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Biological

From Liquipedia StarCraft 2 Wiki

Biological Units[edit]

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Biological units, categorized by race, are listed below.

Protoss[edit]

Terran[edit]

Zerg[edit]

Units with Bonus Damage Against Biological[edit]

Protoss[edit]

Zerg[edit]

Negative Spells and Abilities[edit]

This is a list of harmful spells and abilities that can only affect units with the attribute of Biological.

Caster: Ghost
50
Range: 10
Duration: 1.43 s
Damage: 130 (+40 vs Psionic)
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 (+40 vs Psionic) damage. Ignores armor. Can only target biological units.

Positive Spells and Abilities[edit]

This is a list of beneficial spells and abilities that can only affect units with the attribute of Biological.

Caster: Queen
50
Instantly heals a target friendly, biological unit or structure for 75 health. An additional 50 health regenerates over 7 seconds. Can only be used on Creep.
Caster: Medivac
1 per 4 HP
The Medivac automatically (or on order) heals a close-by friendly biological unit.