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Nuclear Silo

From Liquipedia StarCraft Brood War Wiki
[e][h]Terran Nuclear Silo
Building Information
Minerals 100 Vespene Gas 100 Build Time 50
600 1
Unit Information
Built From:
Nuclear Silo
Minerals 200 Vespene Gas 200 Build Time 63 Supply 8
Unit stats
0 1
Ground Damage:
500 Splash Damage
Air Damage:
500 Splash Damage
Damage dealt is equal to 500 or 2/3rds of a unit / structure's hit points, whichever is greater.

The Nuclear Silo is an add-on to the Command Center that allows the Terran player to build and store one Nuclear Missile. Each armed Nuclear Missile costs eight supply, 200 minerals and 200 gas. Once it is armed, a Ghost can launch the Nuke.

The Nuclear Silo is used in the late game as it requires a long Terran tech tree, including the Science Facility with Covert Ops add-on. It is rarely seen in professional StarCraft games as the Comsat Station is used more often and thus considered more useful. As only one Nuclear Silo can be built per Command Center, Terran may build multiple Command Centers to execute multiple Nukes in quick succession due to the long build time.

  • The Nuclear Silo does not have any direct upgrade options as all enhancements for Nuke execution are executed at the Covert Ops.
  • If the attached Command Center lifts off or is destroyed, the Nuclear Silo will become neutral, but a loaded missile will remain owned by the player who built the missile. This means the missile will continue to take 8 supply of that player. The missile cannot be used while the Nuclear Silo is detached, even if the player has another active Silo.
  • If a player claims ownership of a neutral Nuclear Silo by landing or building a Command Center next to it, they will gain control of a loaded missile. The missile itself will not change ownership, however, so if it was built by a different player, it will continue to take 8 supply of that player.


Range: 8 (10 with Ocular Implants) Duration: 14 (+3 seconds for nuke to fall)
Launches a nuclear strike at the targeted spot by a Ghost.

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