Stargate
- Fleet Beacon
- Arbiter Tribunal (also requires Templar Archives)
The Stargate is a Protoss building that produces all air units except the Shuttle and Observer.
As the Stargate is in the middle of the tech tree, Protoss will decide between Stargate units, Robotics Facility units, or additional Gateways.
Unit | Key | Additional Requirement | ||||
---|---|---|---|---|---|---|
Scout | 275 | 125 | 3 | 50 | S | None |
Carrier | 350 | 250 | 6 | 88 | C | Fleet Beacon |
Arbiter | 100 | 350 | 4 | 100 | A | Arbiter Tribunal |
Corsair | 150 | 100 | 2 | 25 | O | None |
Competitive Usage[edit]
The Stargate is almost always built against Zerg for Corsairs, and occassionally built in longer games against Terran for Carriers or Arbiters. It generally isn't built against Protoss.
The Scout is considered one of the least effective units and sees virtually zero serious play in the competitive metagame.
versus Zerg[edit]
As the Corsair is an essential unit in this matchup, the Stargate is usually built as part of the Fast Expand build order. However, Protoss must scout well and not overcommit, as the matchup hinges on whether Zerg goes for an all-in Hydralisk army or a Mutalisk army. Corsairs can't attack Hydras, which is one reason why all-in Hydra bust strategies (such as the 973 build) are viable.
versus Terran[edit]
As Terran mech has the least mobility when asserting defensive lines, Stargates may be built for Carriers and Arbiters. There are some Carrier rush builds that will skip the Forge and ground weapon/armor upgrades, such as the 2-base Carrier build. However, it is more common to go Robotics tech first and strengthen the ground army with Reavers before building the Stargates.
versus Protoss[edit]
Stargate units are not used in this matchup, as the mirror involves extensive Dragoon skirmishes, which none of the Stargate units do well against. Instead, the preferred tech is Reavers and High Templars.