From Liquipedia StarCraft Brood War Wiki
3 at 4, 8, 12
January 2019 - currently in use
Neo Sylphid is a 3 player ladder map. It is not easy to design a balanced 3 players map, as all Starcraft maps are of rectangular shape. The 3 spawn positions are located on a circle with a center being at the center of the map.
- Neo Sylphid design feature is that the player spawn positions as well as expansions are more-or-less positioned along a circle. The map is encircled by impassable terrain (although not completely) which makes it suitable for squeezing drops or arbiter recalls along the map's perimeter.
- There are no resources at the center of the map which predestines it to be an intensive battleground.
- A lot of the center of the map is covered by debris, which makes the terrain almost impossible to build on. This especially prevents Terran from building turrets and supply depots along its siege-tank lines (otherwise being a common technique for Terran).
- Even the inner-most expansion slots contain portions of invisible un-buildable terrain due to which it is more difficult to protect these expansions by static defense (pylons + photon cannons in case of Protoss, turrets in case of Terran, creep colonies in case of Zerg).
- Sylphid 1.71 → Neo Sylphid 1.8
- Removed a mineral patch from each Natural Expansion. (8P → 7P)
- Added a mineral patch to each Mineral Only. (6P → 7P)
- Reduced amount of minerals on each Center Expansion. (1500M → 1000M)
- Reduced amount of Gas on each Center Expansion. (2000G → 1500G)
- Ramp width on each Center Expansion has been widened.
- Several terrains have been changed and resource harvesting efficiency modified.
- 1.8 → 2.0
- Expanded unbuildable terrain around each Center Expansion.
- Fixed vortex bug.
- Terrain editing.
- New ramps.
Protoss FE Wall-Ins
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