2016 Global StarCraft II League Season 1: Code A

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[e][h]2016 Global StarCraft II League Season 1: Code A
League Information
Series:
Global StarCraft II League: Code A
Server:
South Korea
Type:
Offline
Location:
South Korea Seoul
Format:
Code
Bo5 Matches
Start Date:
2016-01-08
End Date:
2016-02-05
Liquipedia Tier:
Participants
Number of Players:
60
Protoss 18
Terran 20
Zerg 22
Maps
Chronology


Format

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  • 60 players qualified from 2016 GSL Season 1 Qualifier
    • The winner of the Bo5 advances to the Code Round of 32.
    • The loser of the Bo5 is eliminated and may qualify through next season's qualifiers.

Prize Pool

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Each of the 30 seeds into Code award at least 3,000,000 KRW ($2,538 USD) and 200 WCS Korea Points after future participation. In addition, 60,000,000 KRW (50,760 USD) and 3,000 WCS Points are divided among participants as follows:

Participants

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Results

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Day 1

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Day 1
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Day 2

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Day 2
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January 13, 2016 - 18:30 KST

Day 3

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Day 3
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January 15, 2016 - 18:30 KST
South KoreaZergDeParture
3
1
South KoreaProtossStats
South KoreaTerranBbyong
3
1
South KoreaZergDRGLing
January 15, 2016
This match is listed in the Prosecutor's Report in the Life/Bbyong match-fixing case as a fixed match.

Day 4

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Day 4
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January 20, 2016 - 18:30 KST

Day 5

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Day 5
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Day 6

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Day 6
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January 27, 2016 - 18:30 KST

Day 7

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Day 7
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January 29, 2016 - 18:30 KST
South KoreaZergImpact
2
3
South KoreaZergSolar

Day 8

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Day 8
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Day 9

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Day 9
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Day 10

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Postponed
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South KoreaZergLife
L
W
South KoreaTerranBunny
February 5, 2016
L:W(Bo5)
Bunny advances by default, because Life will not be able to play the game in time because of his restriction by KeSPA.[1]

Racial Distribution

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ProtossTerranZerg
Code
182022
To Code 
91011

VODS

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References

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  1. Thouhastmail (February 5, 2016). "CJ Bunny wins Code S spot by default". tl.net. Retrieved February 5, 2016.