Official Map Description
Ground and air distances between opponents is relatively short, but the Inhibitor Zone Generators may slow players down. Strong forward positions and risky high yield bases encourage aggressive play.
Submitted to TLnet Map Contest
Created by: Insidioussc2
- The default path between the two mains goes through an Inhibitor Zone. The rush distance if you follow this path is 35 seconds long, 1.5 seconds more than if the worker avoids the Inhibitor Zone.