • 24 - Pylon[4]
  • 25 - 2 Dragoons
  • 31 - Robotics Facility
  1. Probe is sent out to scout
  2. One Probe is being pulled off the gas, so that only two Probes mine Vespene gas
  3. Probe production is being stopped
  4. A third Probe is sent to mine Vespene Gas again; Probe production is being resumed


The execution of the opening is straight forward. The first Dragoon is used to chase away the scouting SCV. Not missing to take one Probe of the Assimilator, as well as not producing Probes after building the Nexus is pivotal, as this allows a faster Dragoon production.

With the first three Dragoons the Terran base can be teased. However, losing the Dragoons must be avoided at all costs. Any kind of aggressive opening can be shut down with the initial Dragoons easily.

The advantage of the opening lies in its versatility. Depending on the scouting information Protoss can expand soon again, if Terran chose to expand to a third base himself, or transition into any kind of mid game strategy otherwise. If extremely strong rush builds were scouted, Protoss can delay the Nexus, while already having two Gateways to increase the own Dragoon count.


Three factory all-ins

A timed three factory rush opening from Terran mean too many reinforcing units for Terran in battles. The Fast Expand build will most likely be not good enough to deal with this.


A two Barracks rush will be too strong for the Fast Expansion Build to work, as the Dragoon count will not match the Marine count soon enough. In this case Protoss can adapt by simply not expanding.

14 CC (soft counter)

A 14 Command Center will be built faster by Terran giving the opponent a economical advantage. Protoss additionally loses the ability to strongly pressure the Terran if he chose to expand fast.

FD build

FD Builds and other strong rush openings are usually hard countered by the build, as the initial Dragoon count will be high enough to out-micro any kind of attack early on, while still enabling Protoss to raise a strong economy.

Notable Maps[edit]

The Build Order works on any map. However, two player maps generally support Protoss as the scouting will be easier.

Example Games[edit]

Icarus South Korea Protoss Bisu
South Korea Terran Bogus
Date: 2011-05-11
Patch: 2010-2011 Shinhan Bank Proleague VOD
La Mancha South Korea Protoss Sang
South Korea Terran hOn_sin
Date: 2011-06-05
Patch: 2010-2011 Shinhan Bank Proleague VOD