Download the Liquipedia app here!Download the Liquipedia app to follow Brood War!Want personalized updates on Brood War esports? Download the Liquipedia app on iOS or Android to never miss your favorite tournaments and matches!
Liquipedia app match pages updated! Liquipedia app match pages are overhauled! Download on Android or iOS! Liquipedia app's match pages got completely revamped with game data, standings, VODs and more! Download the the latest version on iOS or Android and read our update blog here.

Sunken Rush

From Liquipedia StarCraft Brood War Wiki
This article is a Strategy stub. You can help Liquipedia by expanding it.


[e][h]ZergSunken Rush
Strategy Information
Creator(s):
Matchups:
All
Type:
Opening
Popularized by:
Unknown

Overview[edit]

The term Sunken Rush refers to a Zerg player building one or more Sunken Colonies in, or just outside of, the opponent’s Base. It can be used to set up a contain, or used as part of an all-in rush strategy.

As with most Zerg buildings, the Sunken Colony must be constructed on Zerg Creep, whether allied, neutral (like on the map, Colosseum, for example), or enemy (ie. in a ZvZ).

Due to the low cost, minimal tech requirements (Spawning Pool and Creep Colony) and reasonably short building time of Sunken Colonies, Sunken Rushes can be performed during very early stages of the game given the right circumstances.

Sunken Rushes are most often seen in ZvZ but can also be used in other match-ups when in combination with a (usually hidden) Proxy Hatchery or the use of neutral Creep.

Sunken rushes in ZvZ are usually in one of two cases, a 4/5 pool in which the rushing player will bring a few drones along to help deal further damage in the rush by building a sunken, or in a game where one Zerg player has been forced to build Spore Colonies due to being behind in air tech, and the other Zerg player will build Sunken Colonies on the edge of the turtling Zerg's creep.

Notable Games[edit]

ZvT[edit]

ZvZ[edit]

ZvP[edit]

  • Zerg Action vs. Protoss Mini on Eddy, KSL S3, Ro16 Group C Decider  — Action uses an offensive Hatchery to set up a Sunken contain outside of Mini's base.