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Big Game Hunters/Build Orders

From Liquipedia StarCraft Brood War Wiki
[e][h]BGH Build Orders
BGH General Guide
Strategy Information
Matchups:
BGH
Type:
Opening


Introduction[edit]

This guide will provide all you need to know about standard BGH Build Orders. Knowing on how to properly execute standard BGH Build Orders is the most crucial and important thing to know in order to play BGH on high level. What's amazing is that even some of the most hardcore BGH players, that have been playing BGH for years, are still clueless about the proper BGH Build Orders.

Learning BGH build orders is not that big of a problem for new BGH players because they are fairly simple and straight to the point. What's a big problem for non-BGH players is actually executing these build orders properly in a real game. Low money maps players especially have a problem with this because BGH is highly paced map, so most of your time you need to spend microing your units, leaving small windows of time to actually focus on macro. That's why, in order to play BGH at the high level, you need to memorize these build orders so well that you can do them even without thinking.

Build orders are ordered by their relative importance.

Protoss Build Orders[edit]

3 Gateway Zealot (3 Gate)[edit]

  • 8 Pylon
  • 10 Gateway
  • 12 Gateway
  • 13 Zealot
  • 15 Pylon
  • 17 Zealot/Zealot
  • 21 Pylon
  • 22 Gateway
  • 23 Zealot/Zealot
  • 27 Pylon


1 Gateway Dragoon (FG, FD)[edit]

  • 8 Pylon
  • 10 Gateway
  • 11 Assimilator
  • 14 Cybernetics Core
  • 15 Pylon
  • 16 Gateway
  • 17 Dragoon
  • 20 Singularity Charge
  • 21 Goon/Goon
  • 25 Pylon
  • 25 Gateway


2 Gateway Dragoon (2 Gate)[edit]

  • 8 Pylon
  • 10 Gateway
  • 12 Gateway
  • 13 Zealot
  • 15 Pylon
  • 17 Zealot/Zealot
  • 21 Pylon
  • 22 Assimilator
  • 23 Zealot/Zealot
  • 28 Pylon
  • 28 Cybernetics Core
  • 29 Zealots/Zealot
  • 35 Gateway
  • 36 Goon/Goon
  • 40 Pylon


3 Gateway Dragoon[edit]

  • 8 Pylon
  • 10 Gateway
  • 12 Gateway
  • 13 Zealot
  • 15 Pylon
  • 17 Zealot/Zealot
  • 21 Pylon
  • 22 Gateway
  • 23 Zealot/Zealot
  • 27 Pylon
  • 28 Assimilator
  • 29 Zealot/Zealot/Zealot
  • 37 Pylon
  • 38 Cybernetics Core

Terran Build Orders[edit]

Marines and Medics (M&M, MM)[edit]

  • 9 Supply Depot
  • 11 Barracks
  • 13 Barracks
  • 14 Supply Depot
  • 15 Marine
  • 17 Refinery
  • 18 Marine
  • 19 Marine
  • 20 Marine
  • 22 Academy
  • 23 Supply Depot
  • 26 Barracks


Vultures (Mech, Metal)[edit]

  • 9 Supply Depot
  • 11 Barracks
  • 11 Refinery
  • 14 Marine (Optional - only if needed)
  • Factory
  • Factory if no Marine, else Supply Depot
  • Supply Depot if you just made Factory, else Factory

Zerg Build Orders[edit]

9 Pool[edit]

  • 9 Pool
  • 9 Extractor
  • 8 Overlord
  • [Drone]
  • 9 Six Zerglings
  • Zergling Speed (At 100 Gas)
Pull Drones off such that you end up with exactly 104 gas. Make a Hatchery when you have 300, unless you need a Sunken to survive, in which case you make that.


Overpool[edit]

  • 9 Overlord
  • 9 Spawning Pool
  • [Drone]
  • 9 Extractor
  • [Drone to 10] @ 10 Supply save up larvae for zerglings
  • @ 88 gas, begin taking drones off gas.
  • @ 100% spawning pool, research zergling speed
  • 10 Six zerglings


12 Pool[edit]

  • 9 Overlord
  • @ 100% overlord, make two drones.
  • 11 Drone
  • 12 Spawning Pool
  • 11 Extractor
  • [Drone to 12]
  • 12 Hatchery
  • @ 88 gas, begin taking drones off gas.
  • @ 100% spawning pool, research zergling speed OR start zergling production (depending on the situation).


12 Hatchery (12 Hatch)[edit]

  • 9 Overlord
  • 12 Hatchery
  • 11 Spawning Pool
  • 13 Hatchery
And then judge it from there according to what you need.

References[edit]