2 Hatch Lurker (vs. Protoss)
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Begin your game with a “12hatch/11pool” with the extractor trick
10/9 Make Extractor at 80 minerals (Extractor Trick) 10/9 Overlord 12/16 Dronesx2
- Pause production until @300 minerals and expand @Natural
- Pause production until @200 minerals
11/16 Spawning Pool 10/16 Drone 11/16 Drone
- Save Larva once Spawning Pool is @55%
- Spawning Pool and Hatchery should complete at about the same time
15/16 Make Zerglings from your 4 larva 14/16 Extractor 15/16 Drone, then Overlord 16/16 Drone
- @100 gas, upgrade Zergling Speed
16/24 Zerglings 19/24 Extractor @Natural 18/24 Sunken at natural to prevent scouting from sneaky probes
- Conclusion: 14 Drones, 12 Zerglings, 1 Expansion, 2 Extractors
- Upgrades: Zergling Speed in progress
Note: Keep 3 drones on your gas at all times.
- @100 gas, begin Lair tech.
A lot of the time, Protoss players assume “If it’s not a Lurker, it’s a Muta.” So prevent being scouted in your main base.
- @50% Lair, make your Hydralisk Den. Lair and Den should complete at same time.
22/24 Dronesx4 22/24 Overlord 23/24 Zergling Save Larva
- @Hydralisk Den completion, begin researching Lurker Aspect
Start spawning Hydralisks from your Larva while Lurker Aspect is upgrading
- Conclusion: 18 Drones in play, 12~ Zerglings, 1 Expansion, 2 Extractors, Few Hydralisks
- Upgrades: Lurker Aspect in progress
At this point, you’ll be getting 570~ gas every minute with 2 Extractors, use the gas for Hydra and Lurker production. Think of this as an advantage since your Protoss opponent will have most likely FE’d (Forge/FE). Take this time to take another expansion for more gas, unit production and bolster economy.
Zerg should never be in a defensive position, so try and keep your hold in front of the Protoss players base. Zerg is the most flexible race of the 3 total. Think of this BO as a guideline, don’t follow it exactly as it is.
24/32 Zerglings, Hydralisks, Lurkers, Drones, Spire as needed (Scourge vs Corsair). Keep your foothold strong in front of Protoss base