The World Cyber Games 2007 Grand Finals were held from October 3rd-7th, 2007 at the Qwest Field Event Center (later renamed the CenturyLink Field Event Center) in Seattle, Washington, USA. This marked the second time the WCG would be held in the United States, with the WCG 2004 Grand Finals held in San Francisco three years earlier.
WCG organizers announced the selection of Seattle as host of the 2007 Grand Finals on March 1, 2007, having won the bid over other cities such as Cologne, Germany; Montreal, Canada; and Busan, Korea.  Home to a number of large technology companies based in the Seattle region, including Microsoft, Amazon, and Boeing, WCG organizers felt the city was a natural choice for the 2007 games. Seattle Mayor Greg Nickels said, “Hosting the World Cyber Games in Seattle is a fitting tribute to our thriving video game industry, which has over fifty game development companies in the (neighboring) area." In selecting Seattle as the host of the 2007 Grand Finals, WCG organizers praised the strong local government support and ease in joint business development. “We appreciate the efforts by Mayor Nickels and the city of Seattle to bring this global event back to the United States next year,” shared Hank Jeong, chief executive of International Cyber Marketing (ICM), creator of the WCG. “The WCG recognizes the great opportunity for e-Sports among U.S. gamers as well as their fans."
As in previous years, the 2007 Grand Finals officially started with an opening ceremony featuring live music, various, fireworks, and flag-bearing pageantry celebrating the many countries represented on October 4. A variety of activities were made available around the venue to both the public and competitors, including video and arcade games, rock concerts, product and trade shows, and cosplay displays.
Inside the Qwest Field Event Center, which had been a popular venue for conventions, trade shows, and live music concerts, approximately 700 participants representing 74 countries competed in the 12 Official Games. Across all team and individual events, the cash purse totaled $480,000, with over $26,000 allocated for StarCraft: Brood War competitors. Perennially selected by the WCG as an Official Game from 2000 to 2010, Brood War would shine once again in 2007 at the event the community recognized as its de facto world championship or "the Olympics of video gaming".
After a variety of National Qualifiers from March through September 2007, the Grand Finals welcomed 35 Brood War finalists from 26 countries. Spectators of the Grand Finals were able to watch selected games on two stage areas, as well as flat-screen televisions set up throughout the venue. The primary stage featured three large projection screens with two participants competing at a time on an elevated platform. The smaller stage was encircled by a number of video screens and beanbag chairs for spectator use. For fans at home, online video broadcasts were available in a number of languages as announcers provided play-by-play and analysis of featured matches, including in English by GGL Wire and in Korean by OGN.
Additionally, the match replays were posted on the official WCG website as competition concluded. To cultivate relationships and market the WCG with some of the largest and most passionate online fan sites, WCG organizers invited members of the larger online communities to act as referees, including WGTour. These gaming sites, such as Meet Your Makers, Gosu Gamers, and Game Riot and a number of fans were able to provide on-site reporting and accounts of their experience, given the relative ease of travel to this US-based location, enabling distant fans access to a wide range of coverage.
$26,000 in cash prizes were awarded during the StarCraft: Brood War Grand Finals to the top three participants. The combined prize pool represented a significant decrease from previous years, where it totaled $43,000 in 2006, $35,000 in 2005, and $40,000 in 2004.
In addition to the top three, the fourth - eighth place competitors also received non-monetary prizes with values as indicated in the table below:
The Group Stage was played with eight groups of between four to five players in a round robin format where each participant played against every group member. All matches were best of one. The top two of each group advanced. Participants were divided to ensure each group only contained one qualifier per country. If two players from the same country were drawn into the same group, the drawing had to be repeated, except when re-drawing is not possible, such as the last country/player to be drawn.
During the Elimination Stage, 16 participants played a single elimination format with all matches best of three. In designing the bracket, players who advanced from the group stage ranked first were matched against players who advanced ranked second.
Ensuring Fair Play
Strict rules were in place during the Group and Elimination Stages to ensure fair play. Most were carried forth from preceding WCG competitions.
- All games in each round had to start at the same time.
- After completing a game, players were instructed to notify a referee to save the replay.
- Each game was documented and signed off by the participating players.
- Multilingual referees were available on hand to translate and explain rules in foreign languages for the players, as most participants did not speak English fluently
- Intentional game/program bugs was prohibited, including stacked SCVs and Missile Turret stalling (e.g. by Observers). Any such intentional practice could result in a warning or loss for the offending player, as decided by referees.
- In the event of a disconnection:
- If the disconnection took place during the first three minutes of start of the match, the match would be restarted.
- If the disconnection took place after the first three minutes, the match would be restarted if both players agree. If the participants disagree, however, the referee would determine the winner based on analysis of the replay -- if the referee was unable to arrive at a decision, both players must agree to a restart or forfeit the match.
- Use of any map hack program, unnecessary chatting during the match, or the unfair advantage of external participants (team leaders, media, spectators, etc) could result in a warning of disqualification from the tournament, at the referees' discretion.
|Azalea||Gaia||Paranoid Android||Sin Peaks of Baekdu|
The WCG 2007 maps were announced in April 2007, with Azalea, Gaia, and Paranoid Android returning from WCG 2006.
Azalea is a four-player jungle map with starting positions in the four corners. Two nearby expansion sites, including a mineral-only third expansion, or "third", are available, but ridges and limited space behind the minerals lines make the two expansions difficult to defend against harassment. The center battle ground features of number of winding paths connected by bridges.
Gaia is a four-player jungle map featuring two large ridges on the right and left sides of the map, offering second entrances to each natural. The natural is nestled against the elevated main base, making it less challenging to defend. Two potential "thirds" are available, either with or without gas, but like Lost Temple, they are located in the open battle field. Furthermore, like Lost Temple, the large open space in the center features some ruin obstructions.
Paranoid Android is a small 96x96 Twilight-based map with the two starting positions located very near each other by air, making drop attacks common, although ground attacks necessitate a much longer route over one of two bridges. Naturals and "thirds" are located along the edges of the map, making them less challenging for defense against harassment.
Sin Peaks of Baekdu is a two-player jungle map featuring a number of ridges and ramps along the route between the starting positions. The natural is positioned in a depression, partly nestled against the main, thus making the mineral line vulnerable to harassment. "Thirds" are somewhat distant from the main base, but positioned against the edges of the map, making it less challenging to defend.
The Brood War Grand Finals was scheduled to begin on October 4, 2007 among the 35 participants below. The 2007 competition featured a significant decline in the number of scheduled Brood War participants compared to the 48 players at the 2006 Grand Finals, but it was comparable to the 38 players in the 2008 Grand Finals. As was typical during Brood War competitions at the Grand Finals, the most represented countries were South Korea, Germany, Russia, China, the United States, and Poland. Italy and Bulgaria were also well-represented with two participants each.
A few countries would by represented by participants for the first time in a WCG, including Belarus and Trinidad and Tobago.
Both China and Russia were to be represented by the maximum, three, participants, matching the allocation of neighboring years, such as 2005, 2006, 2008. The Russian and Chinese national preliminaries were held with the assumption of three slots, as well. Within days of the tournament, however, reports of travel visa difficulties had surfaced that affected a number of players, including Notforu, Russia's top qualifier, and F91, one of the strongest Chinese qualifiers. This announcement surprised the Brood War community as Chinese players had been strong contenders in the surrounding years, with third and fourth place finishes in 2005 and 2006, respectively. Reports also surfaced a few days later that another qualifier, ChingizKhan of Uzbekistan, were also affected. These absences, and consequently, the forfeiting of their match, greatly resembled, unfortunately, the visa complications a number of participants had experienced in San Francisco in 2004, also located in the United States. Finally, as the results were being released, it became apparent cooch would also not participate, although it is unclear the circumstances surrounding his forfeit. As a result, Trinidad and Tobago and Uzbekistan were left without a representative. Ultimately, out of the 38 participants scheduled, only 34 would officially compete in the Group Stage.
On a more positive note, Draco of Poland was able to compete at the 2007 Grand Finals despite not being one of the top qualifiers. With a paucity of funding by WCG organizers and sponsors, Dreiven was the only Polish competitor for whom travel and accommodations were provided, despite Poland being allocated two spots. With other top Polish qualifiers unable to secure funding, however, Draco was able to secure the second spot by paying for travel and accommodations himself.
Aside from Draco, a number of players appearing at the 2007 competition would make multiple appearances at the WCG, including Androide, BrEaKdOwN, chivu, Ex, Lamer, LoWeLy, Maix, MidiaN, Mondragon, Phoenix66, Pj, ReasoN, SteelHeart, Stork, Testie, ThuocLao, Westside, White-Ra. Effectively, half the 2007 had appeared or would appear in another WCG Grand Finals.
In terms of racial distribution, the 2007 competition featured 12 Protoss, 10 Terran, 15 Zerg and 1 Random, which largely mirrored the distribution seen in the 2008, with Terran the least selected race.
List of Participants
|No||Country||Player||WCG Nickname||Full Name||Race||Group|
|2||Brazil||ReasoN||ReasoN[saM]||Paulo Cesar de Azevedo Cardoso Junior||Zerg||H|
|6||China||Pj||CN-PJ||Jun Chun Sha||Protoss||G|
|8||China||Phoenix66||Phoenix66||Chuan Hai Zhuang||Terran||C|
|22||Mexico||asS||BringiT.asS||Daniel Hernandez Teja||Protoss||D|
|24||Peru||Fenix||fenixd||Giancarlos Joan Morayra Alejo||Terran||A|
|38||Vietnam||ThuocLao||Thuoclao||Ha Le Thanh||Protoss||F|
Strikethrough: Participants who were absent and lost all matches to forfeit
Travel and Accommodations
Players traveled from across the world to compete in the WCG 2007 Grand Finals, with fare and accommodations provided by the WCG organizers and sponsors. The players village was located at the Doubletree by Hilton Seattle Airport was located somewhat distantly from the tournament venue, shuttle buses were provided for participants and tournament attendees. 
Leading up to the WCG 2007 Grand Finals, a number of players had garnered attention for their play heading into the contest. Some participants made valiant efforts but fell short in WCG 2005-2006, while others were newcomers who quickly rose up the ranks in either international play.
Because of the domination of the preceding WCG Grand Finals by Korean players, including sweeping all three podium positions of the 2006 Grand Finals, the three 2007 Korean qualifiers were automatically granted favorite status.
JaeYoon Ma, or "sAviOr", was one of the strongest and most influential Korean Zerg pro-gamers of his time. In 2006, sAviOr rose to the top of the KeSPA rankings, occupying the number one position for most of 2007. Reknowned for his macro ZvT play, sAviOr would often cite BoxeR as the pro-gamer to whom he looked up to most. From 2005 through 2007, sAviOr reached the finals of the MSL five times, taking the prestigious crown three times in 2005 and twice in 2006, dominating the likes of iloveoov and NaDa along the way. In 2007, sAviOr would also win a prestigious OSL title, joining the handful of pro-gamers who would win multiple OSL and MSL titles. Internationally, sAviOr continued his strong play in winning the 2007 Blizzcon Invitational and 2005 and 2006 World E-Sport Festivals and placing in the top three at the Blizzard World Wide Invitational 2007 and 2006 and 2007 International E-Sport/Entertainment Festivals. In qualifying out of the challenging 2007 WCG Korean preliminary to make his first appearance at a WCG Grand Finals, many would be watching. In fact, numerous fellow competitors felt sAviOr would be favorite to become grand champion.
ByungGoo Song, or "Stork", was one of the strongest Protoss players in Korean professional StarCraft, dueling with Bisu for number one honors on the KeSPA rankings. Although Stork had been competing professionally since 2004, qualifying for multiple premier tournaments, including three OSLs in 2005 and the 2006 Pringles MSL Season 1, 2007 would be his breakout year. Stork started peaking in the time leading up to the 2007 Grand Finals; in interviews, he would credit the likes of July for showing him that it was mental fortitude, rather than perfecting his gaming skills, that was essential to winning the premier tournaments. Over 2007, Stork garnered success with top three finishes at both the 2007 OSL and MSL, beating the likes of Flash, Reach, and Firebathero along the way. Although the 2007 Grand Finals would be among the first of his appearances on the international stage, his second place finish at the challenging 2007 WCG Korean preliminary served to heighten the anticipation for Seattle.
YungSoo Jin, or "Hwasin", was a strong Korean Terran pro-gamer who played for STX SouL. Like Stork, Hwasin started playing professionally in 2004, but it was not until 2006-07 that he would break through into the highest echelons. At the 2006 GOMTV MSL Season 1, Hwasin would take third place, defeating sAviOr multiple times, while qualifying for the 2006 Shinhan Bank OSL Season 3 and making it to the Round of 8 at the 2007 GOMTV MSL Season 2 before losing to Bisu. In winning the 2007 WCG Korean qualifiers, Hwasin would have some of his greatest success in beating sAviOr and Stork along the way. Looking ahead to Seattle, the expectations were high.
Despite the strength of Korean players in the WCG competitions leading up to the 2007 Grand Finals, foreign players succeeded in winning the number two and/or three spots in every WCG during 2000-2005. A number of players had built anticipation as they headed into the 2007 competition from success in the preceding years
Christoph Semke, or "Mondragon", was a strong German player who was seen as one of the strongest European players of his time. Mondragon had gained attention for his international experience at the WCG 2004 and 2006 Grand Finals, as well as at BlizzCon 2005, where Mondragon beat Reach in one game of their best-of-three match. Mondragon would also perform strongly over 2006 at events against foreign competition, such as BW4Ever Season 11 and EuroCup XIII. Mondragon would once again qualify for the 2007 Grand Finals after winning the WCG German national qualifier. With the announcement of the 2007 Grand Finals group drawings, Mondragon would find his group bearing both Testie, his practice partner and clan mate, and sAviOr, the number one ranked KeSPA player. Mondragon would later reveal that he felt more apprehensive playing against Testie, because of their personal relationship, than the presumptuous winner of the group, sAviOr.
Jun Chun Sha, or "Pj", was one of the strongest Chinese players over his career. Named for the initials of his first love, Pj was one of the few foreigners to join a Korean professional Starcraft team in SK Telecom T1 in late 2005.. Pj had built a strong following with performances at international events like the 2003 Grand Finals, 2005 Grand Finals, Blizzard World Wide Invitational 2006, Blizzard World Wide Invitational 2007, and 2007 IEF. He was the top Chinese qualifier during the 2004 Grand Finals, as well, but was unable to attend due to last minute visa complications. Having started his career playing multiple races, Pj focused on Protoss after joining SKT1 . Pj would not find significant success in Korea, having not qualified for either the OSL or MSL in his one and a half years with SKT1, returning to China after his contract expired. Despite citing being burned out, Pj was interested in returning to Korea would an opportunity arise.. Having qualified for the 2007 Grand Finals over a strong Chinese contingent, the Brood War community looked forward to more strong performances in Seattle.
Nick Perentesis, or "Testie", was one of the strongest North American players over the course of his career. Having garnered foreign attention for his participation at the 2004, 2005, and 2006 Grand Finals, the last of which included a Round of 8 finish, Testie compiled a 15-5 win-loss record in the three tournaments, including a win over Control along the way. Testie was one of the few Random players left as most participants opted to specialize on one race. Rather, Testie would sometimes pick the race which he felt would be most advantageous on a given map. In 2007, before the Grand Finals, Testie would be one of the few foreign players selected for the exclusive Blizzard World Wide Invitational 2007 and 2007 Blizzcon Invitational tournaments, as well as proceeding to the later phases of the international PGL Season 1. As a result of his strong play, Testie was offered try-outs by Korean professional teams, but had not yet done so as of 2007. During the 2007 WCG Canadian qualifier, Testie would win the preliminary without enduring a defeat, keeping hopes high for Seattle.
Krzysztof Nalepka, or "Draco", was Polish Zerg player who was among the few foreign players to play professionally in Korean. 2006 would prove an eventful year for Draco, as he would perform admirably in a number of foreign tournaments against strong European and Chinese players in EuroCup XIII and GGL Americup Season 2. After graduating high school in mid-2006, Draco joined the Korean team OnGameNet SPARKYZ, earning his KeSPA membership along the way. In winning the 2006 WCG Polish national qualifier, Draco once again performed well at the 2006 Grand Finals, taking games from Midas and Iloveoov along the way, before losing to the later in the Round of 8. For the remainder of 2006 into 2007, Draco would not find significant success in Korea, having not qualified for either the OSL or MSL. Citing the cultural differences as the only non-Korean on the team, being away from family and friends, and tiring practice schedules, Draco would return to Poland later in 2007. Having made it to the Grand Finals once again in 2007 as the second Polish qualifier, his fans anticipated another strong performance.
Following the Group Stage, which was played over the first two days of tournament competition, the Elimination Stage was held on the last two days. A written summary of notable match-ups is presented below, followed by the full bracket.
Round of 16
The round of 16 progressed without many surprises, with the favorites advancing in their matches.
Phoenix66 vs Pj: In this TvP match-up between two Chinese compatriots, both games would involve conservative build-up strategies. In the first game, Phoenix66 expanded twice after walling in, while Pj attempted to attack with Dragoons but was quickly turned back by Siege tanks. Pj expanded several multiple times and tech'ed to Carriers, which slowly razed Phoenix66's expansions while maneuvered around the terrain to avoid Phoenix66's Goliaths. Game two followed a very similar pattern, with multiple expansions from both players as Pj progressed to Carriers. Phoenix66 attempted to destroy Pj's expansions earlier, only for Pj to re-take the razed bases and win with his large Carrier force.
sAviOr vs Androide: sAviOr would make quick work of Androide in this ZvT match-up. In game one, Androide opted for an all-in rush with most of his SCVs and a few Marines, which sAviOr mitigated with Drones as they cut off the Marines before they arrived at sAviOr's base. Zerglings would hatch moments later to attack Androide's main and earn the victory. In game two, Androide opted to wall-in and expand, while sAviOr expanded and harassed with Mutalisks. By the time Androide emerged from his base, sAviOr would have expanded two more times to overwhelm the Terran with Mutalisks, Zerglings, and Lurkers. Androide quickly surrendered.
Hwasin vs SteelHeart: SteelHeart would play two different races in this match, Terran vs Hwasin's Terran in game one, followed by Protoss in a PvT in game two. In game one, Hwasin would opt for a fast expansion and build-up while SteelHeart opted for an quick drop attack with Tanks and Goliaths on one base, only to be scouted by Hwasin. After quickly dealing with the threat, Hwasin would execute a devastating series of drops on SteelHeart's main and natural bases to take a arge economic advantage, while expanding himself. Up five bases to three, Hwasin would overwhelm the Terran opponent with several more drop attacks into the heart of SteelHeart's main. During game two, Hwasin opted for a Fake Double variation with one-Factory in attacking with a Tank and handful of Marines to catch SteelHeart in the midst of another drop build order. With only two Dragoons built as he was tech'ing, SteelHeart would quickly be forced to surrender.
Stork vs satanik: Stork would quickly eliminate satanik in this PvZ match-up, needing only 11 minutes combined for the two games. satanik would be caught expanding early at his natural in both games, while Stork opted for one-base Gateway first builds. In game one, satanik opted for two Hatcheries at his natural in quick succession, which was discovered by Stork. Going with a two-Gateway build, Stork quickly overwhelmed the Zerg opponent with a wave of Zealots to force the surrender. During game two, satanik once again built two Hatcheries at his natural, with Stork opting for a fast Corsair build with one-Gateway. This build enabled Stork to quickly scout satanik's lax defense, prompting the Protoss to send a small ground force of Zealots and a Dragoon to end the game.
Mondragon vs JohnRambo: Mondragon dispatched JohnRambo in two relatively drawn-out ZvT games to advance from the round of 16. In game one, Mondragon would harass with early Mutalisks while expanding and tech'ing to Lurkers, which were used to contain JohnRambo. Mondragon would follow up with Guardians, which , in the absence of Goliaths or Irradiate, JohnRambo was unable to counter, prompting the surrender. Game two would follow a similar pattern, with Mondragon largely containing JohnRambo with mid-game Lurkers before progressing to Mutalisks and eventually Guardians. JohnRambo was more prepared this time, as he countered the Guardians with Wraiths, but not before the Zerg expanded multiple times to build a large economic advantage. Mondragon would slowly push into JohnRambo's bases with Lurkers and Dark Swarm, prompting the Terran surrender.
The final eight would feature five Protoss players remaining, including the three Korean favorites. The quarterfinals of the 2007 Grand Finals would feature one of the biggest surprises of the tournament and one of only a few instances in WCG history where a Korean participant was eliminated by a foreign competitor, sAviOr would fall to Pj of China.
White-Ra vs Dreiven: In this PvP match-up, White-Ra would advance into the semifinals with subtle production advantages. During game one, both proceeded with almost identical build orders in building armies composed of Dragoons and Reavers while expanding at their naturals. White-Ra would discover Dreiven's Reaver drop attempt at his mineral line, destroying the Shuttle before doing any damage, then dropping Reavers on Dreiven's mineral line while simultaneously attacking with Dragoons at Dreiven's choke, overwhelming the latter. During game two, White-Ra would opt for an early expansion while teching slowly to a Templar Archives, barely holding off Dreiven's Dragoons and Reavers attack, with the latter expanding late in the mid-game. White-Ra would counter with Dark Templars that destroy many of Dreiven's probes, severely disrupted his economy, before attacking Dreiven with a large Dragoon and High Templar force to force the surrender.
sAviOr vs Pj: In this ZvP match-up, Pj would advance over sAviOr 2-1 in the longest series of the tournament, approaching 80 minutes total over the three games. Although sAviOr would show his vulnerability in the Group Stage in losing to Mondragon, the loss in a best-of-three series was highly unexpected. During game one, Pj would open with a Forge/Cannon opening while expanding and building up while sAviOr expanded multiple times. After multiple skirmishes between sAviOr's Zerglings and Lurkers and Pj's Dragoons and High Templars, sAviOr continued to expand, teching to Ultralisks and Defilers, casting Plague on much of Pj's army, eventually overwhelming the Protoss as he razed three of Pj's expansions to force the surrender. During game two, sAviOr once again expanded at his natural immediately while Pj teched on one-base to Shuttles to take advantage of the close map positions. Zealot and Reaver drop attacks on the Zerg would severely disrupt sAviOr's production as he survived with a few Sunken Colonies. Pj would expand and return with Dragoons and Reavers before sAviOr could rebuild to force the surrender. Finally, during the longest game of the tournament, both players would opt for building up with sAviOr containing Pj on his two bases with Lurkers while expanding multiple times. Pj would eventually break out with Dragoons and High Templars, harassing sAviOr with Dark Templar/High Templar drops and Corsairs. sAviOr was forced to build dozens of Sunkens for defense while performing drop attacks with Zerglings, Ultralisks, and Defilers throughout the map to exchange expansions with Pj. The Protoss would defend with Psi Storm and dozens of Photon Cannons (76 of them, by game's) to take the economic advantage at six bases to four, then tech to Carriers to force the Zerg surrender.
Stork vs Hwasin: With both Korean players winning their respective groups during the primary stage, the two favorites met in the quarterfinals. In spite of high expectations, however, the PvT match-up would be brief as Stork dominated with tech-based game play to finish both games in 20 minutes time. During game one, Stork would build a proxy Gateway near Hwasin's base while rushing with Zealots that significantly disrupted the Terran SCV supply. Hwasin barely survived and attempted to tech to Factory based units, while Stork was busy teching to Dark Templars that further disrupted the Terran before pushing in with Dragoons to force the surrender. During game two, Stork once again tech'ed early on to Dark and High Templars, barely holding off a Fake Double build order from Hwasin featuring Marines and a Tank. Stork would drop use the Dark Templars and Psi Storm to destroy the majority of Hwasin's SCVs at his natural expansion, while taking the opportunity to expand twice and macro with Dragoons to ensure the victory.
Mondragon vs GoOdy: Mondragon would advance out of this ZvP match-up. During game one, the Protoss opted for a one-base Reaver build, prompting Mondragon to respond with multiple expansions and Mutalisks for harassment. With a two base advantage, the Zerg would overwhelm GoOdy with Hydralisks. During game two, GoOdy walled in and built up, once again prompting Mondragon to expand multiple times. Both would expand multiple times and build 200 supply armies while upgrading. The Zerg's continuous attacks with drop and ground forces eventually wore out GoOdy as Mondragon took all available expansion sites to quickly replenish lost troops and take the victory.
The semifinals uniquely featured three Protoss players, which would be one of only two times a race was represented more than twice at the semifinal stage; the other such instance was the 2004 semifinals, which was composed of four Terran players. This largely reflected a period of Protoss dominance in the KeSPA rankings, which was topped by Stork and Bisu for much of 2007-2008. Additionally, only one of the 2007 semifinalists would be Korean, one of the fewest in WCG Grand Finals history; in contrast, three of the four 2006 semifinalists were of Korean origin.
Pj vs White-Ra: Pj would advance to the Finals by beating White-Ra 2-1 in a PvP match-up. All three games were, by and large, built-up and straight games featuring narrow victories. During game one, both players built Dragoons and Reavers armies while expanding, with Pj expanding to his third shortly thereafter. Pj would drop Reavers to destroy many of White-Ra's Probes at his natural, severely disrupting the latter's production. White-Ra was thus forced to counter with his ground force with Pj widening the economic gap, as the two players finally engaged in battle at about the ten minute mark. Without Shuttles, White-Ra's Reavers slowly advanced behind his Dragoon force, which quickly fell to Pj's superior tactical formation with his Dragons and Reavers attacking synergistically while positioned at a wider chokepoint. During game two, both players built up and expanded at their naturals, with Pj teching to High Templars. While Pj conserved resources and expanded to his third, however, White-Ra would attack with his Zealots and Dragoons force, at a moment of vulnerability for Pj, to force the surrender. In game three, the longest of the series, both players once again expanded and built up their Dragoons and Reavers forces. Pj would expand two more times while teching to High and Dark Templars, harassing White-Ra multiple times to severely disrupt his production. Pj thus widened the economic gap and held against multiple waves of last ditch efforts from White-Ra to ensure the victory.
Stork vs Mondragon: Stork advanced to the Finals 2-0 in this PvZ series. Mondragon would attempt to expand aggressively, falling quickly in both games. During game one, Mondragon expanded quickly at his natural while Stork opted for a two-Gateway opening. Stork would control his growing Zealots with strong micromanagement as he easily overwhelmed two-Hatchery non-upgraded Zerglings to force the surrender. During game two, Mondragon opened with a natural expansion and three Hatcheries, then expand at a nearby third soon after. Although Stork's early Zealot attacks were held off by Mondragon's Zerglings and Hydralisks, the Protoss was simultaneously teching with to High Templars. Mondragon would attempt to progress to Lurkers, but would be neutralized by Psi Storm and speed-upgraded Zealots as Stork earned the victory.
Finals and Third Place
Stork would meet Pj to determine the victor in a PvP match-up, the only such finals match-up in WCG Grand Finals history. Only twice before would a mirror match-up be seen from 2001-2010, in the 2001 and 2004 Grand Finals, both TvT's.
Mondragon vs White-Ra: Mondragon would defeat White-Ra 2-0 to earn third place honors in this ZvP match-up. Mondragon would take advantage of aggressive expansions to out produce the Protoss in both games. During game one, Mondragon would expand early to build a sizable Hydralisk force, which would hold off White-Ra's Dragoons and Reaver. At the same time, the Zerg had expanded again and teched to Mutalisks. With both ground armies decimated, Mondragon would harass the Protoss base while replenishing his troops before pushing in with a Mutalisk/Hydralisk army to force the surrender. In the second game, White-Ra would opt for conservative Photon Cannons at his chokepoint while expanding at his natural and third. Mondragon would harass with Zergling run-bys while expanding three times. Having built a sizable ground force of Zerglings and Hydralisks, the Zerg would overrun the Protoss chokepoint before the latter could tech to advanced units to earn the victory.
Stork vs Pj: In the championship match, Stork would exert himself in a 2-0 victory in the PvP match-up. During game one, both would build Zealots and Dragoons early on, with Pj ceasing production of infantry to tech to Reavers. Stork would scout aggressively, placing Pylons around the map for vision, as well as sacrificing multiple probes to Pj's main, enabling Stork to time a devastating early attack on Pj. Although Pj survived with one Reaver and Probes, several of the work units were lost to severely disrupt his economy. With the significant advantage, Stork would expand and tech to Reavers, overwhelming a meager army from Pj. Game two would be one of more contentious games of the Elimination Stage as both opted for similar opening builds with Zealots and a natural expansion. While Pj switched to Dragoons, Stork would continue with Zealots, attacking with approximately two control groups of them. Pj thwarted the effort handily and countered with a sizable ground force, with Stork surviving with Cannons and a Dark Templar. With the game by and large even once again, Stork expanded to his third and increased unit production on his nine Gateways, compared to Pj's seven. With Pj starting his third, Stork attacked with his slightly larger ground force, winning the instrumental battle with a number of well-placed Psi Storms. Quickly replenishing his forces, Stork would build a 40-supply advantage to raze Pj's third and natural to earn the series victory.
The WCG 2007 Grand Finals was successfully completed in Seattle, the second time a Grand Finals would be held in the United States. Stork's victory would preserve the streak of Korean participants winning the Grand Finals in every year Brood War would be held as an official WCG game. Nonetheless, the 2007 tournament was a departure from previous years, with only one Korean player in the semifinals, where South Korea represented by two or more player in most previous games. Notably, in the first time in the history of the Grand Finals, a Korean player (sAviOr) was eliminated by a non-Korean player (Pj, the eventual silver medalist).
A compilation of statistics is presented below, showing the overall tournament-wide win-loss records, win percentage, APM, EAPM, and average game duration for the corresponding player. Although these objective measures don't capture the mechanics, strategy, and other less quantifiable attributes, this data can serve as a starting point for gauging how dominantly Stork played in this tournament when compared to other participants. Stork featured one of the highest APM and EAPM out of the top eight contestants, as well as the shortest average game duration, indicating he administered the fastest victories of anyone in the top eight.
In the years to follow, Stork would return to the WCG Grand Finals to represent Korea, as well as achieving sufficient success to be named part of the TaekBangLeeSsang foursome. Although Hwasin and sAviOr would have some success with advancing late into premier Korean tournaments in the years to come, the two would not have the opportunity to return to the WCG Grand Finals. This likely reflected the highly competitive nature of the Korean national qualifiers and the significance of a player's game play "peaking" at the right time.
As the 2007 Grand Finals drew to a close, concern over the future of WCG and StarCraft: Brood War as an Official Game at the WCG continued. These concerns were particularly relevant with the upcoming release of StarCraft II, rumored to debut in 2008, and its potential impact on Brood War. Furthermore, the Brood War cash prize pool of $26,000 represented a substantial 40% decrease from the previous year and was followed by continuing year-to-year decreases through the 2010 Grand Finals. The meager attendance of the Grand Finals, as reported by a variety of news outlets and fan accounts, was also a point of concern. Finally, chatter would persist over some questionable strategies employed by participants, in a suspected ploy to manipulate match-ups in the elimination stage.
Note: Statistics from tiebreakers were not included due to limited availability of replays
Tournament Progression: Race and Region
|Round of 16||
|Round of 16||
- Americas = North America + South America
- Europe = Western Europe + Eastern Europe + Russia
- Other = Asia minus Korea + Pacific + Africa
|Description: Most replays from the event, missing tiebreakers|
|Featuring: All players present|
|Date: 2007-10-03 - 2007-10-07||Patch: 1.15.1||Size: 9.3Mb||Download|
- WCG 2007 official site
- WCG press release
- WCG press release
- LA Times on WCG 2007
- WCG 2007 opening ceremony
- WCG 2007 day 1 blog
- WCG 2007 pictures
- WCG 2007 day 1 blog
- WCG 2007 article Seattle Post-Intelligencer
- WCG 2007 report by the Daily
- WCG official site
- WCG 2007 awards page
- LA Times on WCG 2007
- WCG official site WCG 2007 official site
- List of competitors
- LA Times on WCG 2007
- WCG 2007 day 1 and streaming
- WCG 2007 replays
- WCG day 1 recap
- TL fan pictures of WCG 2007
- TL onsite fan at WCG 2007
- WCG 2007 Awards
- WCG 2007 Starcraft Brood War official rules
- WCG 2007 report by the Daily
- WCG 2007 Starcraft Brood War official rules
- Notfour and F91 visa complications WCG 2007
- More visa issues for WCG 2007
- Draco discusses WCG funding during interview
- WCG 2007 blog by Mondragon
- Mondragon interview after WCG 2007
- sAviOr interview with Fomos
- Team USA interview pre WCG 2007
- Mondragon interview at WCG 2007
- Stork interview 2008
- Mondragon interview post-WCG 2007
- PJ interview at MYM
- PJ joins SKT1 Sept 2005
- PJ interview at MYM
- PJ departing SKT1
- PJ interview SKT1
- WCG 2007 players to watch
- Testie interview on race strategy
- Testie MYM interview
- Testie interview about playing for fun not work
- WCG 2007 players to watch
- Draco interview in 2008
- Review of WCG 2007
- LA Times account of WCG 2007
- Complaints about WCG 2007