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2 at 5,11
Apr – Sep 2010
- Three Different Routes - There are three different routes that players can take to the opposite main. Each path gives players a different tactical situation that they can use to suit their playing style (aggressive, defensive, standard, all-in, etc.). All three routes are different. The fastest route through the center has narrow bridges, 3/9 o'clock requires you to get over 1 ramp and 12/6 o'clock requires you to get over 2 ramps.
- Easily Defensible Third Gas - 1/7 o'clock expos are easily defended by the players starting at 11/5 respectively.
- Competitive Middle Expansions - For expansions at 3/9, both players can compete for it. Hence, holding the center of the map (and the high ground surrounding it) becomes important for late game play.