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Bunker (Legacy of the Void)

From Liquipedia StarCraft 2 Wiki


This article covers the current multiplayer version of this building. For other versions see Bunker (Wings of Liberty and Heart of the Swarm) and Bunker (Wings of Liberty Campaign).
[e][h]Terran Bunker
Building Information
Cost:
 100  0  29
B → U
Defense:
Requirements:
Sight:
10

Description[edit]

The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker can be repaired by SCVs. The Bunker's Salvage ability makes Bunkers a cost-effective option for panic defense as they can be sold for a 75% refund when danger has passed.

Unlike other static defense buildings, the Bunker does no damage on its own. Instead, Terran infantry units are loaded into it, giving them +1 range and protection from enemy attacks. These units will do the same damage as if outside the Bunker. Once Stimpack has been researched, it can be activated for loaded Marines & Marauders by selecting the Bunker.

Bunkers can be used in similar ways to their Brood War counterpart. They can be used offensively for a Bunker Rush or as part of builds like the 2-Rax Rush or a Reaper-opening. In Wings of Liberty, the Bunker was the repeated object of Balance Updates, when the Two-Rax Proxy Rush was first made popular.

Abilities[edit]

The Bunker can load SCVs, Marines, Marauders, Reapers, and Ghosts, protecting them from fire. Has a cargo space of 4 (+2 with upgrade).
Destroys the building and returns 75% of its cost. Cannot be cancelled once activated.

Upgrades[edit]

150
150
100
Researched from: Engineering Bay
Increases the armor of all Terran structures by 2. Increases the cargo space of Bunkers by 2 and the load space of Command Centers and Planetary Fortresses by 5.

Other[edit]

  • SCVs and all Barracks units can load into a Bunker. Hellbats cannot.
  • Loaded SCVs with Repair set to auto-cast will repair other loaded SCVs, but not the Bunker or units outside.
  • The Reaper's passive Combat Drugs will activate from within the Bunker.
  • If a Ghost was set to Hold Fire before it was loaded, it will not attack.
  • Active abilities other than Stimpack are not available to units loaded into a Bunker.
  • The SCV's weapon is disabled when loaded.
  • If a loaded Bunker and unloaded Marines or Marauders are both selected, they will be in different sub-groups, such that using Stimpack on the unloaded units will not trigger it for the Bunker units, and swapping to the Bunker sub-group will allow Stimpack to be triggered for them, but not the unloaded units.
  • In the Campaign, Medics in Bunkers will heal damaged units inside (but not any units outside).
  • Despite the 'windows' of the bunker being relatively narrow, Marines and Ghosts can still shoot air units.

Patch Changes[edit]

References[edit]

  1. Blizzard Entertainment (20 November 2018). "STARCRAFT II 4.7.1 PATCH NOTES". Battle.net.