The map layout is basically three corridors running between the two bases, hence deriving the name from the famous Monty hall problem. Many people view Monty Hall as a technical and strategic map, because being an unorthodox map standard strategies won't cut it. Although its balance is questionable many fans still enjoy the map as most matches bring out unique strategies. An example of this was a build created by Silver. At a point in time it was considered that the map was just too hard for ZvT, but Silver created an inventive quick Guardian build that changed the balance on the map. Due to the eccentric nature of the map, many players opted for cheese builds (which were especially prominent from Protoss players).
The map's name comes from the famous Monty Hall paradox, in which the riddle offers three doors to choose from, and the chooser has to use probability to decide how to choose between the doors.
- Three Corridors - This leaves players guessing which lane the opponent will push in.
- Mineral Barriers - Each lane is blocked by a mineral line, with each block consisting of 48 minerals. These minerals must be mined before pushing out, but workers can slide through early on allowing for some quick scouting.
- High Ground Island Expansion - 1 and 7'o clock expansions overlook two low ground bases each. The low bases favor mid game drop harassment.
- Gas Content- This map has fourteen available gas geysers.
- Flash vs Bisu, Daum OSL, 2007-06-29
- Silver vs Shine, 2007 Shinhan Bank Proleague, 2007-06-26
- SlayerS_`BoxeR` vs sAviOr, 2007 Shinhan Bank Proleague, 2007-05-09