"Mutalisk battles, the ones that stay clumped together tend to lose to the ones that fan out around them. I have no idea why, but from my experience, that's what happens."
Couldnt this be because of the bouncing? If the mutas are stacked the glaves has a shorter distanse to bounce, hence doing their damage quicker then if it has to bounce between three mutas further apart? Just a theory. --SnowFalling 15:03, 12 October 2009 (UTC)
- hahahah no .
I replaced the 2 sections about mutas vs terran since i didnt agree with much of it in the draft section. Ill edit more stuff later since i dont agree with some other stuff in this article, if no one objects with the stuff vs terran i wrote ill replace the 'stable page' with it.
This needs some stylistic rewriting and maybe shortening, as the original was a first person explanation (rant). Also we need way more info in the Terran and Zerg sections. But the basis is a good one.
I agree, it also needs a section about using hold position. This thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=88374¤tpage=All has multiple posts by Attackzerg explaining it. --Dreadwave 02:55, 8 June 2009 (UTC)
I kind of disagree with the general part. Hold position can be great in some situations (when you want your mutalisks to attack different units - ie. you have 11 mutas vs marines, you can kill several marines in 1 hit, unlike when targetting). Patrol is much easier to use when dealing with scourge (simply hit patrol and select one of your mutas, when the scourge is at range) than having to turn back, target and start running again in a fraction of second. Mutas won't slow down with attack-move when you are chasing running units, you just need the right timing.
The whole ZvT part doesn't seem to reflect what I see pros and good foreigners doing. The ideal number is 11 not 8, for maximum damage while allowing to group one overlord/larva, also don't attack single marines (that would be wasting damage), but use hold position to kill multiple marines with one shot when you have 11 mutas. The whole concept of using hold position when the damage you deal is >> the health of the type of unit you attack to allow you to gain multiple kills is totally neglegted. --Lingepumpe 07:40, 18 June 2009 (UTC)
- That sounds reasonable. You are welcome to make the changes/additions you suggest. --Aesop 09:17, 18 June 2009 (UTC)
The page should be titled "Mutalisk Harrassment." --gnaix
The Mutalisk vs. Zerg section doesn't seem to cover the patrol method per say, but it says to "focus fire backward", which is pretty vague. Perhaps the user should look to the Mutalisk vs. Scourge Guide for the method, and the theory should be covered here. Although the build is rather outdated, I think a vs. Hydralisk section in this page would also be useful for some users. Also, the ZvT section is very disjointed and sparse. There's no section on Mutalisks vs. Mech, and the upgrades section seems to be talking about mutalisks in general rather than the particular use of an upgrade. I certainly wouldn't upgrade any air attack at all in ZvT 3 hatch mutas, for example, which is what the section seems to be implying. Should be a section on various methods of mutalisk control such as hold position, attack-move, and patrol. I think the ZvP section should also cover the use of mutalisks to snipe templar as well. --Mystlord 19:08, 20 June 2009 (UTC)
This really needs an overhaul
Several sections need to be rewritten completely. Latency should be taken out. ZvT and ZvP need to be updated completely. ZvZ micro should only mention patrol micro and chinese triangle as viable maneuvers. ZvZ tactics need to mention fleeing while targeting scourge and then coming back to finish mutalisks. This should almost be completely scrapped in my opinion.
-Chill 17:12, 10 June 2009 (UTC)
- Haha, I really should have read Chill's message here before I started editing. Oh well, thankfully I only changed a few things and didn't go too crazy with it. Hopefully some of the changes will still be useful though. --Spitball 14:44, 24 June 2009 (UTC)
Got a PM by YellowDeath about this article: "A modder told me that damage is dealt by halfs and not thirds. I am unsure of this though. The following page shows the damage dealt in thirds." Which fits what I remember about damagecalculations. The upgrade section of this article talks about thirds. MasterOfChaos 06:54, 30 June 2009 (UTC)
I just double checked this and the damage goes 9:3:1. It's cut in thirds. --Mystlord 23:53, 10 July 2009 (UTC)
- Be careful about using wording like "thirds" because it could imply that the mathematical rule applies to upgrades as well. +1 mutas do 10/4/2 (plus one) not 10/6/3 ("thirds"). Rednob 03:16, 12 December 2009 (UTC)
- I was watching Day9 Daily and he says that +1 mutas only applies to the first attack so it goes 10/3/1, so I was mistaken above, but the point still stands against the "thirds" language. --Rednob 00:17, 17 December 2009 (UTC)
Ret's tutorial was really good but the link that we have right now doesn't work. We should find where Ret's tutorial is and link to it.