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[e][h] Adept
Unit Information
Ground Unit
Ranged specialist. Can use Psionic Transfer.
Built from:
 100  25  30 (20)  2
Attack 1: Glaive Cannon
10 (+1)
6.2 (+0.62)
9 (+0.9) Resonating Glaives
1.61 (-0.5)
+12 (+1) vs Light
Bonus DPS:
+7.45 (+0.62) vs Light
+10.81 (+0.9) Resonating Glaives
Unit stats
70 70 1 (+1)
9 (4 as a Shade)
3.5 (5.5 as a Shade)
Cargo size:
Strong against:
Weak against:


Adepts are "highly trained battlefield commanders", warped in at the Gateway after the Cybernetics Core has finished. They were first introduced in Legacy of the Void.

Despite their low rate of fire, Adepts can punch a hole through Lightly-armored targets. In addition, they can project a Shade of themselves, a controllable copy of the Adept that is immune but which exists for a brief time. Once this timer is up, the original Adept will teleport to the location of the shade, or the shade can be cancelled and preserve the location of the Adept. Due to the speed and immortality of the shade, this makes for an ideal scout. The ability can also be used for more offensive purposes. If the shade(s) are sent into the base of an opponent, it may require the opponent to split their army to deal with the possibility of the shade(s) expiring and the Adepts dealing damage. If Adepts are used for extensive damage-dealing, it may be desirable to research the Resonating Glaives upgrade from the Twilight Council, increasing Adept attack speed.

Two defining features of developed armies in Starcraft are either they are extremely mobile but lacking power or powerful with less mobility. Two Stargate units the Phoenix and Oracle can harass where Adepts cannot, all three combined are even capable of defending almost all threats from both Terran and Zerg from the early to mid game. See Versus Protoss for why Adepts are not common there.

Adepts have no anti-air attack and are commonly produced alongside Stargate units like a few Oracles and many Phoenix. Phoenixes can control the opponent's air units, and their harassment, while also having the Graviton Beam ability to remove Armored units into the air and leave the Light units to be cleared up by the Adept's bonus damage. Most common against Zerg and Terran.


Caster: Adept
Cooldown: 11 s
Hotkey: F
Projects an invulnerable Shade that can move but cannot attack. After 7 seconds, the Adept teleports to the Shade's location.

The Shade moves faster than the Adept unit and can be selected and controlled. Shades can pass through units and Force Fields, but not buildings or other Shades. The Psionic transfer ability can be cancelled at any time before the teleport, when either unit is selected: when cancelled, the Shade disappears and the Adept stays in place and does not teleport.


 100      100      100 Hotkey: A
Researched from: Twilight Council
Increases the attack speed of the Adept by 45%.

Removed upgrade[edit]

Shield Upgrade
 100      100      100 Hotkey: S
Researched from: Twilight Council
Increases the Adept's shields by 50.

Competitive Use[edit]


  • Adepts are fast and good at harassing workers, which have the light tag and take bonus damage. They can shade around to vulnerable parts of the mineral line.
  • They can be combined with other harassment units such as a Warp Prism or some Oracles in the early game to be able to pressure and harass two locations at the same time. A Warp Prism also gives an early Warpgate research timing for Adepts if the opponent has teched too hard or too greedy.
  • Compared to the Stalker, the other ranged Gateway unit, the Adept tends to do better in the early game with its bonus against light units and low gas cost, whereas the Stalker does better in the midgame because it is more durable and can hit air units, amongst other reasons.
  • For example, Adepts combine well with the Sentry's Forcefield ability for defense against Ground unit rushes, due to the Adept's lower gas cost. It may be possible to defend off of Gateways alone, depending on the size of the ramp you wish to defend. This effect is enhanced when Warpgate research is finished and was used in Wings of Liberty against a Stalker-based 4 Warpgate Rush to buy time for Immortals.
    • However, Adepts still cost less gas than stalkers, and as always Adepts may still be used to supplement other Robotics Facility or especially Stargate play.

Vs. Protoss[edit]

  • The Adept opening is one of the reasons PvP is as volatile as it is; many PvP early games revolve around sneaking two Adepts into the opponent's main and killing probes. If left unchecked, these two Adepts can cause massive economic damage, potentially ending the game early.
    • However later in the game they do not necessarily make good harassment units, as they have inferior stats to Zealots with Charge in a runby, and the Adepts' ability micro becomes less useful.
    • While Adepts are strong against early Zealots and other light units, Sentries with forcefield could be an alternative defence against Zealots. Sentries can guard the ramp and force favorable engagements.
  • The Stalker has higher damage, extra range, armored tag and the same build requirements as the Adept. This reduces the effectiveness of the mass Adepts with Resonating Glaives aggressive style which is more common in other matchups. Should one player choose Adepts, it would be trivial for the opponent to simply swap to Stalkers and regain the initiative.
  • As with other matchups, they fall off in the midgame as they are less effective than chargelots.

Vs. Terran[edit]

  • Adepts can use the Psionic Shade to spot without going out of position and taking damage. For example, looking at the high ground of a Terran Supply Depot Wall-In to scout addons. This is especially strong against a Reaper and to an extent a Reactor Hellion opening which both rely on the Reactor.
  • Adepts have the potential to snowball in PvT against bio, particularly against drop play and/or when paired with the gas heavy Phoenix. When faced with a hyper aggressive Terran who sends unrelenting Medivac waves, feeding their army to the Phoenixes and Adepts in very small manageable chunks where the Protoss player can end up overwhelming the Terran at the midgame.

Vs. Zerg[edit]

  • When combined with an early wall-in, Adepts are effective at preventing early Zergling rushes due to their effectiveness against light armored units.
  • Adepts are used as a follow up scout after the Probe , this ensures that a Protoss player has the ability to see the Zerg player's plans by way of the shade ability. Using Psionic Transfer gives the Adept the ability to scout and/or escape any Lings attempting to kill the Adept. This would also allow the Protoss player to potentially inflict early game damage by killing a few Drones either by using the shade to dive into a mineral line or by using shade as an escape tool.
  • An early Adept push with Resonating Glaives, either rushed or after a Stargate opening, may do tremendous economic damage to the Zerg. In the case the build forces out Roaches, the Adepts should not commit to a straight up fight, but instead use their Shades to pressure the Zerg. This is because a follow up Roach counter-push is potentially deadly to the Protoss.
  • A mid game Gladept Immortal Sentry timing is another way to use Gladepts. The ranged nature of the Adept allows it to attack units that have been blocked by Force Fields.


Patch Changes[edit]

External Links[edit]


  1. Translation: We serve with pride.
  2. Translation: To glory!
  3. BALANCE UPDATE #1 15/4/2015
  4. BALANCE UPDATE #2 28/4/2015
  5. Blizzard Entertainment (2 October 2015). "Legacy of the Void Beta Balance Update -- October 2, 2015".
  6. Blizzard Entertainment (9 October 2015). "Legacy of the Void Beta Balance Update -- October 9, 2015".
  7. Blizzard Entertainment (23 October 2015). "Legacy of the Void Beta Balance Update -- October 23, 2015".
  8. Blizzard Entertainment (29 January 2016). "Legacy of the Void Balance Update -- January 29, 2016".
  9. Blizzard Entertainment (22 November 2016). "Legacy of the Void - Patch 3.8.0 -- November 22, 2016".
  10. Blizzard Entertainment (19 April 2017). "Legacy of the Void Balance Update -- April, 2017".
  11. Blizzard Entertainment (14 November 2017). "STARCRAFT II 4.0 PATCH NOTES".
  12. Blizzard Entertainment (29 January 2018). "STARCRAFT II BALANCE UPDATE – JANUARY 29, 2017".
  13. Blizzard Entertainment (20 Febuary 2018). "STARCRAFT II 4.2.0 PATCH NOTES".
  14. Blizzard Entertainment (22 January 2019). "STARCRAFT II 4.8.2 PATCH NOTES".
  15. Blizzard Entertainment (26 November 2019). "STARCRAFT II 4.11.0 PATCH NOTES".
  16. Blizzard Entertainment (17 December 2019). "STARCRAFT II 4.11.3 PATCH NOTES".