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2016 Global StarCraft II League Season 1: Code A

From Liquipedia StarCraft 2 Wiki
[e][h]2016 Global StarCraft II League Season 1: Code A
League Information
Series:
Server:
South Korea
Type:
Offline
Location:
South Korea Seoul
Format:
Code
Bo5 Matches
Start Date:
2016-01-08
End Date:
2016-02-05
Liquipedia tier:
Player breakdown
Number of players:
60
18
20
22
Maps
Chronology


Format[edit]

  • 60 players qualified from 2016 GSL Season 1 Qualifier
    • The winner of the Bo5 advances to the Code Round of 32.
    • The loser of the Bo5 is eliminated and may qualify through next season's qualifiers.

Prize Pool[edit]

Each of the 30 seeds into Code award at least 3,000,000 KRW ($2,538 USD) and 200 WCS Korea Points after future participation. In addition, 60,000,000 KRW (50,760 USD) and 3,000 WCS Points are divided among participants as follows:

Participants[edit]

Results[edit]

Day 1[edit]

Day 2[edit]

Day 2
January 13, 2016 - 09:30 UTC
Trap
3
0
Shine

Day 3[edit]

Day 3
January 15, 2016 - 09:30 UTC
DeParture
3
1
Stats
DeParture
Stats
Bbyong
3
1
DRGLing
Bbyong
DRGLing
This match is listed in the Prosecutor's Report in the Life/Bbyong match-fixing case as a fixed match.

Day 4[edit]

Day 4
January 20, 2016 - 09:30 UTC
Sacsri
0
3
HerO

Day 5[edit]

Day 6[edit]

Day 6
January 27, 2016 - 09:30 UTC
Symbol
3
2
TRUE

Day 7[edit]

Day 7
January 29, 2016 - 09:30 UTC
Impact
2
3
Solar
Impact
Solar

Day 8[edit]

Day 9[edit]

Day 9
February 5, 2016 - 09:30 UTC
Hush
2
3
DongRaeGu

Day 10[edit]

Postponed
Life
L
W
Bunny
Life
Bunny
Bunny advances by default, because Life will not be able to play the game in time because of his restriction by KeSPA.[1]

Racial Distribution[edit]

ProtossTerranZerg
Code
182022
To Code 
91011

VODS[edit]

References[edit]

  1. Thouhastmail (February 5, 2016). "CJ Bunny wins Code S spot by default". tl.net. Retrieved February 5, 2016.