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2 Gate Fast Obs (vs. Terran)
From Liquipedia StarCraft 2 Wiki
![]() | This strategy has been validated to work for patch 1.5.3. |
Strategy Information
Matchups:
PvT
Type:
Opening
Popularized by:
Contents
Overview[edit]
Possibly the safest opening available in the PvT match-up. The idea behind this opening is to quickly get out an Observer before laying down a Nexus at your natural expansion. The Observer can then be used to scout what the opponent is doing, allowing you to react accordingly.
Basic Build Order[edit]
Basic Build |
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Scouting[edit]
- You can scout either after the first Pylon or after the first Gateway. This is completely down to personal preference.
- If you scout that a Marauder is being built by the Terran player (or you scout a Tech Lab attached to a Barracks) then it is possible to get an Immortal before the first Observer. This will make this opening safer against the early Barracks pressure that Marauders usually signify.
- Assuming you build the first Observer as described, your first Observer should reach the enemy base before your Nexus finishes. If you see no sign of a Terran expansion then you should cut Probes ~30 and begin building up units ready for their all-in. If you do see an Expansion being planned then you can continue on with whatever Tech path you desire. Colossi are a good option as you already have a Robotics Facility.
Counters[edit]
Counter To[edit]
- 2 Rax Pressure-Builds: You should have more than enough units to prevent the opponent from being able to pressure you at this timing.
- 3 Rax Stim-Timing All-In: By being able to scout the opponent's build with the fast Observer, you should be more than ready to defend your base against any attempt at an all-in.
- Cloaked Banshee Openings: You will have two Observers out by the time a Cloaked Banshee opening hits. This should mean that you will not take any damage from their opening.
Countered By[edit]
- 1 Rax Gasless Expansion: The opponent will get ahead of you economically if they go for a fast-expansion against this opening. A good transition if you scout the opponent fast-expanding is to go for a 3 Immortal Timing-Attack.
Maps[edit]
Pro Features[edit]
Short Rush Distances or Spawning Close-By-Air: Short rush distances make Barracks pressure more likely and spawning close-by-air makes Cloaked Banshees more likely, both of which this build is good against.
An example of the former would be Cloud Kingdom, an example of the latter would be close-by-air spawns on Shakuras Plateau.
Con Features[edit]
Long Rush Distances: Increases the chance that the Terran will go for a gasless fast-expansion, which is a soft-counter to this opening.
For example, Daybreak, Metropolis and Tal'Darim Altar.
Replays and VODs[edit]
References[edit]
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