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Charge
From Liquipedia StarCraft 2 Wiki
Charge
Ability Information
Caster(s):
C
Range:
4
7
Researched from:
Research Hotkey:
C
Charge is an autocast ability of the Protoss Zealot that allows it to more quickly engage enemy units by charging across small distances. Zealots with this ability will instantly Charge the enemy they are attacking so that they can engage in combat much faster.
Charge temporarily increases the movement speed to 9.1, allowing Zealots to intercept nearby enemies. Charge also increases the base movement speed of Zealots to 4.72. With Charge a Zealot is faster than a Stalker.
A Zealot with researched Charge is often named a "Speedlot" or "Chargelot".
Use[edit]
This ability can be incredibly useful for the Zealot as it is a melee attacking unit, and a relatively slow one at that. Charge tones down some of these disadvantages, ensuring that more Zealots will engage the enemy before being weakened or gunned down by enemy ranged attackers.
The ability has a range of 4, meaning that an enemy unit can only be Charged when the Zealot is attacking an enemy within that range. In other words, you can't be charging across the map like a stimmed Marine. However, once Charge is engaged, retargetting to a more distant target will allow the Zealot to Charge over a much larger distance as the ability will remain active for a short time or until a target is attacked. Use of this can enable Chargelots to envelope groups of enemies when used properly.
Patch Changes[edit]
Patch 1.3.0 |
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Patch 3.8.0 [1] |
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Patch 3.14.0 [2] |
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Patch 4.11.0 [3] |
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Notes[edit]
- ↑ Blizzard Entertainment (22 November 2016). "Legacy of the Void - Patch 3.8.0 -- November 22, 2016". Battle.net.
- ↑ Blizzard Entertainment (22 May 2017). "Legacy of the Void - Patch 3.14.0 -- May 22, 2017". Battle.net.
- ↑ Blizzard Entertainment (26 November 2019). "STARCRAFT II 4.11.0 PATCH NOTES". Battle.net.