|Release Dates:||31 March 1998 (Starcraft)|
30 November 1998 (Brood War)
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StarCraft: Brood War General Introduction
StarCraft is a real time strategy game (RTS) published by Blizzard Entertainment on March 31st, 1998. The expansion pack Brood War was released a few months later in the same year on November 30th. The last competitive Balance Patch was released on May 18th, 2001. It is one of the most successful competitive video game titles of all time, with over ten million copies sold by 2007. The single player campaign tells the story of three outer-space species the Zerg, Terran and Protoss (also referred to as the three races), in their fight for galactic dominance.
Brood War is often referred to as the most balanced game - meaning that every playable race is as strong as the others. This, combined with the game's popularity, resulted in a world-wide competitive scene that has lasted over 20 years. The "e-Sports" scene developed particularly in South-Korea, enabling players to make a living by playing it competitively. The skill difference between players from Korea and the rest of the world quickly grew large, resulting in the term foreigner describing any non-Korean.
This article is a guide into basic competitive play.
- To learn more about Korean events, see: Progaming Portal.
- To learn more about Foreign events, see: Foreign Portal
The goal of StarCraft Brood War is very simple: kill all your opponent's buildings. To do so, a player needs to harvest resources, which are spent on constructing buildings and training units. The units make up armies that are then controlled to defeat the opponent's forces. Oftentimes, the complete destruction of buildings is not needed. Upon facing a sure defeat, a player can leave the game, often typing "gg" (meaning Good Game), and thereby forfeiting the match.
While the scenario above seems straightforward, Brood War demands a lot from the player in terms of dexterity and decision making. Armed with keyboard and mouse, the player has to execute a number of commands in a short period of time to ensure s/he is harvesting resources and building his/her base and army, while at the same time controlling his/her units. This execution is called Mechanical Skill or Mechanics for short. Aside from this aspect of the game any player also has to constantly judge the game flow, react to the opponent's maneuvers and army compositions. The decision making is called Strategy.
Brood War is easy to learn but hard to master, making it both a challenging game to pick up and a recipe for a successful competitive scene.
One of StarCraft's innovation were the three races. They are not only different in their optical design (like WarCraft 2's pallete swap), but they are systematically different. As a result, all races play out differently, even varying depending on the race of the opponent, and feature different strategies and army compositions.
Terran - Human race
|Average unit costs|
|Can be built anywhere, many buildings can lift off|
|Slower mobility and good defense|
|Can repair buildings and units with workers|
Zerg - Insectoid alien race
|Cheap units built in quantity|
|Very mobile but relatively weak units|
|Buildings must be built on Creep|
|Drones sacrifice themselves to become buildings|
Since StarCraft: Remastered, Brood War can be played be played online easily on modern systems. StarCraft: Remastered includes a native matchmaking system with an active user base.
Prior to Remastered, several communities hosted their own servers that could be used instead of Blizzard's official Battle.net service. Some of these communities still host their own servers, known as gateways.
- See also: Gateway Guide
Replays and VODs
Replays and VODs (Video on Demand, Video Files) are commonly used to either learn new strategies, strategical analysis of own games or for entertainment purposes.
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