Road to Nowhere
From Liquipedia StarCraft Brood War Wiki
Road to Nowhere
Map Information
Creator:
Tileset:
Badlands
Size:
96x192
Spawn Positions:
4 at 1,5,7,11
Description[edit]
Road to Nowhere is a map released by Blizzard as part of Brood War and intended for non-ladder play.
It has positional imbalances, especially when played as a 1v1 map. If played as a 2v2 top vs bottom map, many issues dissapear since each team will have a high ground and a low ground starting position. If played as a 1v1 map, it would be possible for one player to start on high ground and the other on low ground, leading to positional imbalances.
There are, however, some positional imbalances that are independent of if the game is a 1v1 or a 2v2 one.
The bottom right starting position's gas and Command Center/Nexus/Hatchery is safe from harassment by Siege Tanks on high ground since the high grounds that are in reach of it are undropable. The high ground just above the gas can, however, be dropped with one marine, but not a tank.
In contrary to this, the top left starting position can be harassed, both Command Center/Nexus/Hatchery and gas by tanks placed on the high ground below it.
The choke point to the south of the top left starting position is wider than that to the north of the starting position in the bottom right. Note also, the different water flow at the bridges, making them differently difficult to defent.
As for the starting positions in the middle, the one farther north has its gas reachable by tanks placed on the low ground, both to the north and south-west of it. The Command Center/Nexus/Hatchery is out of reach. The opposite situation occurs at the other middle starting position, where the gas is unreachable but the Command Center/Nexus/Hatchery can be reached by tanks on low ground.
The expansions in the top right and bottom left corners also have differences. Both can be harassed with Siege Tanks on high ground but the high ground is located differently, leading to storm drops being easier to pull off at the bottom left expansion due to the fact that templars can be dropped on the high ground behind the mineral line.
Notable Features[edit]
- No high ground expansions other than the two middle starting positions.
- All expansions have gas.