Download the Liquipedia app here!Download the Liquipedia app to follow Brood War!Want personalized updates on Brood War esports? Download the Liquipedia app on iOS or Android to never miss your favorite tournaments and matches!
Liquipedia app match pages updated! Liquipedia app match pages are overhauled! Download on Android or iOS! Liquipedia app's match pages got completely revamped with game data, standings, VODs and more! Download the the latest version on iOS or Android and read our update blog here.

Nyxeos

From Liquipedia StarCraft Brood War Wiki
This article is a Map stub. You can help Liquipedia by expanding it.
[e][h]Nyxeos
Map Information
Creator:
Tileset:
Badlands
Size:
128x128
Spawn Positions:
4 at 1, 5, 7, 11
Versions:
  • 1.0
Competition Span:
Mar 2023 - currently in use

Description[edit]

Nyxeos is a remake of Gaia by Rose.of.Dream.

The tileset was changed from jungle to badlands for visual changes, as Gaia does not utilize temple terrain.

Gaia’s main issues stem from using a non-standard axis (about y=2x) with access only to the standard ramps. This resulted in uneven natural configurations that could lead to more favorable ones. The different spawning configurations are important to preserve - close by air by air horizontally, close by ground vertically, and cross spawn. By rotating the map to have the symmetry axis be along x=0, along with using vertical ramps, better utilization of space can be used to address several issues.

All main ramps and natural chokes are now uniform, with all being able to be comfortably walled. The second entrance is preserved, but blocked by a Temple to be more comfortable for modern play. Due to the negligible distance between the first and second entrance, the second entrance was blocked off with a decent barrier.

The mineral only bases have an additional 2000 gas, but one mineral field with a value of 744. This can help temporarily if close ground spawns occur, as the adjacent natural is far away.

A wider center was able to be achieved to avoid split-map situations that would have occurred on the original smaller center, by creating new avenues of pathing that connect the middle expansions.

The edge bases remain the same, with the locations being approximately the same (in the natural, outside the natural, and the mineral fields along the cliff. Chokes have been adjusted to be comfortably walled in, while being an emergency pathway for smaller armies.

Center Bases - 1 Mineral = 744, 2000 Gas.

Rush Distance[edit]

Top of main ramp to natural entrance

  • Vertical spawn 26s
  • Cross spawn 35s
  • Horizontal spawn 30s

Notable Features[edit]

Changes[edit]

  • 0.51
    • Eggs at bridges at now offset 11 pixels diagonally (inwards and towards the natural), so Terran cannot wall tight at the bridge. Protoss still can.
    • Fixed a few ghost holes near the main bases.
    • Backdoor ramp increased to be blockable by 3 pylon.
  • 0.52
    • New middle
  • 0.70
    • Renumbering
  • 0.71
    • Remove unbuildable area by the middle geysers.
  • 0.80
    • Adjust mineral layout of mineral formation in mains
  • 1.00
    • Fix mining rate outside of purple main.
    • Adjust pathfinding.

Map version images[edit]

Recent Games[edit]

This automatically generated table shows the 10 most recent games with VODs and can be modified here.
DateTimeTournamentOpponentVs. OpponentVOD
No recorded games found under the given conditions.

Statistics[edit]

Played in Premier Tournaments

Start dateEnd dateTournament

References[edit]

External links[edit]