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4 at 1, 5, 7, 11
2011 - Current
- Easily reached mineral only - There is an easily reachable mineral only expansion immediately behind the main minerals at each starting location.
- Rampless choke - The main is on the same level as the natural, and the choke is larger than a ramp would be. This can make early game harassment more effective.
- Neutral buildings - The ramp between each mineral-only and the center of the map is blocked off by ten neutral buildings (Psi Disruptors) that are stacked. The ten-deep stack forces players to tech to units that do splash damage to break through in a reasonable amount of time.
- Stacked Mineral Blocks - The stacked mineral patches (0 minerals each) at the base of each neutral building stack allow for glitching of units up the ramps - whether for scouting or harass. For example, players may sneak a probe through to cannon the main mineral line or glitch units like vultures through to harass workers in the main.
- Is a 4 player version of Medusa, having copied all of its distinguishing features.
Protoss FE Wall-Ins
|Ample||A long drawn macro game with a very intense mid/late game transition from the Round of 16 Group D of the SSL 7|