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Rush Distance

From Liquipedia StarCraft Brood War Wiki


Rush Distance generally refers to the traveling time between starting positions on the map. Many strategic decisions depend on Rush Distances. For example:

  • If a fast expansion such as 14 CC or 14 Nexus is a reasonable gamble.
  • When you put up cannons in Protoss FE - depends on how fast Zerglings reach your base
  • When you need detection against early DT attacks as Terran or Protoss. - depends on when the Dark Templar can enter your base.
  • When you put up Turrets against 2 Hatch / 3 Hatch Mutalisks. - Also depends on aerial Rush Distance