3 Hatchery Lurkers (vs. Protoss)
From Liquipedia StarCraft Brood War Wiki
Overview
[edit]The purpose of this opening is to contain the Protoss player during the early/mid game with Lurkers and defend against Zealot/Archon Push. Protoss will switch to Dragoon, Storms, and/or drops to break the containment. While the Protoss is contained, expansions should be taken and Drones built until Protoss has a large enough army to break the contain.
Build Order
[edit]| "3 Hatchery Lurkers" |
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Build Order Clarification
[edit]- This build assumes a Protoss Forge FE. If Protoss opens 1/2 gate, build the 3rd Hatchery in your main or Natural.
- Sunken Colonies are only to be made if necessary.
- Contain Protoss for as long as possible with Lurkers, Lings, and Scourge (to snipe Observers)
- It is important to scout and kill Observers with Scourge to delay the Protoss for as long as possible.
- If possible, a Hatchery could be build in front of their choke to reinforce the containment with Sunken Colonies
Transition
[edit]- Upgrade Hydralisk Speed/Range to snipe Obs
- Upgrade Melee Attack and Carapace
- Obtain a 3rd or 4th expansion
- Transition into 5 Hatch Hydra/Spire and eventually get to Hive Tech
Countered By
[edit]Counter To
[edit]Notable Maps
[edit]Strong
[edit]Weak
[edit]Mentality
[edit]VODs
[edit]Ace vs Shauni on Empire of the Sun: Natural extractor is taken when lair starts; this is probably to allow decent amount of lurkers whilst still getting a spire. This is an example of how you can use this BO similar to 3 Hatch Hydralisk (vs. Protoss); the attack would probably not have succeeded if there were more cannons.