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Space Platform
Spawn Positions:
2 at 5, 11

1.03, 1.04

Leagues Featured:
CRTL Season 2, SBWI Teamleague, BWCL


Oxide is a map that was used in the first SBWI Teamleague.

Notable Features[edit]

  • tight rush path - the direct rushing and scouting path bewteen both players is constricted by small ramps and a tight gap in the centre of the map, giving players tactical opportunity to intercept an incoming enemy and forcing bigger armies to take wider alternative routes around the map
  • lots of ramps and ridges - making good army positioning a key element
  • unbuildable middle - except for the expansion areas, the ground on this map is unbuildable, making it easy to find proxies and preventing terran from pushing with turret support
  • open center expansions - gaining control over these becomes a major aim of late game strategy.

Version Changes[edit]

For the playoffs of the SBWI Team League this map was updated to verion 1.04.

  • the corner expansions are now wallable with 2 pylons per ramp
  • added more mineral patches to the mineral-only expansions, some of them with reduced yield
  • fixed an issue with the 9 o'clock geyser being tankable from the low ground
  • small adjustment to the area in front of the naturals
  • added more building space to the areas around the mineral-only and middle expansions
  • optimized minerals in bottom main to avoid worker pathing issues with comsat

Map version images[edit]


Terran vs. Zerg Zerg vs. Protoss Protoss vs. Terran Mirrors
Map # Σ Terran Zerg Terran % Σ Zerg Protoss Zerg % Σ Protoss Terran Protoss % Terran Zerg Protoss
OxideOxide    17 6 3 3 50% 3 1 2 33% 1 0 1 0% - 5 2