2016 Global StarCraft II League Season 1: Code A
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2016 Global StarCraft II League Season 1: Code A
League Information
Series:
Global StarCraft II League: Code A
Organizers:
Game Version:
Server:
South Korea
Type:
Offline
Start Date:
2016-01-08
End Date:
2016-02-05
Liquipedia Tier:
Participants
Number of Players:
60
Maps
Chronology
Format
[edit]- 60 players qualified from 2016 GSL Season 1 Qualifier
Prize Pool
[edit]Each of the 30 seeds into Code
award at least 3,000,000 KRW ($2,538 USD) and 200 WCS Korea Points after future participation. In addition, 60,000,000 KRW (50,760 USD) and 3,000 WCS Points are divided among participants as follows:
Participants
[edit]Results
[edit][edit]
Day 1
January 8, 2016 - 18:30 KST
[edit]
Day 2
January 13, 2016 - 18:30 KST
3
0
[edit]
Day 3
January 15, 2016 - 18:30 KST
3
1
3
1
January 15, 2016



3:1(Bo5)
This match is listed in the Prosecutor's Report in the Life/Bbyong match-fixing case as a fixed match.
[edit]
Day 4
January 20, 2016 - 18:30 KST
0
3
January 20, 2016 - 18:30 KST



0:3(Bo5)
[edit]
Day 5
January 22, 2016 - 18:30 KST
3
1
January 22, 2016 - 18:30 KST



3:1(Bo5)
[edit]
Day 6
January 27, 2016 - 18:30 KST
3
2
January 27, 2016 - 18:30 KST



3:2(Bo5)
[edit]
Day 7
January 29, 2016 - 18:30 KST
[edit]
Day 8
February 3, 2016 - 18:30 KST
2
3
February 3, 2016 - 18:30 KST



2:3(Bo5)
[edit]
Day 9
February 5, 2016 - 18:30 KST
2
3
February 5, 2016 - 18:30 KST



2:3(Bo5)
Racial Distribution
[edit]| Protoss | Terran | Zerg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Code |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| To Code |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VODS
[edit]References
[edit]- ↑ Thouhastmail (February 5, 2016). "CJ Bunny wins Code S spot by default". tl.net. Retrieved February 5, 2016.




