Electric Circuit


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[e][h]Electric Circuit
Creator:
우상희 (Str18-02)
Tileset:
Space Platform
Size:
128x128
Spawn Positions:
4 at 1, 5, 7, 11
Competition Span:
2011 - Current

Description[edit]

Notable Features[edit]

  • Easily reached mineral only - There is an easily reachable mineral only expansion immediately behind the main minerals at each starting location.
  • Rampless choke - The main is on the same level as the natural, and the choke is larger than a ramp would be. This can make early game harassment more effective.
  • Neutral buildings - The ramp between each mineral-only and the center of the map is blocked off by ten neutral buildings (Psi Disruptors) that are stacked. The ten-deep stack forces players to tech to units that do splash damage to break through in a reasonable amount of time.
  • Stacked Mineral Blocks - The stacked mineral patches (0 minerals each) at the base of each neutral building stack allow for glitching of units up the ramps - whether for scouting or harass. For example, players may sneak a probe through to cannon the main mineral line or glitch units like vultures through to harass workers in the main.

Trivia[edit]

  • Is a 4 player version of Medusa, having copied all of its distinguishing features.

Protoss FE Wall-Ins[edit]

Notable Games[edit]

Notable Game
Elysion South Korea  Ample A long drawn macro game with a very intense mid/late game transition from the Round of 16 Group D of the SSL 7
South Korea  Cola
Date: 2012-10-21
Patch: 1.16.1 VOD


Notable Game
Electric Circuit South Korea  Flash
South Korea  soO
Date: 2012-07-23
Patch: VOD


References[edit]