4 at 12,2,6,8
1999 – Dec 2004
Lost Temple is arguably the most famous map in StarCraft. The map was included in Blizzard's original map pack, but has since had many third party revisions to it.
Lost Temple is still very popular on Battle.net, but it began to fall out of popularity when maps like Luna and more recently the map Python supersede it.
- Cliff based - As a result you'll see a lot of Dropship play and turtling style. Using Photon cannons, floating factories, and 1 base lurker drops are also possible on this map.
- 12/3 positions - Probably the most infamous feature of the map as it allows a Terran to siege the choke of 12 o'clock while in his or her own base. Also these two positions are extremely close, leading to many imbalanced games.
- Floatable Islands - There is no mineral block at the island expansion, meaning Terran players can float a Command Centre to those positions and expand there faster than Protoss or Zerg.
The original Lost Temple map had the following positional imbalances:
- On 6 o'clock, it is impossible to build a wall-in with Barrack and 2 Supply Depots.
- The 6 o'clock position had a distinctly inefficient mineral structure, leading to less minerals mined per unit time.
- Terran players were able to land a tank on a small piece of land on the bottom left side of the 6 o'clock base that made it safe from melee attacks.
- On 12 o'clock, it is possible to place tank on the natural cliff and be able to hit the vespene geyser at the 3 o'clock position.
- On 12 o'clock, due to the bad mineral formation of the natural expansion, Terran players expanding there do not have enough space to attach an add-on to their Command Center.
- On 12 o'clock, the base entrance is too far from natural, making FE harder (Zergs must make 3hatch in order to FE).
- The 9 o'clock position's natural expansion and mineral only expansion were both vulnerable from the same cliff.
8 o'clock (Zergling tight)
Map version images