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Arkanoid

[e][h]Arkanoid
Map Information
Creator:
조승연 (Forgotten_)
Tileset:
Desert
Size:
128x128
Spawn Positions:
4 at 1,5,7,11
Versions:
Competition Span:
Aug 2006 – Apr 2007

Description[edit]

Concept drawing showing hexagonal structure

Originally named Alkanoid, the map initially was intended for 2v2 use. But with Iron Curtain already in use for the 2006 Proleague professional teams thought having two heavily strategically focused maps was a bit too much. After being abandoned as a 2v2 map, the creators decided to modify it to a 1v1 version and rename it Arkanoid[1].

Finally introduced in August 2006 Arkanoid was seen to be a very ambitious map. As with most conceptual maps game balance was hard to find, but the departure from traditional strategies made up for this. With three layers of neutral buildings between each base, the map was classified as a semi island.

NaDa dominated Arkanoid during the 2006 Shinhan Bank OSL Season 2, 2006-2007 Shinhan Bank OSL Season 3, and 2007 Shinhan Bank OnGameNet Masters, reflected by his 15-2 record on both map versions combined[2].

Notable Features[edit]

  • Neutral Buildings - Each starting position is accessible via three entrances which are blocked with neutral buildings.
  • Middle Entrance - The middle entrance is blocked up with only one set of neutral buildings which has lower hit points than the others. As a results most rushes on this map occur via the middle entrance.
  • Double Expansion - There are two completely blocked-off gas expansions at each starting location, making quick double expanding strategies popular.

Map Version Images[edit]

Notable Games[edit]

Statistics[edit]

Terran vs. ZergZerg vs. ProtossProtoss vs. TerranMirrors
Map#ΣTerranZergTerran%ΣZergProtossZerg%ΣProtossTerranProtoss%TerranZergProtoss
Arkanoid15040192147.5%2215768.2%33122136.4%35155

References[edit]